Jedi Archive
Thread: AI Nerf, New Master Defender Ability?
KalamMerkor wrote:
For a long time Master Defender has had one ability, AI, and for a long time because of its supremacy this was enough no defender could complain. Come the cu we got 3 new moves but this is nothing to compare to the 26 the enhancer proffession has all together. But still with ai and aura defenders couldnt complain, valor less useful vs jedi and ranged taunt nice but not greatly needed but still ai was strong enough to make up for this.
Now however master defender is getting closer and closer to thedefence of dabbler templates with no real bonus. Dabblers can get aura and some nice defences, and at master what is there gunna be shortly? Avoid incap which cant be used in pve (due to non-agro) or in pvp most of the time (due to the snare). Other masteries such as enhancer or mls atleast have some bonus to taking the master box, regain consciousnes, Fr3, stasis... dervish adv sabre throw more dmg + spd. But defender is soon going to have little benifit for master other than a little bit more defence, for which alot has to be sacrificed.
So.. Defender needs a new reason to be master, since its main move has been nerfed, and i think most pre-cu defenders would agree they did not want aura or valor or dominate mind especially as a trade off for ai.
What do you think a good new master defender ability would be?
This abilities objectives would be to:
1. NOT make defender new ftw, not a i win move to be grieved about and to have to be nerfed.
2. To spice up defender and bring it in line with the skills of other proffesions.
3. To bring more point of Defender being Defender atm defender only defends himself maybe it would be nice for a defender to defend someone else for a change.
4. Equate the master box of defender to the master box of enhancer, a skill like regain consciousness which isnt all that powerful but is useful.
5. Neither Fubar or uber lame something to brighten up game rather than dominate it
Suggestions so far for master box:
1. Advanced aura + valor combo (Kamujin)
2. Aoe aura (D-frost)
3. A skill which is good but only lasts a short time and has a big cool down so it isnt too strong. (Hydro)
4. i. Force Power Boost, Enhances Health at SACRIFICE to mind/action regen (wolfe)
4. ii. Improved Force Warcry (Aoe??) - Delay ability (wolfe)
4. iii. Aoe taunt (wolfe)
5. Ability to remove all state affects (kracken)
6. Shot reflection, Riposte, an ability to not only block but also reflect dmg, (Vaashtkk Ib)
7.Abilities like squadleader to affect a grps defence rather than only the defenders. (Trinity)
8. Adv aura ability - increased defence- in master box (master)
9.Increase inate defences to a level to compensate for lack ofgd skills, and togive a reason to be master defender not just dabbler. (Tarn)
10. i. Areas shield - protect friendly targets with increased defences (possibly 100) (Naughty Rocket)
10. ii. Force Rage - Imune to Dots, state effects + movement hinderence for 2 mins with big force cost. (Naughty Rocket)
10. iii. Force Sacrifice - Restores health of group members, increase acc and defences and regen for 3 mins but kills defender, would need some penalty like cant clone for 3 minutes either.
10. iv. Force Symbosis - Links defender with other jedi, sharing force pool, health mind and action at 1000fc. (lasts 10 minutes)
11. Move improved valor and aura to master (True Gunner)
12. Mitigation ability like synth. (Caeser)
(Updated)
- Kalam Merkor
Message Edited by KalamMerkor on 10-15-2005 10:44 AM
Nullify wrote:
ok these ideas are kindaa gay and lame lol![]()
Well i dont see ya doing any better ^ ^. If ya think their so lame why dont ya post a "cool and groovy idea", all the ideas have been reasonable some have problems, but the worst post in here has to be yours, it is both pointles and completly lame
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- Kalam
Hell, even just moving Improved Force Aura and Improved Force Valor to the Master box sounds good.
Players should be encouraged to Master diciplines, not dabble.
Message Edited by Mistwaver on 10-15-2005 11:37 PM
What do you guys think of this? My mind is at it again, creating more skills for professions ![]()
Here are some of my own ideas for a Master Defender Box Skill(s):
Desensitize - This skill will make all incoming damage to the jedi reduced from his Force Pool, instead of his health at a cost of 1/2 or 1/4 Force PER hit point dmg (you guys can decide, or SOE...maybe even make it 1/3rd). So if you are hit for 1,000 hp incoming dmg, ...at a 1/2 desensitized rate, it will reduce 500 FP from your Force Pool. Or if you like the 1/4 force idea better, then an incoming hit of 1,000hp would take 250force points from your force pool (and of course will not take any health away from you), while "desensitize" was active.
Reason/uses: Similar to Avoid Incap (AI), only this skill will keep your health full and any dmg will be taken from your force pool instead. This skill would give master defender a nice defensive edge in combat, at the cost of their force. Desensitize will be able to be toggled on and off, but once it is toggled off (or the jedi runs out of force, and the skill deactivates), it won't be able to be used again for a 1-2 min (cooldown).
As a Master Defender, a Jedi should be able to "desnsitize" himself and allow the force to help mitigate and absorb some of his incoming damage.
Side Notes: If a jedi has 1000 hp left of 3000 total, he can activate "Desensitize". All incoming damage is then reduced from his force pool at a mitigated % (as i said above). The Defeneder can heal his health wounds while he allowing his force to take the incomign damage (ie: using Force Heal or stimpacks). HOWEVER, a jedi that is in the "desensitized" state can NOT use "channel force". This way he can not keep channeling force to become practically invincible since his heatlh will never go down.
Message Edited by Soulcaster on 10-16-2005 12:42 AM
Updated with a few responses, keep the ideas coming
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- Kalam
Which basically makes ai prty pointless in pve unless the target doesnt move away which would be funny cause it would mean a defender could attack still just without being attacked, but i doubt thats gunna happen.
- Kalam