Jedi Archive

Thread: Experienced Jedi against snare.

trajen2
Thu Oct 13, 2005 5:00 am
#14









a lot of jedi have forcewave in their template so use that to your advanatage. . . yes, i know it has a 32m range, yes i know it doesnt last as long as their electrlyte drain, yes i know it is useless if they are already out of range, yes i know they will more than likely paralyze you first, then reapplly the snare (since it will not break the paralysis) then run out of range...


I guess what I'm saying, like Enaw stated, just use the skills you have at your disposal. . . there have been MANY changes to jedi and none have been game-breaking. You will adapt to the changes, if they hit live, and succeed jsut as we have with the numerous other "fixes" to our profession . . .





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

trajen2
Thu Oct 13, 2005 5:05 am
#15






Grienthumb wrote:
Enhancer has a snare. Thischange helpsmost jedi to Seems either people are forgeting that, or choosing to ignore that....





In jedi v. jedi battles, this is not an issue . . . the only time this issue rears its head is in the BH vs. Jedi battle. . . it is telling however, just how unbalanced the current system is for so many of the newer jedi.. . .there should not be such an emphasis on the BH system; it should just be a mere inconvenience





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Twilekku
Thu Oct 13, 2005 5:06 am
#16



Grienthumb wrote:

Enhancer has a snare. This change helps most jedi to Seems either people are forgeting that, or choosing to ignore that....

We have para/stassis to

Message Edited by Grienthumb on 10-13-2005 05:04 AM

Message Edited by Grienthumb on 10-13-2005 05:04 AM





so everyone is gettin any snare to template now.... thats not a change... ITS A FECKIN NERF!



Ip-e Id'Thoka
Heavy Duty Twi'lek
Pre SWG Jedi
SOErip offmeter.

The NGE isnt that bad i canbe Jedi![----------------------------|--] 2y Veteran Reward
Grienthumb
Thu Oct 13, 2005 5:06 am
#17

Snare wont be a jedi vrs jedi issue? Your kidding yourself. Or worse.
WookieOgre
Thu Oct 13, 2005 5:06 am
#18






Grienthumb wrote:



Enhancer has a snare. Thischange helpsmostjedi to Seems either people are forgeting that, or choosing to ignore that....


We have para/stassis to



Message Edited by Grienthumb on 10-13-2005 05:04 AM


Message Edited by Grienthumb on 10-13-2005 05:04 AM




It's not forgeting it's realizing a Ranged attacker can snare you from twice your snaring distance. And as you said you have a snare, what good is that if they just snare you or worst yet root you? Remember, a CM's snare will last 2 mins......how long does enhancers last?
Grienthumb
Thu Oct 13, 2005 5:09 am
#19

I think with root, snare, para, and kd along with some force run, this should be enough to keep a target near. Or far.... It will depend on timing and practice maybe though. And luck

Message Edited by Grienthumb on 10-13-2005 05:10 AM

TheNarcis
Thu Oct 13, 2005 5:10 am
#20






Grienthumb wrote:
I think with root, snare, para, and kd along with some force run, this should be enough to keep a target near.





huh?



- Malak Draven
MsNiL
Thu Oct 13, 2005 5:11 am
#21





Grienthumb wrote:
Enhancer has a snare. Thischange helpsmostjedi to Seems either people are forgeting that, or choosing to ignore that....
We have para/stassis to


No reason towave when thesuppression lasts as long.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Grienthumb
Thu Oct 13, 2005 5:11 am
#22

Jedi have these skills..........
MsNiL
Thu Oct 13, 2005 5:12 am
#23

I do not see any major reason to be Master Combat Medic after this. It seems Master Carbineer is just fine.


Do you even need any healing at all?




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Twilekku
Thu Oct 13, 2005 5:14 am
#24



Grienthumb wrote:
I think with root, snare, para, and kd along with some force run, this should be enough to keep a target near. Or far.... It will depend on timing and practice maybe though. And luck

Message Edited by Grienthumb on 10-13-2005 05:10 AM





bad thing force run DOESNT work snared! and cm keep ya permasnared easy.

but of course... this is all balance... lmfao



Ip-e Id'Thoka
Heavy Duty Twi'lek
Pre SWG Jedi
SOErip offmeter.

The NGE isnt that bad i canbe Jedi![----------------------------|--] 2y Veteran Reward
Grienthumb
Thu Oct 13, 2005 5:16 am
#25

Well alot of jedi and alot of bh will have similar skills. This could be called balance Thats the thing, tough for jedi to cry foul when we have the same skill options and slightly better over all. Minus the ab reduction armor :/ and our limited range :/
WookieOgre
Thu Oct 13, 2005 5:17 am
#26






Grienthumb wrote:
I think with root, snare, para, and kd along with some force run, this should be enough to keep a target near.





Wishful thinking. Btw, you just admitted to even come close to countering this one nerf you have to be a Master LS / Master Enhancer Jedi. I guess this is where the SL/MBH will one hit cap you instead.


Saying you can root, snare, mez, or k/d is not comparing apples to apples. They can do it from a possible 80m while we have a max of 32m. CM's have debuffs that last for 2 mins. If you are snared how do you plan to :


1) catch up to the player in timely manner even if they are snared, rooted, mezzed. You will literally be crawling.


2) If you manage to get to them before you root, snare, or mez runs out (didn't even mention k/d as you are insane if you think you can crawl to a person before they get up), tell me how you plan to incap them before they just

a) Snare you again while hitting k/d and kitting all over again

b) Root you and then start kitting again

c) Paralyze you then debuff you all over again, then kite you


I think it's funny when you put "should be enough" in your explaination. Anyone who PvPs can tell exactly what this nerf is going to do. Even the Pistoleer Correspondent has stated if CM debuffs do not change this would be overpowering. Now when you have a pro-CM Correspondent admitting that I think it's safe to say assumptions that it "should be enough" are not good assumptions.
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