Jedi Archive
Thread: Get rid of Stasis...
Getting rid of stuff isnt my way of balancing or creating different templates.
Now, i am not 100% sure how stasis work, but i have been in my fair share of fights against ppl with
stasis. From what i have experienced, a person can throw stasis pretty fast. Is there a timer on it?
Can one person throw stasis on me for example and the next 3 sec throw it on someone else?
zKaolin wrote:
Opie76 wrote:
I feel the perfect solution is to disable duels while the target is stasised. There is no reason for /duel to work while you are under stasis. I challenge anyone that uses /duel to find me a reason why it should stay the way it is.
Exactly, and people have the audacity to call it "tactics". /duel needs to be disabled if stasised.
Surely it is a form of tactics. Say you were in some war and one of ur teamed looked a little dazed possibly from shock of a artillary bombardment nearby. You would slap him a few times to wake him up
Message Edited by cloudwalker1 on 09-29-2005 11:13 AM
The simplest fix of all, which someone has already touched on, it to not allow /duel to work while already fighting/tef'd
It fixes the exploit of having a friend break stasis, and also having friends issue a db in a /duel before the bh can issue it..
Ok, just found this in the FAQ:
Stasis R32m 275fc A9% M4% 40sec target R32m x1.0 saberdamage
Type of power: Attack (Mezz, +Rooted+)
If the power is re-used: Damage is done, power breaks
Can be reapplied in: 0 seconds
The power of the Force has paralysed you.
Unable to take action
Modify movement speed
Now, the only thing i think is wrong with this is the 0sec reapplication. (if this is correct).
This means that one person can stasis a whole group and then get the **** out of dodge. OR
Stasis 7 in a group and kill the last one.. rinice and repeat.
I agree that the Duel thing is abit in a grey zone but what can be done? There is no other defence against it.
Message Edited by Ogi on 09-29-2005 12:50 PM
Ogi wrote:
Ok, just found this in the FAQ:
Stasis R32m 275fc A9% M4% 40sec target R32m x1.0 saberdamage
Type of power: Attack (Mezz, +Rooted+)
If the power is re-used: Damage is done, power breaks
Can be reapplied in: 0 seconds
The power of the Force has paralysed you.
Unable to take action
Modify movement speed
Now, the only thing i think is wrong with this is the 0sec reapplication. (if this is correct).
This means that one person can stasis a whole group and then get the **** out of dodge. OR
Stasis 7 in a group and kill the last one.. rinice and repeat.
I agree that the Duel thing is abit in a grey zone but what can be done? There is no other defence against it.
Message Edited by Ogi on 09-29-2005 12:50 PM
It now has a cool down timer added
Ogi wrote:
Ok, just found this in the FAQ:
Stasis R32m 275fc A9% M4% 40sec target R32m x1.0 saberdamage
Type of power: Attack (Mezz, +Rooted+)
If the power is re-used: Damage is done, power breaks
Can be reapplied in: 0 seconds
The power of the Force has paralysed you.
Unable to take action
Modify movement speed
Now, the only thing i think is wrong with this is the 0sec reapplication. (if this is correct).
This means that one person can stasis a whole group and then get the **** out of dodge. OR
Stasis 7 in a group and kill the last one.. rinice and repeat.
I agree that the Duel thing is abit in a grey zone but what can be done? There is no other defence against it.
Message Edited by Ogi on 09-29-2005 12:50 PM
Coding isn't simple, but the solution to at least two exploits associated with /dual is simple:
Make it so YOU CANNOT DUAL WHILE AGGRO'D.
I'm sure the devs are busy working on...(something?)...but this /dual-thing is getting sillier by the day.
Wolf
yeah, i thought so too.
Which again puts us back to square one.. isnt the problem that is now about stasis due to the possiblity
to bypass the cool-down timers? Ppl are using those bypasses to use stasis every sec? If the DEVS fixed this
I think the need to "nerf" stasis would dissappear.
This bug is severly game-breaking and should be top-priority! Delay Pub 24 until this is fixed.
Don't forget being able to heal with stimpacks while stasised too.
SHHHHH!!!! Not to many people know this! Atleast when I stasis them they don't stim up. 1v1s its great. It is a huge pain in the *** if someone does duel and break it. Just lame, end of story. I had a bounty hunter have a guildy come with him to break stasis on him throughout the fight. I love AB/dizzy/ kd/ stasis/ powerhit =P