Jedi Archive
Thread: AI Nerf, New Master Defender Ability?
Here are a few of my ideas. Other people may have had similar ideas before so please excuse my lack of originality if that is the case.
1) Area Shield: Grant all friendlytargets withinshield +100 melee/ranged defense. Lasts for 60 seconds at cost of 400 force. Cannot be stacked with an area shield provided by another MDefender.
Reasoning: Defender should be able to protect team members as well as themselves.
2) Force Rage: Defender is immune to all DOTs, status effectsor movementhinderances for 2minutes at a cost of 800 force.
Reasoning: With a high force cost and short timer, this skill would be useful, but not overpowered. DOT or snare-effect will resume once the 2minutes is up.
3) Force Sacrifice: Defender sacrifices him or herself for allies in group. All group members within 25mare given full health (but not resurrected if they are dead),+30 accuracy, +100 melee/ranged defense, +20% health/action/mind regen for 3minutes. This skill wouldrequire 1000 force to activate andkill the MDefender.
Reasoning: If your team is going down, they will need as much help as they can get. Here is the way to show how badly you want them to win!
4) Force Symbiosis: Defender and another jedi are engaged in a helpful symbiotic relationship. Effect is that their health/action/mind/force bars are combined and shared. Cost is 500 force and lasts for 10minutes.
Reasoning: It would be cooooool.
If I think of anything else I'll add to it.
i have had m def for ever ide like to see auae last longer then 30 sec just make it last 2 min and its fine i also think domanate mind should drop def on target for short time say 10 sec by -100 could not last to long or bh would cry i also allways liked the idea of a 1/5 ai skill say like a statis that helps you get20 sec wear they can not attack at chost of 1000 force give you a chance to heal regen mind just like statis but for defenders![]()
mdef/mls/healer3000/ehn0002
Scruffylooking69 wrote:
Here are a few of my ideas. Other people may have had similar ideas before so please excuse my lack of originality if that is the case.
1) Area Shield: Grant all friendlytargets withinshield +100 melee/ranged defense. Lasts for 60 seconds at cost of 400 force. Cannot be stacked with an area shield provided by another MDefender.
Reasoning: Defender should be able to protect team members as well as themselves.///i think this would be great but i think the force would have to be less, or the timer longer...that timer to force ratio is kinda high. got something that food/drink combo can do.
2) Force Rage: Defender is immune to all DOTs, status effectsor movementhinderances for 2minutes at a cost of 800 force.
Reasoning: With a high force cost and short timer, this skill would be useful, but not overpowered. DOT or snare-effect will resume once the 2minutes is up.///cool move, but i would just rather see a move where we would be able to take off the status effects.
3) Force Sacrifice: Defender sacrifices him or herself for allies in group. All group members within 25mare given full health (but not resurrected if they are dead),+30 accuracy, +100 melee/ranged defense, +20% health/action/mind regen for 3minutes. This skill wouldrequire 1000 force to activate andkill the MDefender.
Reasoning: If your team is going down, they will need as much help as they can get. Here is the way to show how badly you want them to win!///HA HA HA i wish i could do that for my team, but what would stop a defender from activating it and just cloning and coming right back into the fight.
4) Force Symbiosis: Defender and another jedi are engaged in a helpful symbiotic relationship. Effect is that their health/action/mind/force bars are combined and shared. Cost is 500 force and lasts for 10minutes.
Reasoning: It would be cooooool.///agree again, but i couldnt see this being in defender, looks more like an enhancer move(like they dont have enough already)
If I think of anything else I'll add to it.
i love these ideas, and some of the other ones(more def with aura etc..)
but realistically if we got any type of decent move, we would be nerfed again, because it would make us very powerufl.
what i would want for a defender would be this:
1) move the advanced valor and aura moves to master...leave the small ones where they are.
2) area dominate mind, i would like to be able to steal ALL the aggros in the area like i can with my melee toon.
3) if AI is getting nerfed the way it seems, take it out, it will be sad to see that move and knowing that using it is worthless.
3) Force Sacrifice: Defender sacrifices him or herself for allies in group. All group members within 25mare given full health (but not resurrected if they are dead),+30 accuracy, +100 melee/ranged defense, +20% health/action/mind regen for 3minutes. This skill wouldrequire 1000 force to activate andkill the MDefender.
Reasoning: If your team is going down, they will need as much help as they can get. Here is the way to show how badly you want them to win!///HA HA HA i wish i could do that for my team, but what would stop a defender from activating it and just cloning and coming right back into the fight.
I love this idea.
Scruffylooking69 wrote:
2) Force Rage: Defender is immune to all DOTs, status effectsor movementhinderances for 2minutes at a cost of 800 force.
Reasoning: With a high force cost and short timer, this skill would be useful, but not overpowered. DOT or snare-effect will resume once the 2minutes is up.
Message Edited by Kamujin on 10-14-2005 03:19 PM
Some nice suggestions, post is updated with them please keep the ideas coming
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- Kalam
How about Armour Break Resist, (bit like Force Speed for duration), and when active it acts like the AB sliced armour ?