Jedi Archive
Thread: Hold the upgraded cloak code until...
b) Fight against the snare. (since this is what most people have problems with)Get devs to add an exception to the new code that excludes cloak from being snared.
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As a Mpowers I would like to see him fight for both of those things, but as a Jedi I hope he at least fights for the second one.
Buku
Naritus
Message Edited by Tomdanizer on 09-23-2005 06:16 PM
This is nothing new they have allways nerfedwhats not broke and left whats broke broke their track record speaks for itself. Every patch in the last year or more has included some type of nerf to our proffession including both jedi revamps.
/puke
Edit:
This could very well be the finishing move on master powers as well
When your attacks do crap damage and your def isnt worth much the ability to come in and out of combat at will is cruicial we are prob screwed if it has been nerfedbadly i dont really play anymore anyway so whatever at this point.
Message Edited by Gamesanator on 09-23-2005 04:33 PM
Star-Crusher wrote:
It's not only bounty hunters who want it moved to the master box. I've wanted it that way for ages. Of course, I'm master powers.
But your signature says Bounty Hunter and weaponsmith.
Message Edited by Rence on 09-23-2005 04:30 PM
Eleutherios wrote:
Moving cloak to the master box still doesn't fix the fact that people are using it to "selectively bypass combat" and to escape battle at any time they feel like it, instead of as an alpha strike as it was intended.
They can't selectively by pass super battle droids on the vettes.
Whatcombatare you refering too?
Hold the phone.
About these WoW arguments that are cropping up.
This game isn't WoW... the game is way more dynamic in how it shapes up. Now if we only had 3d terrain negotation, I'd be super happy.
As for WoW vs SWG success... both sides are going to spin doctor these results. If anyone has hard numbers on this one, I'd encourage him or her to go to the off topic forum with it. I'm curious to see the numbers myself. Here, it's just distracting from the issue at hand: the state of cloak/Mpowers (the two are absolutely linked).
Powers (not just Mpowers)= Rogue-ish. I think this totally makes sense. Powers is very rogue-ish and the whole genre around powers fits conceptually into this idea. Ranger's upcoming stealth, smuggler's underworld connections (and stealth for them too would be cool and make TOTAL sense) all fit into the idea of a dark side powers sneak up behind you and stab you in the back type of playstyle.
Rogues in WoW are a really fun to play. But they have an alpha strike ability (a couple actually) that goes with their version of "cloak" (an alpha strike facilitator). I think we're getting lost in the semantics here. If the new changes go through, Cloak will help "deliver" an alpha strike, but powers does NOT have an alpha strike or ability to make it viable with a snared cloak. If it does and I'm missing something here, please let me know.
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The devs conveniently neglected to tell any of us it was intended as an Alpha Strike.
Had we known we would have asked for a high damage special to go with it like Rifleman already have.
Buku
Naritus