Jedi Archive

Thread: Focus Thread: Lightsaber

JohnP
Sun Jul 24, 2005 7:01 am
#14






QuintrixVanquish wrote:



The biggest issue I have seen so far seems to be that of Line Of Sight Errors.


Example:


BH attacks on mountanous terrain on tat for example...result= constant screen message with every special move attempted on BH 'cannot see target'


Example:


BH attacks on even terrain, I usepower attack at point blank range...result= constant on screen message 'too far away'


This issue is serious and can cause our friendly neighbourhood BH to actually win a battle, a thing none of us want. Can others confirm or deny if they are also suffering this bug.


Note: I used BH's a example but this is also happening on pve


Message Edited by QuintrixVanquish on 07-24-2005 06:53 AM



Never seen that bug...



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nicmo
Sun Jul 24, 2005 7:03 am
#15






JohnP wrote:

Never seen that bug...





It affects hundreds of players. Ranged professions have a much more relaxed LOS than melee (Jedi).
Esoubee
Sun Jul 24, 2005 7:03 am
#16

I would like to see MLS as a discipline that people want to Master. At the moment you can take LS x-4-x-4 without really suffering a great deal from not taking the Master box.


I DON'T want to see the lower tiers nerfed but make the Master Box worth having like offering a 5th Gen Sabre and better Master skills (The one thing really missing from this proffesion imo)


Crystal & Pearl drops is also a major problem and has already been mentioned above.



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YarKi
Sun Jul 24, 2005 7:05 am
#17


Here is what I think:


1. Crystals/Pealrs accounting for the bulk of the speed/damage/DC is bunk. There is entirely too much randomness in the process even when when decent crystals/pealrs do drop.


2. Pre-Cu Experimentation in two lines Vs. Post CU experimentation in 3 lines.


The two together create a situation of haves and have-nots that got mostly dealt with for non-Jedi professions in CU. Furthermore thevast disparity in sabersmakes any discussion of balancing moot. Do sabers deal outtoo much damage or not enough? How the hell do you even attempt to answer that when there is such a disparity?


I feel that:


1.resources and experimentation should account for a far greater % of the overall effectivenss of the saber than they do now.

2. Less randomnessin high end crystal/pearl tuning.These are hard enough (impossible right now) to get to then have to deal with crappy tunes.

3.Jedi need the same opportunities to get high end weapons from quests as exist for otherprofessions. I think the best way to accomplish that is through quests that grant saber components- we can get special color crystals this way (sunrider's & bane's heart) - why not power crystals?



These are my 5 cents.




JohnP
Sun Jul 24, 2005 7:08 am
#18






Narut0 wrote:





JohnP wrote:

As a master saber the only thing slowing me down is action Iv got a pre CU saber with 4 -9 +120's and i get the cool speed boost at master but what good is it if i have no action? its like 4 to 5 hits then im slow as a noob! this is with the speed hack job fix we have to do.


so as a master we get extra speed that is no good because we have no action after 5 moves and one bogus move? oww and iv been a master saber for over 6 months and i have used only a 2 hand saber for 14 months + its sad I now look like a FTW saber user as 1 hand and pole suck!...







isn't saber speed capped at 1.7 anyways. i mean i reach that even without experementing on my saber.

the problem atm is DAMAGE it sucks i mean 850ish with full powered saber and these swordsmen n rifelmen can outdamage us by a clear 400+ more dmg . its dumb i tell yah





I hit 1 sec with a doc buf and 1.5 with speed 2



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JohnP
Sun Jul 24, 2005 7:12 am
#19






nicmo wrote:





JohnP wrote:

Never seen that bug...





It affects hundreds of players. Ranged professions have a much more relaxed LOS than melee (Jedi).






My alt is master BH never seen it not saying its not there all Im saying is I have never seen it happen..



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sememon
Sun Jul 24, 2005 7:15 am
#20


Dervish - Currently Its all but useless. its just an expensive spin attack. personaly spin attack is far more effective. Dervish needs to be bumped up in order to justify being a master special.


Advance head/body/leg hit. it would be great to see these in the master box.


States - Not a lightsaber issue, but affects the the tree all the same. states dont work, plain and simple.


Some form of Improved Saberhit added some where in the tree. possible at tech 4 maybe?


Weak sabers - I've seen plenty of jedi with pathetic sabers. If premiums and flawless aren't returning, then a change in the system is needed. make the final stats on sabers much more dependant on crafting, and less on crystals/pearls. Maybe have it so crafting accounts for 75% of your sabers stats, and pearls/crystals just make up the rest. As it is, pearls/crystals account for around 80% of your sabers final stats. The only way sabers can viable in pvp is with at least 4 +100 damage pearls, anything lower and non-jedi elite weapons just outshine us.


Speed Bug - Its been stated numerous times that the speed on sabers can get bugged. I've never personaly experienced this (at least not to my knowledge) But, i've heard accounts of people it has happened too.


Increase in saber block - Pre-cu saber block was totaly overpowered. nows its underpowered unless your MLS with improved valor. MLS should realy have somewhere in the region of +40 to block at least. The idea is that at MLS your a MASTER at wielding a Lightsaber.


Overloaded Sabers - Theres been reports that This exploit has returned. I've no evidence to back this up. Just wild reports.


Message Edited by sememon on 07-24-2005 03:18 PM



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Baciacca
Sun Jul 24, 2005 7:19 am
#21




JohnP wrote:





nicmo wrote:





JohnP wrote:

Never seen that bug...





It affects hundreds of players. Ranged professions have a much more relaxed LOS than melee (Jedi).






My alt is master BH never seen it not saying its not there all Im saying is I have never seen it happen..




This has happened to me on more than one occasion where a "should be" 5 min fight wound up being a 20 minute fight.





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Ford86
Sun Jul 24, 2005 7:20 am
#22

Perhaps the most important issue is drops of premium and flawless pearls unless you have pre cu ones that tuned really good your saber isnt going to go very high in dmg


Having master lightsaber box doesnt justify itself with damage of deverish, i can use adv saber power hit (think thats it) and get more dmg than deverish



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UnknownX11
Sun Jul 24, 2005 7:26 am
#23


As MLS, here are my top issues.



  1. Pearl drops: This one is obvious.

  2. Speed Bug: Again this one is obvious.

  3. States need to be fixed.

  4. Need more variety in double bladed hilts

  5. Damage needs to be increased or Sac/Mind/Action lowered.

Sabers should be feared as one of the most deadly weapons in the galaxy not an overgrown laser pointer like we have currently.





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sicth
Sun Jul 24, 2005 7:29 am
#24


Major problem is accuracy. im mls, with 73 melee accuracy food, +25 melee accuracy tape. im missing redicolusly. i thought we are jedi, what is the meaning of holding lightsaber if i miss 1 of 5 attack to CL 80?

so, its luck to win a fight...


no ran out of force, no ran out of action/mind cost. we ll say "oh man look at this i miss 5 times more than you"

what is the meaning of speed then if i miss that much.

Message Edited by sicth on 07-24-2005 05:34 PM



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poorboywrx
Sun Jul 24, 2005 7:40 am
#25


EvilAztec wrote:
  1. Our "weapon" has the lowest overall damage. I can build a rifle with a higher damage range.
  2. No high end pearl/crystal drops limits us, even as we spend more (money and time) on crap drops.
  3. 5th Gen saber removed? Why? For Balance? Sabers now top out at 800 if you're lucky, Rifles over 1000.

Message Edited by EvilAztec on 07-24-2005 09:10 AM






there is nothing at all wrong with sabers, please dont make our saber more powerfull. My current saber is 609-704 damage, take close look at the min and max now add 211 elemental damage. If you count the elemental which you should the actual damage on my lightsaber is 820-915 and i dont have the best pearls. If you all realized the reason why sabers do alot of damage is because of the high min damage, please show me a rifle that has 820 or 900 something min damage. This is also why when i have my force aura up i could care less if the bh has a 1200 max damage rifle, where is his min damage? 600 at best? maybe even mid 500's. This is also why forceaura cob and duelist stance do little to mitigate any kind of lightsaber damage. all it will do against a lightsaber is help your enemy miss. Against a riflemen it's completely different


Pearls have nothing to do with master sabers as far as this thread is concerned, it is a seperate issue that needs to be addressed. As far as what could potentially make Master sabers better? Give us Advanced Powerhit with a slight increase to damage over improved. not anything that is overkill and is an I win button. Maybe even give us a bit more in terms of accuracy, that would be nice as well.


Also, whatever you do please dont suggest damage on par with a riflemen, becaues we'll all be laughing at the damage as we'll be back to the immediate post cu boring 20mins+ jedi duels.


Seriously? why does anyone complain about damage on lightsabers?? Is it because you dont have pearls??? well that's a different issue all together, personally, i think it would totally suck if lightsabers did more damage.

Message Edited by poorboywrx on 07-24-2005 10:43 AM



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AynenAmolen
Sun Jul 24, 2005 7:41 am
#26

Chime in with what is being said by the masses.


Like with all professions, make the master box worth mastering.


Make states work or replace them with something relevant to the current game, i.e. daze/snare effects.


Create more specialized color crystals so you are not limited to blue or pink if you want the best.


Consider bringing back the 5th gen saber for Masters.


Make the lightsaber a defensive as well as offensive weapon again.


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