Jedi Archive

Thread: Please take this survey....

jonaga
Tue Sep 13, 2005 7:29 am
#14

Pre-CU 5


Post CU 5


It still sucks, but just in a completely different way.






Jonaga
rival

Ah man my dog got lipstick while I was soaping him up... -Hotha
chelseascum
Tue Sep 13, 2005 7:34 am
#15

Pre-CU: 6


Post CU (with all the bugs there are around): 4


Post CU (if all the bugs got fixed) 8


Jacella
Tue Sep 13, 2005 7:38 am
#16

Pre- 8


Post - 6







___________________(J)__________________
||There is no other (Sith-)||ggggggggggggggg
ggggggggggggggggggggggggg||Jacella||

MX13
Tue Sep 13, 2005 7:40 am
#17

Pre- 0


Post- 3





I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
n0ahg
Tue Sep 13, 2005 7:43 am
#18

Pre 8
Post 4
diepa
Tue Sep 13, 2005 7:47 am
#19






uhhhhh wrote:

Post CU1 ( it didnt bring balance, it just made the game feel more EQ like, I wil lsay that Post CU is more unbalanced then pre)


Pre Cu 8 (instead of fixing the game they made a new broken game, Lower armor resists, fix other proffesions, tone down CM poisons/disease and thats it. a lvl 80 should be able to kill a npc at lvl 60 or 70 very fast.







100% agree, couple of tweeks on old system would have been much better.
antares_Kauri
Tue Sep 13, 2005 7:48 am
#20

Oh how quickly people forget... You people would be complaining about all kinds of things again, just mostly different ones, if the pre-CU game came back. It was so imbalanced and broken in many many ways. The implementation of the CU as we know it wasn't done well enough. A combat balance of some kind was needed, but you people are clouding your minds and being extremely extremely short-sighted if you think all was well and so much better in the pre-CU game...it was an absolute mess in many ways. The CU as we see it has a lot of problems, but I do not see how you can rate pre-CU as being so great. It was a mess.

My rating: 3/3.

antares

Message Edited by antares_Kauri on 09-13-2005 07:48 AM



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
iskareot
Tue Sep 13, 2005 8:01 am
#21






antares_Kauri wrote:
Oh how quickly people forget... You people would be complaining about all kinds of things again, just mostly different ones, if the pre-CU game came back. It was so imbalanced and broken in many many ways. The implementation of the CU as we know it wasn't done well enough. A combat balance of some kind was needed, but you people are clouding your minds and being extremely extremely short-sighted if you think all was well and so much better in the pre-CU game...it was an absolute mess in many ways. The CU as we see it has a lot of problems, but I do not see how you can rate pre-CU as being so great. It was a mess.

My rating: 3/3.

antares

Message Edited by antares_Kauri on 09-13-2005 07:48 AM





I must somewhat agree but Im adding that I think they could have done some minor things to the pre system to fix it..not a whole new one.


Yes there was problems pre -cu BUT there is just as many post-cu that is where this failed.


I mean I can just skip cooldown timers.... that alone shows the giant failure. THAT is a major part of this and its broke period.


All the things that sucked pre-cu could have been fixed I think alot easier then the cu overall. So many things lost and messed up now that I cant even count them is the big bummer to this all right now.



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Naeho
Tue Sep 13, 2005 8:06 am
#22

Ooooo yet ANOTHER Anti-CU thread.

The game has always had bugs in it, wether it pre-CU or post-CU. Some are game breaking (pearls!) while others are
kinda fun (one of my mates found that he was invisible and could attack anyone he liked without appearing!)

But i think: Pre-CU: 5, Post-CU 8.

I like SWG and the CU.

Face it. The dev's aint gonna bring it back, all thoose people who cancelled when the CU went
live didnt make SOE change their mind. So u thinking moaning about it in a forum will do anything?

If You dont like it. Dont play it!





Naeho Menevo
Defender of Light
Teras Kasi Master

Wielder of the MIGHTY MOO!

Chawncy
Tue Sep 13, 2005 8:06 am
#23


Pre - 6


Post - 5


(Post may surpass pre if FRS is any good)


/shrug




" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
antares_Kauri
Tue Sep 13, 2005 8:10 am
#24



iskareot wrote:
I must somewhat agree but Im adding that I think they could have done some minor things to the pre system to fix it..not a whole new one.
Yes there was problems pre -cu BUT there is just as many post-cu that is where this failed.
I mean I can just skip cooldown timers.... that alone shows the giant failure. THAT is a major part of this and its broke period.
All the things that sucked pre-cu could have been fixed I think alot easier then the cu overall. So many things lost and messed up now that I cant even count them is the big bummer to this all right now.



That's what I was saying too. Something had to be done and fixed and rennovated from the old system, but the way they did it was unexpected and unwanted, and still has many problems.

antares



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
BooshkaUK
Tue Sep 13, 2005 8:21 am
#25

Pre-CU 6/10


Post-CU 7/10 With some good potential.





Booshka - Elder Jedi
Telamon - Elder Smuggler

Jedi_Xan
Tue Sep 13, 2005 8:25 am
#26

pre-CU 6


Post CU 8


Lots of stuff to work out, but all in all, whole lot better now. The devs keeps up with the patches, like as of late and I will probably increase to a 9... well, except the grind. I HATE the grind. But, we had it before too.





Callale Xan
Imperial Colonel


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