Jedi Archive
Thread: Saber Crafting
3rd and 4th gen reach their peak cutoff at 70% efficiency. That is to say you will get no more non-decimal reduction in force cost past that point. With decent resources, you can hit 70% with 6 exp points, leaving 4 for damage. Note I said non-decimal, since there is supposedly an invisible decimal past the force cost that we can't see. I personally don't trust what I can't see, and I'll take the approximate 20 damage over an approximate .5 force cost reduction.
Its been a while since I've tweaked 2nd gen and lower sabers. I believe their cutoff is 75% eff. Been too long to remember for certain, but that is the number I recall.
In genenral, experiment until you get an amazing assembly, then place 6 in efficieny and hope you get 70%+. Then place the rest in damage and hope you get amazing successes. I've never seen efficiency give an "amazing success" on experimentation, yet experimenting with several boxes at once can give the same results as an "amazing" even though it reports a "great" success.
Hope this helps you a bit.
WChase wrote:
I have been hearing a lot of different opinions on sabers and I don't want to waste what few resources I have so I'm coming here to hopefully get some answers about "caps" for efficientcy and damage. I'm master saber, I put all my points on a grinder into efficientcy then made a pvp saber and threw all my points into damage. When I did it in complete reverse the force cost was 49 instead of 50. All those extra boxes into efficientcy only gave me 1 less base force cost on my saber. Is there a specific way to get the most out of your saber? Please explain to me how to properly construct a pvp saber
Found this on another web site and thought i would share.
I got some new culsion gas this weekend and I set about trying to make better sabers. I am lightsaber master and I was making 4th generation 1 handed sabers. I had 2 -8 crystals and 2 -9 pearls that I wanted to put into the results. Along the way of crafting about 2 dozen sabers I found some interesting results.
1. There are fractional force cost modifiers in both crystals/pearls and the saber itself. The game just doesn't show these to you.
2. Force when used pays no heed to the fractions, just what the game shows you when you examine the saber counts.
3. One should build a saber that is tailored to his pearls/crystals.
Your crystals have a force cost of let's say -8 right? Wrong. They have -8.23 or some other such nonsense. You just can't see the rest of the digits because the game doesn't show them to you. However these things go into to your saber and their modifiers do stack up. So if you have 1 crystal that is -8.23 and another that is -8.77, it's effectively like having a -8 and a -9 since the fractions add.
Your saber has the same issue. It only shows you the whole number, however it does indeed have a fractional force cost you cannot see. So when you drop a -8.5 force cost crystal into a 28.2 force cost saber, you come out with a 19 force cost saber when based on the number -8 and 28 your would have expected 20 force cost. This many times is hard to detect, but if you experiment enough with where you allocate your experimentation points, you will find this to be true.
So, the trick is that since the game only looks at the final force cost of the saber as a whole number, you need to stop spending experimentation points on force cost when it will not go any lower. The way to tell is when you create the new saber and stick your crystals in it, does it have the lowest force cost possible? So if you are able to get your saber down to lets say 48 force cost and then stick you crystals in it and get a 13 force cost saber, you then need to back off from there and spend less on force cost to see if you still get the 13 force cost saber. So, for example instead of spending 9 points on FC, you spend 7, or even 6.
If your saber cost rises with the crystals added to it, then you know you didnt spend enough on force cost. You tweak this until you spend the minimum on force cost such that your force cost comes out as low as it can be, and then spend the remaining points on damage. Believe it or not my 48 fc saber is not as good as the 49 fc saber I made. They both have 13 force cost with the crystals in them, but the 49 force cost one has about 10 more damage!
So the rule is: find out how low you can make the force cost by maxing out the force cost bar, and then back off from there making each subsequent saber with fewer and fewer points invested in force cost until the force cost goes up with the crystals in it. When the cost goes up, use the previously made saber as it will be the optimum force cost experimentation for your crystals.
Message Edited by Mark33180 on 10-19-2004 10:42 AM
Mark33180 wrote:
WChase wrote:
I have been hearing a lot of different opinions on sabers and I don't want to waste what few resources I have so I'm coming here to hopefully get some answers about "caps" for efficientcy and damage. I'm master saber, I put all my points on a grinder into efficientcy then made a pvp saber and threw all my points into damage. When I did it in complete reverse the force cost was 49 instead of 50. All those extra boxes into efficientcy only gave me 1 less base force cost on my saber. Is there a specific way to get the most out of your saber? Please explain to me how to properly construct a pvp saber
Found this on another web site and thought i would share.
I got some new culsion gas this weekend and I set about trying to make better sabers. I am lightsaber master and I was making 4th generation 1 handed sabers. I had 2 -8 crystals and 2 -9 pearls that I wanted to put into the results. Along the way of crafting about 2 dozen sabers I found some interesting results.
1. There are fractional force cost modifiers in both crystals/pearls and the saber itself. The game just doesn't show these to you.
2. Force when used pays no heed to the fractions, just what the game shows you when you examine the saber counts.
3. One should build a saber that is tailored to his pearls/crystals.
Your crystals have a force cost of let's say -8 right? Wrong. They have -8.23 or some other such nonsense. You just can't see the rest of the digits because the game doesn't show them to you. However these things go into to your saber and their modifiers do stack up. So if you have 1 crystal that is -8.23 and another that is -8.77, it's effectively like having a -8 and a -9 since the fractions add.
Your saber has the same issue. It only shows you the whole number, however it does indeed have a fractional force cost you cannot see. So when you drop a -8.5 force cost crystal into a 28.2 force cost saber, you come out with a 19 force cost saber when based on the number -8 and 28 your would have expected 20 force cost. This many times is hard to detect, but if you experiment enough with where you allocate your experimentation points, you will find this to be true.
So, the trick is that since the game only looks at the final force cost of the saber as a whole number, you need to stop spending experimentation points on force cost when it will not go any lower. The way to tell is when you create the new saber and stick your crystals in it, does it have the lowest force cost possible? So if you are able to get your saber down to lets say 48 force cost and then stick you crystals in it and get a 13 force cost saber, you then need to back off from there and spend less on force cost to see if you still get the 13 force cost saber. So, for example instead of spending 9 points on FC, you spend 7, or even 6.
If your saber cost rises with the crystals added to it, then you know you didnt spend enough on force cost. You tweak this until you spend the minimum on force cost such that your force cost comes out as low as it can be, and then spend the remaining points on damage. Believe it or not my 48 fc saber is not as good as the 49 fc saber I made. They both have 13 force cost with the crystals in them, but the 49 force cost one has about 10 more damage!
So the rule is: find out how low you can make the force cost by maxing out the force cost bar, and then back off from there making each subsequent saber with fewer and fewer points invested in force cost until the force cost goes up with the crystals in it. When the cost goes up, use the previously made saber as it will be the optimum force cost experimentation for your crystals.
Message Edited by Mark33180 on 10-19-2004 10:42 AM
nice find
copper with OQ 925, Con 961
Gas with OQ 938
Chemical OQ 993
Crafting with a 14.94 tool in front of a 42.5 weapons station.
At 27% efficency the force cost was 14. Using bespin port and the other crafting food (sorry, forgot the name), I was able to get it to a 76% efficency with a 12 fc. Every experiment was a great success...no amazings :/
Using junk stuff with OQ's in the 800's and conductivity in the 500's I made a saber with 12 fc. The damage might have been a bit better, but not that much.
Is there really a reason to go searching for the good resources to craft a saber?
How many more experiment points does a MLS get? I know using these resources at 4144 LS, I didn't come close to getting max efficency.
No, you only need to find a crafting station in that city that you can stand next to,
RoakyLamu2 wrote:
dont you have to have a house in one of them for it to work?