Jedi Archive
Thread: CIVIL Discussion about a New FSCS system
My concern is that jedi will become too common. The original design stated that they should remain rare due to continuity. The proposed replacement for permadeath doesn't sound like anything that will keep jedi rare. No matter how you twist and turn this matter, it either boils down to a) making it very difficult to unlock the jedi slot or b) making it very difficult to bring a jedi character to "high levels".
Forgot to add and someone brought this up about the Epic Quests in EQ.
I DO NOT want them to resemble the EQ Epic quests, those were too dependant on uber guilds and large groups. Opening the FS slot should bea solo and personal process and it should be doable by all professions, including crafters. That means no uber combat quests...
Also, it's not about the Holocron grinding so much, it's about everything I did before we even knew it was nothing more than Mastering Professions.
It's about the 3 weeks I spent North of Mos Eisley looking for the Mark of Altruism.
It's about the 16 days I spent North of Mos Eisley after that looking for the Mark of Intellect.
It's about the 10 days I spent between Bestine and Wayfar dealing with a bugged Quest Mission.
There's more time and effort invested in becoming a Jedi for me than just the Grinding.
Im curious as to how the devs are gonna implement a quest based system to attain jedi. once someone finds the npc that gives the quest its gonna be camped like nothing we have ever seen. and how will the proffesions we have done already be recognised in this quest based system? I have faith that will find a way to do it but if they dont do right then they are gonna have a lot of screaming/crying players to deal with. the changes havent even taken place yet and there is already people canceling their accounts cause they dont want to change to different maybe even easier system to attain jedi. I for one am looking forward to this change as proffesion grinding is a terrible way to unlock a jedi character.
Steiner
Sekkoutai wrote:
Also, it's not about the Holocron grinding so much, it's about everything I did before we even knew it was nothing more than Mastering Professions.
It's about the 3 weeks I spent North of Mos Eisley looking for the Mark of Altruism.
It's about the 16 days I spent North of Mos Eisley after that looking for the Mark of Intellect.
It's about the 10 days I spent between Bestine and Wayfar dealing with a bugged Quest Mission.
There's more time and effort invested in becoming a Jedi for me than just the Grinding.
I spent just as much time trying to get those badges (I only got intellect), but at that point we didn't understand how to unlock so that was just a guess. No one told us to go play in the desert for weeks.....we just hoped that was part of unlocking the slot....and it wasn't
So to compare that you would need to compare any time or actions taken by anyone that had a theory which isn't plausible.
Some things I'd like to see in a new Jedi System
1. Less of a grind (The endless grinding is driving me nuts)
2. A new way of getting holocrons. The holocrons are still insanely hard for any non-combat class to get one, and this is effectively shutting out a good portion of the population.
3. Make holocrons No drop, No trade items. This would allow people that truely want them to go look for them. This would eliminate people farming them for cash.
4. More developer feedback on the forums. To randomly take shots in the dark as to the system can have ill effects on the temperment of players. People begin to feel as the developers don't care, and thus we end up being a very hostile board.
5. Jedi issues need to be addressed faster and with more diligence then your average profession. Why? Because they can easily get messed up as far as balance goes.
6. If we are to keep the system as it is...the "Silent" profession should in some way reveal itself. Theres no excuse for having players master 20+ professions and call that a good system.
7. People in the same faction as the Jedi should NOT be able to attack him. This ruins any concept of having faction involved with the Jedi.
Lastly, my own personal opinion of the current system is that it was ill thought out. Why? Well, it forces players to go against their style of play. Second, it burdens other professions by having people who come into their profession with no desire to be there or in some cases respect for the profession. If you want a example of the overflow of people in a profession goto Coronet's Cantina. I also have to say that I am personally disappointed in the system, and feel as though it was done out of haste.
~Arcadius Pryde
For all the time doing those quests it does suck, but people did them on just rumors and it was nothing ever confirmed that they opened the slot. Now we know that grinding professions does eventually give you a slot. Myself I am working on profession number 13 and I have been silent for a while after mastering 4 elite holo professions to include merchant. Im just hoping that when they do implement the change they will allow those that are on the silent holocron to continue along the path by grinding.
Maybe the best way to do it would be just to stop holocron drops so that people would not be able to reliably continue grinding professions unless they are on silent atm. As far as the QUEST system goes its got its pros and cons but I pray to God that this doesnt become another EVERQUEST epic system. The epic quests were one of the worse things that they ever implemented from a guild leaders perspective. People would fight over rare spawns, join guilds only to get epic then quit, and all sorts of crap.