Jedi Archive
Thread: Get rid of Stasis...
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Styreta
Thu Sep 29, 2005 4:22 am
#40
The cooldown exploit can be used on a massive ammount of moves, they need to fix the damn thing for sure
Also, stasis is fine. I agree that /duels hould be stopped, but it has a 10 sec cooldown, lasts for 45 secs and that rage icon people get after betting stassised lasts for quite a while, longer then 15 secs I think.....
ussormi
Thu Sep 29, 2005 5:25 am
#42
What they should do is make it possible for Stasis to disable all actions for the entire time it is applied until the Jedi who applied it attacks his mark. That gets rid of the /duel situation.
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