Jedi Archive

Thread: AI Nerf, New Master Defender Ability?

Scruffylooking69
Fri Oct 14, 2005 3:34 pm
#27


Here are a few of my ideas. Other people may have had similar ideas before so please excuse my lack of originality if that is the case.


1) Area Shield: Grant all friendlytargets withinshield +100 melee/ranged defense. Lasts for 60 seconds at cost of 400 force. Cannot be stacked with an area shield provided by another MDefender.


Reasoning: Defender should be able to protect team members as well as themselves.


2) Force Rage: Defender is immune to all DOTs, status effectsor movementhinderances for 2minutes at a cost of 800 force.


Reasoning: With a high force cost and short timer, this skill would be useful, but not overpowered. DOT or snare-effect will resume once the 2minutes is up.


3) Force Sacrifice: Defender sacrifices him or herself for allies in group. All group members within 25mare given full health (but not resurrected if they are dead),+30 accuracy, +100 melee/ranged defense, +20% health/action/mind regen for 3minutes. This skill wouldrequire 1000 force to activate andkill the MDefender.


Reasoning: If your team is going down, they will need as much help as they can get. Here is the way to show how badly you want them to win!


4) Force Symbiosis: Defender and another jedi are engaged in a helpful symbiotic relationship. Effect is that their health/action/mind/force bars are combined and shared. Cost is 500 force and lasts for 10minutes.


Reasoning: It would be cooooool.


If I think of anything else I'll add to it.




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BluntmasterFresh
Fri Oct 14, 2005 4:01 pm
#28

i have had m def for ever ide like to see auae last longer then 30 sec just make it last 2 min and its fine i also think domanate mind should drop def on target for short time say 10 sec by -100 could not last to long or bh would cry i also allways liked the idea of a 1/5 ai skill say like a statis that helps you get20 sec wear they can not attack at chost of 1000 force give you a chance to heal regen mind just like statis but for defenders




mdef/mls/healer3000/ehn0002


Nullify
Fri Oct 14, 2005 6:41 pm
#29

iv been mdef for a long time i just would like to see maybe a higher force aura with a longer time



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TrueGunner
Fri Oct 14, 2005 7:53 pm
#30






Scruffylooking69 wrote:


Here are a few of my ideas. Other people may have had similar ideas before so please excuse my lack of originality if that is the case.


1) Area Shield: Grant all friendlytargets withinshield +100 melee/ranged defense. Lasts for 60 seconds at cost of 400 force. Cannot be stacked with an area shield provided by another MDefender.


Reasoning: Defender should be able to protect team members as well as themselves.///i think this would be great but i think the force would have to be less, or the timer longer...that timer to force ratio is kinda high. got something that food/drink combo can do.


2) Force Rage: Defender is immune to all DOTs, status effectsor movementhinderances for 2minutes at a cost of 800 force.


Reasoning: With a high force cost and short timer, this skill would be useful, but not overpowered. DOT or snare-effect will resume once the 2minutes is up.///cool move, but i would just rather see a move where we would be able to take off the status effects.


3) Force Sacrifice: Defender sacrifices him or herself for allies in group. All group members within 25mare given full health (but not resurrected if they are dead),+30 accuracy, +100 melee/ranged defense, +20% health/action/mind regen for 3minutes. This skill wouldrequire 1000 force to activate andkill the MDefender.


Reasoning: If your team is going down, they will need as much help as they can get. Here is the way to show how badly you want them to win!///HA HA HA i wish i could do that for my team, but what would stop a defender from activating it and just cloning and coming right back into the fight.


4) Force Symbiosis: Defender and another jedi are engaged in a helpful symbiotic relationship. Effect is that their health/action/mind/force bars are combined and shared. Cost is 500 force and lasts for 10minutes.


Reasoning: It would be cooooool.///agree again, but i couldnt see this being in defender, looks more like an enhancer move(like they dont have enough already)


If I think of anything else I'll add to it.







i love these ideas, and some of the other ones(more def with aura etc..)


but realistically if we got any type of decent move, we would be nerfed again, because it would make us very powerufl.


what i would want for a defender would be this:


1) move the advanced valor and aura moves to master...leave the small ones where they are.


2) area dominate mind, i would like to be able to steal ALL the aggros in the area like i can with my melee toon.


3) if AI is getting nerfed the way it seems, take it out, it will be sad to see that move and knowing that using it is worthless.




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lilceaser
Fri Oct 14, 2005 8:09 pm
#31

maybe a force cost damage mitigation skill? kinda like synthsteak but using force? 40% dmg reduction but costs 300force or so...with a moderate cool down timer...would be a decent skill for a masters box giving the name of the profession is "defender" they should be able to take more dmg than someone who is a dabbler or having no defender at all... or maybe a dodge special or block special...but i agree it would definitely need to bea defensive skill and not an offensive skill.....might not be a great skill but possibly one skill to add in a masters box...




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Skipperino
Fri Oct 14, 2005 8:23 pm
#32

you guys are crazy for wanting 750 def and 50% block , while I dont think they should nerf any prof no reason for you guys to get God mode. A real nerfed prof is master healer



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Grienthumb
Fri Oct 14, 2005 8:33 pm
#33

Make the defender abilities a toggle mode or have longer timers. I like this idea for all tree's myself....
Scruffylooking69
Fri Oct 14, 2005 10:27 pm
#34











3) Force Sacrifice: Defender sacrifices him or herself for allies in group. All group members within 25mare given full health (but not resurrected if they are dead),+30 accuracy, +100 melee/ranged defense, +20% health/action/mind regen for 3minutes. This skill wouldrequire 1000 force to activate andkill the MDefender.

Reasoning: If your team is going down, they will need as much help as they can get. Here is the way to show how badly you want them to win!///HA HA HA i wish i could do that for my team, but what would stop a defender from activating it and just cloning and coming right back into the fight.






A good question... luckily there are several alternatives for each scenario.


Now, this is kind of a last ditch movefor close fights when you have just enough force left to activate it and hopefully give your team that edge. It isn't very smart to "sacrifice" yourself at the start of a fight that you know you are going to win, so why force yourself to the cloner in that kind of situation? So forget about that situation.


Should someone use it, clone and try to get back into the fight, that is probably at BEST a 2 minute task (clone, run to recruiter, go combatant, go sf). There is a high force cost, just like AI, so if someone does this and goes back into the fight right away, you know they are gonna be hurting at least a little. The main drawback I would say is that you take yourself out of the fight, therefore weakening your numbers. A big battle can be over 2-3mins sometimes.You basically have to decide "am I better off fighting until I have nothing left or transfering some of my power to my team?"


Also, like a long cooldown timer would be needed. Of course, I doubt we'll ever see any of these fun ideas, but "dare to dream" seems like the appropriate statement to make lol.





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iacou
Fri Oct 14, 2005 10:42 pm
#35






Scruffylooking69 wrote:


2) Force Rage: Defender is immune to all DOTs, status effectsor movementhinderances for 2minutes at a cost of 800 force.


Reasoning: With a high force cost and short timer, this skill would be useful, but not overpowered. DOT or snare-effect will resume once the 2minutes is up.




I love this idea.












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Mars_Guo
Sat Oct 15, 2005 12:16 am
#36

I like the riposte-type ability others have mentioned. Damage reflection is a skill that doesn't appear anywhere elsein the game (cept maybe force feedback).


Also, some kind of group-bonusability (a la SL) would fit nicely in the master box. Group Aura and/or Group Valor ... same power as the basic (non-improved) version but it affects your whole group.




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Kamujin
Sat Oct 15, 2005 12:18 am
#37

I have to admit that I like the idea of the damage reflection idea alot too. Its VERY jedi like and very MDEF like.

Message Edited by Kamujin on 10-14-2005 03:19 PM



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KalamMerkor
Sat Oct 15, 2005 10:45 am
#38

Some nice suggestions, post is updated with them please keep the ideas coming .



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MackAgp
Sat Oct 15, 2005 11:02 am
#39

How about Armour Break Resist, (bit like Force Speed for duration), and when active it acts like the AB sliced armour ?






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