Jedi Archive
Thread: Experienced Jedi against snare.
Grienthumb wrote:
Well alot of jedi and alot of bh will have similar skills. This could be called balanceThats the thing, tough for jedi to cry foul when we have the same skill options and slightly better over all. Minus the ab reduction armor :/ and our limited range :/
It could be called balance when Melee players have a 65-80m range.
Message Edited by WookieOgre on 10-13-2005 07:21 AM
Grienthumb wrote:
Snare wont be a jedi vrs jedi issue? Your kidding yourself. Or worse.
my point is that with jedi v. jedi, we can use these skills to our advantage. If you don't have them in your template than you should be depending on someone in your group that DOES have them
Well, you need CM 0-0-0-4 at least.
EDrain is about required (if edrain is nerfed, just rotate with crippling for about the same effect), and paralize is very handy. As I said, fighting a normal Doc/Pike template I didn't have to stim or heal once in two consecutive duels.
Okay, lets run through afight for people saying kd/wave/suppresion are going to help all that much:
Grienthumb wrote:
I guess my idea of ranger nets being able to sling a jedi in the air and keep him there helpless indefinately wont fly with this group then LOL. Like when Luke got caught on Endor. Can play beat the jedi with sticks then LOL.
Message Edited by Grienthumb on 10-13-2005 05:24 AM
this post made clear who isnt really worth discussing with here ^^
Grienthumb wrote:
I guess my idea of ranger nets being able to sling a jedi in the air and keep him there helplessindefinately wont fly with this group then LOL. Like when Luke got caught on Endor. Can play beat the jedi with sticks then LOL.
Message Edited by Grienthumb on 10-13-2005 05:24 AM
And then the Jedi's droid can cut him down and the Jedi can play roll the head ala Mace Windu.
EDrain only works at 5m range.
XenosAllus wrote:
Well, you need CM 0-0-0-4 at least.
EDrain is about required (if edrain is nerfed, just rotate with crippling for about the same effect), and paralize is very handy. As I said, fighting a normal Doc/Pike template I didn't have to stim or heal once in two consecutive duels.
make friends with a Chef b/c foods will be evenmore important. . .low fill synthsteak and high block vayerbock
MsNiL wrote:
EDrain only works at 5m range.
XenosAllus wrote:
Well, you need CM 0-0-0-4 at least.
EDrain is about required (if edrain is nerfed, just rotate with crippling for about the same effect), and paralize is very handy. As I said, fighting a normal Doc/Pike template I didn't have to stim or heal once in two consecutive duels.
I was thinking something like MBH/0400 Carbineer/0033Pistoleer/4004 Rifleman ... The new rifle, speedsliced, speedpowerupped, and good actionfood, and the +15m arm. I doubt I need any more. The Jedi is likely dead before the root go down.
This is bad news for not just for jedi but for any profession that has low range skills so all melee professions, pistols, and jedi.if the lower ranged players can't close into attacking range then that is totally un balanced,
there was something about lvl 80 npc will now resist roots maybe also the higher lvl you are the more chance of the root / snare been resisted.
if something like this comes into the game then melee is dead, pistols is dead, long live the T21 he is king again. (headshot FTW) lol.
tgrif11 wrote:People relax, will ye?This stuff is only being tested .. it's not live yet. you are not SURE it wil go live as it is if at all... SOE stated many stuff in the past the put them on the test server and eventually it didnt go live..patience...
Yeah, but whoever in this world would even HAVE SUCH IDIOTIC IDEA ?!
Tell me how a normal functional brain could come up with an idea to make EVERY other toon (this is a general melee prof problem, not only Jedi) moving in walk speed while i am able myself to EASILY manage a distance of 50+ meter and spam/shoot the sh...with my Fallen Hyper/LD1 out of you ?
How can some1 has an idea which is utterly BS in the BASICS already - i DO NOT need to "test" any stuff which is completely "mental diarrhea" from the beginning on...
The game is FULL of annoying bugs and they waste time by "testing" bantha podoo ? Cmon...
Message Edited by Swg-Addict on 10-13-2005 03:13 PM
tgrif11 wrote:
People relax, will ye?
This stuff is only being tested .. it's not live yet. you are not SURE it wil go live as it is if at all... SOE stated many stuff in the past the put them on the test server and eventually it didnt go live..
patience...
People used to say the same thing about the CU, and here we are.
XenosAllus wrote:
Well, you need CM 0-0-0-4 at least.
EDrain is about required (if edrain is nerfed, just rotate with crippling for about the same effect), and paralize is very handy. As I said, fighting a normal Doc/Pike template I didn't have to stim or heal once in two consecutive duels.
Okay, lets run through afight for people saying kd/wave/suppresion are going to help all that much:
1. You are paralized, you are snared, you are action/mind debuffed, and the BH moves out to 50+ m to open fire.
2. For two minutes you get the living *edit* beat out of you.
3. Snare breaks, you run for the BH, you snare/root/kd (if you can, they might kd you and get a paralize in before you get a chance)they get up and heal... remember they can still heal as well as they can on live.
4. They kd recover, heal and wait for root to break if you applied one... doesn't take that long.
5. They kd/stopping/crippling shot you. Paralize you, snare/debuff youand move back out to 50+ m.
6. Repeat from step one until you run out of force.
And yes it really is that easy, wiith costs and regen rates the way they are, I could spam attacks with no food and only booster as an MBH/MCM.
-Xenos Allus