Jedi Archive

Thread: CIVIL Discussion about a New FSCS system

loomis001
Sat Jan 24, 2004 3:12 pm
#27

QUOTE:


I DO NOT want them to resemble the EQ Epic quests, those were too dependant on uber guilds and large groups. Opening the FS slot should bea solo and personal process and it should be doable by all professions, including crafters. That means no uber combat quests...

--------------------------------------------------------------------------------------------------------------------------------


i dont want this either



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Incom
Sat Jan 24, 2004 3:12 pm
#28

If its going to be like the EQ Epic quest system, I'd rather them just leave it the way it is now. The Epic quests were horrid and too dependant on uber guilds. How would a crafter ever be able to do an Epic quest? That was the big complaint in EQ and it stands here as well. We were promiced that all professions and play styles would be able to unlock the FS slot. I admit it is not that way now but this would be trading one bad system for another.



Ackula Kei
Director
Sector-7: Mission Services
Kryhs
Sat Jan 24, 2004 3:14 pm
#29

I like that permadeath is gone. That's not my problem. My problem is that The FSCS is going to be questable. It doesn't matter how hard they make the quest, it will still be easier than holo grinding. Give this game a few months, there will be Jedi everywhere.
loomis001
Sat Jan 24, 2004 3:14 pm
#30

devs MUST KEEP THE QUEST UNIQUE TO EVERY PLAYER MEANING NO FORCE SLOT QUEST IS THE SAME



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Hunt_Master
Sat Jan 24, 2004 3:17 pm
#31

There is only one answer to how we're gonna keep jedis rare, and it's the one that will cause half of the SWG population to quit.


The current system is based on the principle that the player itself seeks Force-Sensitivity. Any system that's based on that will keep generating jedis on a faster and faster rate, as the details of the system get more and more revealed. The current system is almost as good as unveiled, and the jedis are popping up all over the place.


The only way to keep the jedi population low is for the Force-Sensitivity to seek the player. The player itself has no way to affect it. One way to do this would be to just have random CD-keys getting FSCS on a timer. Like every 2nd week 5 new cd-keys get FSCS. I know, this is completely unfair, but it's the only way to keep the population down.


Anotherway could be to have every jedi manually switched by CSRs/devs. You could also do half-way solutions like, keeping the current system, but then again randomly selecting only a few of them to get them on a weekly basis or something like that..


Personally I hope they're keeping the current unlocking system, and revamping the Jedi-system. As it stands it's just a test of patience (which kinda actually fit). It's like thefinal examto see if you really have the motvation to get what you want.



Arees - Hunt Master
Sita
- Bloodhound
Freyia - Chef extraordinare
Raymonator1
Sat Jan 24, 2004 3:18 pm
#32

I agree. Im semi-optomistic about the new changes, and Ill be kind of angry if I wasted tiem grinding the 14 professions I have so far. But I do agree that it HAS to be something dynamic and as different as possible for everyone. Even if its just as simple as NPC's for your quests spawn at dynamic waypoints that only you can talk to.



Fain Flinn of the Imperial Guard
Tatho-Corbantis
Sat Jan 24, 2004 3:21 pm
#33






Sekkoutai wrote:

I am currently on my 11th profession post-silent, 17th overall.


If the recognition I am to recieve does not involve revealing my silent profession, to let me have to still go all the way though mastering it, or placing me on the last leg of any quest system, with a waypoint to my quest objective, this game gets deleted.








Well. With that many down I bet if you hustle you can unlock before the publish no matter what.
Ladyjayblue
Sat Jan 24, 2004 3:25 pm
#34

I needed to respond to this thread because in truth, and make fun of me all you want, this whole thing makes me feel like crying.


When i started this game i was a dancer, and i remember the interaction with friends in the cantinas, oh boy it was a blast just kicking back with friends in mos eisly cantina. Now it is abandoned, there is no community whatsoever.


I remember people grouping together on a mass hunt to the point where people were in line waiting to join the group, and people had fun roleplaying their professions because you know what, its what we wanted to do!


Think back to these days, and what made them so pleasent... It was the fellowship that we found in the cantinas, the fellowship in large groups while we slaughtered the tusken raiders. It was the cities bustling and busy where perhaps you might have found one entertainer on afk instead of all of them. It was the conversation and the laughter.


Now i look around and, theres no one here, everyones at the holo caves and when you try to join them, they ignore you or insult you. Most entertainers are afk and the cantinas have become void of most activity, and laughter.


In truth the changes will be good for us, and im sure that the actual system prospects are not whats making people who have mastered 16 professions upset, but rather they dont want to be taken forgranted by soe, and forgotten and most importantly, so many of us just want to know what to do meanwhile they prepare the new system which will take months!


Surely we are not expected to wait in confusion while they organize this mess they have construed.


I just want a fun game where i can interact with people. This can not happen when people are obsessed in finding holocrongs or grinding mindlessly alone in their houses.


Soe we are desperate, plz fix your mess, plz communicate with us, we can only sit so long wondering what to do next. Compensate those who need to be compensated, but bring back a star wars galaxy that is thriving with pvp, with laughter, with diverse professions and roles to be played.


Just make it fun!

Sekkoutai
Sat Jan 24, 2004 3:28 pm
#35






Tatho-Corbantis wrote:



Well. With that many down I bet if you hustle you can unlock before the publish no matter what.






I'm trying, trust me. It's what is determining the fate of my accounts.
DW-Acer
Sat Jan 24, 2004 3:28 pm
#36

i think that everyone needs to re-read the Friday feature again...


it's a tad ambiguous...


is it the Jedi system changing, or the path to open a FS that is changing?


are they removing the "grind by yourself" aspect of Jedi and replacing with more Jedi-centric quests, or are they removing holo-grinding.


Here's a quote:


Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi.


All the changes listed have to do with the Jedi profession itself, not with the way to become FS.


When they're talking about "players being rewarded for their work" they may very well mean current Jedi who have ground their way up the tree, not hologrinders. The little info we have says nothing about becoming FS. I think when they say "becoming a Jedi" everyone mistook that for opening the slot. It probably just means progressing from padawan to Jedi and so on.


I wonder if everyone is screaming for no reason. Of course the devs live to confuse us...so...


a'cer





___________________
Starsider ::
The Revenants
.: A'cer :: Durendal :: Schon :: A'ceron :: Aux :: Skate :: Mallix :.


Transgression: "(n.) the action of going beyond,
or overstepping some boundary or limit"

Mrjuice
Sat Jan 24, 2004 3:42 pm
#37



Ok here's my opinion ... The way I see it, there are going to be two classes of people to work with here ...


POST SILENT HOLO group & PRE SILENT HOLO group


I like many of you have been seeking that final profession with more patient and feverish profession grinding. Currently on professions # 18 & 19 simultaneously. If this change was to go into effect today, I would like my work thus far to be recognized by either:

1) Having the new system providing a final hint so that the Post Silent Holo seekers can be steered more precisely to that final profession and be done with it. Those just starting the game or not having finished their Holo professions would be placed at the start or somewhere along the new path system accordingly.

2) Totally erase the old profession system and put everyone into the new system and based on how many professions have been mastered (including the # of previous Holo professions had been mastered) develop a ranking system so that each of us can be placedwithin the new system with a corresponding amount of steps finished.



Whats really gonna be difficult I imagine is deciding how to reward those of us in the Silent category who have been grinding away blindly for so long. Within our own group there is a wide range of people entering and leaving with all sorts of varying degrees of work needed to open each of our slots. The easiest way I think is going to be for the Devs to just lump individuals in each of the two categories i noted above regardless of its fairness.




RedDragon133
Sat Jan 24, 2004 3:44 pm
#38

I think it is a great idea to change the system. I did hope from the beginning, that it would be different to unlock the FSSlot. Mind I already unlocked, so you can think it doesn't concern me anymore? wrong. Somehow it really concearns me.

When I think back about my own grinding through 12 profesions (might be not sooo much; many have done far more, which I regognize and feel with them) it was dreadfull!

I was very close to chancel my account, which happily and luckily I didn't. Seriously, I like this game and I do believe that SWG will prosper and became more and more fun. Pls, keep in mind, that not much contet has been placed so far. Is it so?
What about the coding of mounts, player cities and vehicels. ? i think its some huge junk of work done there. (personal point of view)
So I conclude that now more time will be available for other work, not bugfixing only. Might be that I wrong, but only time can tell.

Anyway a new, secret or not (I mean any secrets will be revieled anyway by the community itself) is the right path. Make it chalnging (not only running from A to B killing C) and not based on random spawns! Big NO NO NO.
I remeber when the holocrons has been introduced, and one of the very first confirmed locations were the force caves. This place was soooooooo jammed, those NPC died before done with loading. Make it different to everybody. chalanging, maybe with riddles (but think not in english lines only, since ppl from all over the world play here; mean no idioms)

And of course regognize in the right way work already done after and before silent holocron. mastering XX profesions is quiet some dedication.

This and the "death" thing for Jedi is the right step.

It will stop griefing! while dying and trying to unlock.

The community can again play! We can choose profesions we like, RP again and not hit the mouse button stupiditly over and over again.

thank you
Jedi_Jet
Sat Jan 24, 2004 3:53 pm
#39


Why do all the holo-grinder thinks that they deserve any compensation?



NO one told you to go grind Holo's, you chose to. I have 4 of them and I never expected to grind. Most of the players that are grinding for FSCS are miserable anyhow...... but the rest of the players that haven't gone and grinded out profession after profession are still enjoying the game. I am sorry you spent months and hundreds of thousands of credits to accomplish your goals, but it was your choice to do so. I hope the DEVS do acknowledge all of you efforts, but I will not feel sorry for you if they don't. I still think the holo-grinders were nuts, holo's have destroyed alot of really cool peoples guilds, and also caused a lack of goods and services to be available in many cities. Sorry about things changing, but it seems to me the quest for Jedi just got interesting instead of dry and boring the way it has been.





Qua'g'mire
Nuke it,
Pave it,
Paint it Green

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