Jedi Archive

Thread: Don't people realize that Ebay is ruining this game's economy?

Z-falcon
Tue Sep 20, 2005 4:41 pm
#27

oh and wth does credits have to do with jedi forum. Probly would get better suggestions in merchant forum or something...



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Nubeus
Tue Sep 20, 2005 4:52 pm
#28

And this belongs to the Jedi forums because?


Oh, and BTW, I think your proposal is, mmmm.... less than brilliant.






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Goofeus ToleranceCityMallCorellia-350-3500Corbantis
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nooblinger
Tue Sep 20, 2005 5:04 pm
#29






TraceAntilles wrote:

When someone sells a million credits on ebay for 6 bucks, it drives the prices in swg-land through the roof.






Whoever is buying 1 million credits for $6 is an idiot, I just searched ebay the going rate is $2.50 per million. Which considering the effort a normal player would have to put in to make 1 million credits, isn't all that bad.



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SVX007
Tue Sep 20, 2005 5:05 pm
#30






TraceAntilles wrote:


LOL wow pushing more credits into missions or drops on corpses will only increase the problem cause there are more credits that the ebay sellers can get to.


Eliminate the ability to tip and you solve everything. No one is adversely affected accept ebay sellers who can't /tip.


Give everyone the ability to set a /covercharge like the entertainers do with a cap of 500 credits, this is what they are left with, why not everyone else??


You have rare loot, sell it to vendors like you would in real life.


This is a terrific solution, what is adversely affected by this?








This is not a terrific soulution its a dumb one.


You truly believe tha taking away the ability to complete transactions between two players who may not have a vendor is a good idea?


You think that taking away the ability to send a friend in need some money is a good idea?


How about whenI spend ten minutes answering a new players questions and then decide to tip them some cash because someone was nice enough to do th esame for me. And I'm not talking about the newb in the starport begging.


Selling your rare loot to vendors would only cause the prices to go up just liek in real life becasue now you've got a middle man who also wants to make money.


In the year plus that youve been playing this game youve never come across a time to use or be the recipinat of the tip commnad.


Your intetnions may be good but that idea is horrible. I'm not an ebayer and I can say w/o a doubt id be hurt by this. I have several tunes I transfer money between using th etip or trade function. What if I want to give My Jedi toon money from my crafter toon? Your idea may stop ebay credit sellers but it would punish allot of people who use the function for what it is.





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Taborzoid2
Tue Sep 20, 2005 5:30 pm
#31

I do consulting work in Asia, and two weeks ago I had my eyes opened on this issue.


I met a "friend of a friend" over here, who's business is credit farming, and apprently he's only working SWG.


Over dinner, he quite casually stated that he had 1,000 kids working for him, and he sold the credits in bulk to IGN, which cut him a check for $50,000 WEEKLY.


I think I'm in the wrong business.



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TraceAntilles
Tue Sep 20, 2005 6:26 pm
#32




the merchant bypass is easy to overcome and it's short lived, cause the convenience factor of getting the credits through a /tip is what drives people to buy credits.


Someone mentioned that credits are going well under 6 bucks, which is different for every server, but still as the price of credits gets cheaper and cheaper on ebay, the price on your products in game continues to rise and rise.


The idea that the credits stay on the server is a mute point. New characters come into this game all the time, so in a very real way people are getting credits for no work, and therefore it becomes easier supposedly to afford higher end items, and the prices keep going up as a result.


Can someone list a harm that this does and the specifics on how it would harm the game? All I can see is how it helps.


The whole thing that drives the selling of credits is the convenience factor of tipping large amounts at a time. Once you eliminate that option, people will prefer to get faster money with missions and the economy gets to where it was suppose to be.


People flame this idea but show no real evidence of how it hurts. You could easily give each profession the ability to /covercharge and that takes care of giving friends money. Not to mention you can always buy the stuff they can't afford.


Case in point, if you woke up tomorrow and everyone in the world was given a million bucks, nothing would be affordable still cause prices would sky rocket in real life, very very shortly thereafter.

Disabling ingame tipping heavily stops this flow of currency inflation.

Message Edited by TraceAntilles on 09-20-2005 06:40 PM



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KammaRocca
Tue Sep 20, 2005 6:59 pm
#33






TraceAntilles wrote:




the merchant bypass is easy to overcome and it's short lived, cause the convenience factor of getting the credits through a /tip is what drives people to buy credits.


Someone mentioned that credits are going well under 6 bucks, which is different for every server, but still as the price of credits gets cheaper and cheaper on ebay, the price on your products in game continues to rise and rise.


The idea that the credits stay on the server is a mute point. New characters come into this game all the time, so in a very real way people are getting credits for no work, and therefore it becomes easier supposedly to afford higher end items, and the prices keep going up as a result.


Can someone list a harm that this does and the specifics on how it would harm the game? All I can see is how it helps.


The whole thing that drives the selling of credits is the convenience factor of tipping large amounts at a time. Once you eliminate that option, people will prefer to get faster money with missions and the economy gets to where it was suppose to be.


People flame this idea but show no real evidence of how it hurts. You could easily give each profession the ability to /covercharge and that takes care of giving friends money. Not to mention you can always buy the stuff they can't afford.


Case in point, if you woke up tomorrow and everyone in the world was given a million bucks, nothing would be affordable still cause prices would sky rocket in real life, very very shortly thereafter.

Disabling ingame tipping heavily stops this flow of currency inflation.


Message Edited by TraceAntilles on 09-20-2005 06:40 PM




How is /covercharge different from tipping? The only difference is that the one setting the cover charge sets the price instead of the tipper. There is still the exact same potential for abuse. Yes you could set a limit on the cover charge, but (1) you can bypass that by paying the cover charge more than once; (2) it would limit gameplay for people in non-combat professions without a vendor (entertainers, doctors, and smugglers for example--when I was a smuggler I didn't have a price absolutely set in stone for anything and I sure wouldn't do an armorbreak slice for anybody if there was an absolute limit on what I could charge); (3) all the credit farmers have to do is set up one of their accounts with a vendor and absolutely nothing gets solved. Besides that, price ceilings kill the economy too.


PS. It's not the "convenience factor of getting the credits through a /tip" that drives people to buy credits. Nobody who was going to buy credits is going to say "Wow. I was going to buy credits, but it's much easier to do 500 lair missions than it is to drive 2k toa vendor outside Theed and offer up a CDEF pistol." As long as it's still more convenient to buy credits, people will keep buying.

Message Edited by KammaRocca on 09-20-2005 07:07 PM

TraceAntilles
Tue Sep 20, 2005 7:08 pm
#34


People buy the credits for the convenience, plain and simple. It becomes inconvenient the moment you have to pay someone their million credits in intervals of 500 credits through a /covercharge.


Less people would be inclined to get credits that way, cause doing missions is WAY faster.


Here's another scenario that really demands action be done:


Steve lives in the USA and yet owns a company in another country (SWG). He needs US dollars, but the country his company is in has a terrible exchange rate, ie ebay's selling prices for 1 million credits being less than 5 dollars.


Steve is naturally going to up his prices in the third world country to pay for this lifestyle in the US. This is just simple economics and a solution has always been needed desperately.


Disabling ingame tipping stops that convenience and we all benefit with less vendor prices.


You can still sell your loot to a vendor who is never gonna be forced to accept middle man prices, it works in reverse.

Message Edited by TraceAntilles on 09-20-2005 07:14 PM



Through the force things you will see, other places, the future, the past; old friends long gone.
Pday
Tue Sep 20, 2005 7:17 pm
#35






TraceAntilles wrote:

There is no punishment Jergens.


Everyone still operates as normal.


You still get credits from a /covercharge for your services, you still can trade stuff to people, there is no punishment except for the ebay sellers.


The rewards are HUGE. No more millions upon millions for anything.





sure there would be, just grinding up investigation on my bh i made about 3 million in mission payouts, you can make 300k in an hour in a group on dant, and so on.


The problem with covercharge is that like yesterday i had a friend who was at a vendor on naboo while i was on dantooine doing some random house cleaning, he sent me a tell :


tip me 200k il pay you back when i get on my main


i tipped him 200k if this was in your system id have to go to naboo or he would have to go to dant in order to transfer the money, ebay creds doesnt ruin this echonomy the 10 mill someone buys on ebay someone either grinded out or obtained legaly in game (except for credit dupes) so it just changes hands, its like when i might tip 1 mill to one of my alts its the same mill my main made doing something in game.





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KammaRocca
Tue Sep 20, 2005 7:19 pm
#36






TraceAntilles wrote:

People buy the credits for the convenience, plain and simple. It becomes inconvenient the moment you have to pay someone their million credits in intervals of 500 credits through a /covercharge.


Less people would be inclined to get credits that way, cause doing missions is WAY faster.


Here's another scenario that really demands action be done:


Steve lives in the USA and yet owns a company in another country (SWG). He needs US dollars, but the country his company is in has a terrible exchange rate, ie ebay's selling prices for 1 million credits being less than 5 dollars.


Steve is naturally going to up his prices in the third world country to pay for this lifestyle in the US. This is just simple economics and a solution has always been needed desperately.


Disabling ingame tipping stops that convenience and we all benefit with less vendor prices.





Wow. A maximum of 500 credits you can set as a covercharge with no tipping allowed? I've don't think I've tipped anybody less than 1000 for anything. Think about it. If it's inconvenient for somebody to pay 1 million in 500 credit intervals, how is it any more convenient for the entertainer to be paid in 500 credit intervals? Your way ruins the economy worse, especially for non-combat professions.
TraceAntilles
Tue Sep 20, 2005 7:23 pm
#37




/covercharge has those limits already. That wasn't my suggestion.


I'm headed to bed now, I'll come back tomorrow and read what other scenarios are left, but so far it's been more of the same as far as these scenarios go and I've already addressed them.


I still can't believe people would accpet an inflated economy so willingly.

Message Edited by TraceAntilles on 09-20-2005 07:27 PM



Through the force things you will see, other places, the future, the past; old friends long gone.
bigs-
Tue Sep 20, 2005 7:40 pm
#38

I dont care if people sell or buy from ebay, Its a game to me nothing more or less. The people who yell ingame " Ebayer " or " Jebay " to those we know to be ebayed are just showing how low they really are.
Ebay does not ruin nothing, Its the people who acknoleged it that do.



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thepulse
Tue Sep 20, 2005 7:41 pm
#39


Wrong!!! the economy sucks atm cause all therare lootsand reward weapons crap and the lack of premie pearls.. and who did all that Ebay???? ill give ya a hint you pay them 15 bucks a month..

Message Edited by thepulse on 09-20-2005 07:42 PM



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