Jedi Archive
Thread: Melee stackers your opinions..
MrSemi wrote:
You can jab me all day Nur. I know my capabilities, and beating a swordsman who knows what he's doing isn't a fun task.
Hehe. Funny cause in my last experiance of it FA drains you when you are hit. Even in the small amounts so unless you are channeling to try and stay alive a template who can out last your force will kill you. So in effect if you can't do enough dmg to the melee stacker and his swinging some how adds to your force drain his job is easier. FA is a double edged sword at least to a point. I know some love it but I dunno.
adetether wrote:
Was pvping the other day got ganked a fiew times { getting used to it now and not whineing as much as i used to } gotta say was some of the best pvp i have seen since cu came in not much decent pvp about any more anyways
We had fended off a fiew skirmishes there was about 20 on 20 was pretty fair fighting both sides loseing a fiew to various kd bugs and healing timers + lag bugs when all of a sudden i looked around to see the weirdest site ever.
This normal melee guy was fending off 4 full temp jedi i didnt interveen cause i thought for on 1 was a pretty **edit**e deal for the normal anyways as i chuckled to my self about how he was gunna get powed i noticed a fiew things.
1. This guys health wasnt going down much at all and when it did he healed it back to top instantly
2. The combat logs showed he was only getting hit for like 200 .. 300 damage max
3. Watching the anims i noticed a lot of nockdowns where missing and a lot more strikes were missing then hitting.
after the battle i spoke with him to find out his temp and armour stats and stuff he had 7k energy resist armour with max ab resist and also had a 1.2k max damage hammer with crit hit slice and speed pups. he told me his temp was master swords master tk and doc 4xxx { not sure about doc was either 4xxx or xxx4}
To cut along story short this one normal guy was tanking 4 full temp jedi and was happlily doing it for nearly 5 mins, now dont get me wrong it was a site to behold and props to this guy but come on think for a minuit standing toe to toe with all these jedi and been able to do that just isnt cricket is it really, this is just way beyond fantasy even in a fantasy game.
So basically i said this is wrong its not how it should be and certainly not against 4 full temp jedi, he actually agreed but said its part of the game so he has no issues with it and refused to go jedi while melee stackers can easily outway jedi by a mile. I personally am sick in my heart about this just wonderd what others actually thought about the status of this and storys like this ,so my quesetions are
1. Should this be how the game is and how the inbalance has become part of every day gameing and needs to be addressed
2. Are people happy with the way this is and think that jedi shouldnt be an alpha class any more or an end game but should be thrown in the mix with everything else.
My thoughts on it at the end of the day are jedi is not end game at all or an alpha class but a class that is now intergrated and part of the game in general.
your thoughts flames and anything else would be interesting to read....
My alt used to be this same temp (MSword, TKM, 4000 Doc) and it was studly. However... it is far from beatable. Yes... it can stand up to a Jedi quite nicely (improved bacta infusion, improved bacta jab, improved bacta shot) and with TKM center of being... you have a melee defense upward around 700+. In melee... this is a very dangerous template.
However....
Action drains quick on this template... same with mind if they are doing a lot of healing. To take one out fairly quickly... you just need a range template that has focused on accuracy. Rifleman / Carbineer using a combination of concussion shot and sniper shot is very deadly against the TKM/MSword template. There is the balance in things.
I've found that having a balanced template of defense and offense is better than the defense god or offense god.
MrSemi wrote:
En-Sabah-Nur wrote:
MrSemi wrote:
You can jab me all day Nur. I know my capabilities, and beating a swordsman who knows what he's doing isn't a fun task.
Hehe. Funny cause in my last experiance of it FA drains you when you are hit. Even in the small amounts so unless you are channeling to try and stay alive a template who can out last your force will kill you. So in effect if you can't do enough dmg to the melee stacker and his swinging some how adds to your force drain his job is easier. FA is a double edged sword at least to a point. I know some love it but I dunno.
I'm starting to wonder if you pvp. It's got nothing to do with them running you out of force, that's something multiple ranged people are great at. It's got to do with you not being able to stand toe to toe with them. The reason stackers can take on 4 Jedi is because the jedi aren't toe to toe, they're trying to time their licks without staying in melee range of the stacker.
Crazy huh? Jedi not wanting to get in melee range. If you really haven't seen this yet I'll add you to my friends list and invite you over for a demo.
Lol that scared of a swordsman? lol
En-Sabah-Nur wrote:
Lol that scared of a swordsman? lol
adetether wrote:
To cut along story short this one normal guy was tanking 4 full temp jedi and was happlily doing it for nearly 5 mins, now dont get me wrong it was a site to behold and props to this guy but come on think for a minuit standing toe to toe with all these jedi and been able to do that just isnt cricket is it really, this is just way beyond fantasy even in a fantasy game.
Its not just melee stackers who can do this i've stood off 3 jedi at once for at least 5 minutes withmy pistoleer/smug/bh, decent 7.2k recon armor, pie,canape, ruby and stims. I just stood there while they beat on me and healed not even fighting back or kd recoveringwhen i was ganked curious to see how long it took them laughing/crying the whole time at theabsurdity of it all. Since it's why I don't even play my jedi anymore save to decorate and water the plant. PvP and combat isn't what it used to be/sigh it much slower andfar less dynamic and all about patience and attrition.
HarlequinMK19 wrote:
Rafian wrote:
Kinda makes me wonder if balance is even possible when this game allows us to dabble in numerous professions. Maybe a defensive hard cap could fix this but then that would negate skill tapes, buffs and other things. Nerfing them isn't the answer, I used to stack pre-Cu and whenever they changed it, it wasn't hard to find another good mix to change my template to. Honestly I don't think it can be fixed, or truly balanced.
I completely agree with you. While I am not a fan of WoW at all, I honestly have come to embrace the traditional "role-based" system of it and other MMO's. While proverbial "freedom" is sacrificed in a system like that, players at least know their role and have a dedicated "job" assigned to them. In that respect there is a naturally generated balance in that only certain classes can do certain things exceptionally well. Is it limiting, yeah, but it works in its own right.
A defensive hard cap as you say would likely work, but how well...who knows.
I also play Guild Wars, it is a very restricted engine in comparison to SwG but it promotes class mixing just like this game ie: Warrior/monk, monk/necro, necro/mesmer etc. Every so often you get a Fotm template just like here but it is never impossible to bring em down if you PvP alot and know your build and skills. One can argu that all class mixtures in that game is balanced and warrants skill vs bugs and glitches to be dominant. This makes me think that the problems delve even deeper for SwG since most likely the game engine with the calculations in class, skill, skill tapes, buffs and whatever else may be fubared to the point where it wouldn't even be worth it to them to recode it all. Either that or a post-Cu-Cu which is unlikely being that it took 2 years for us to get a Cu in the first place. I also agree on WoW being a bit more balanced... aside from those nasty Shamans lol.
Message Edited by MrSemi on 10-05-2005 09:42 PM
You should see some of the power hammers on bria. They are insane. Ppl used the char transfer to come to bria with pre cu power hammers that converted with wicked damaged. Then before they transfered they put a damage power up on the hammer and after the transfer the power up was gone but the extra damage stayed. Now they can put another power up on it and some of these power hammers have over 1600 max damage.
adetether wrote:
Was pvping the other day got ganked a fiew times { getting used to it now and not whineing as much as i used to } gotta say was some of the best pvp i have seen since cu came in not much decent pvp about any more anyways
We had fended off a fiew skirmishes there was about 20 on 20 was pretty fair fighting both sides loseing a fiew to various kd bugs and healing timers + lag bugs when all of a sudden i looked around to see the weirdest site ever.
This normal melee guy was fending off 4 full temp jedi i didnt interveen cause i thought for on 1 was a pretty **edit**e deal for the normal anyways as i chuckled to my self about how he was gunna get powed i noticed a fiew things.
1. This guys health wasnt going down much at all and when it did he healed it back to top instantly
2. The combat logs showed he was only getting hit for like 200 .. 300 damage max
3. Watching the anims i noticed a lot of nockdowns where missing and a lot more strikes were missing then hitting.
after the battle i spoke with him to find out his temp and armour stats and stuff he had 7k energy resist armour with max ab resist and also had a 1.2k max damage hammer with crit hit slice and speed pups. he told me his temp was master swords master tk and doc 4xxx { not sure about doc was either 4xxx or xxx4}
To cut along story short this one normal guy was tanking 4 full temp jedi and was happlily doing it for nearly 5 mins, now dont get me wrong it was a site to behold and props to this guy but come on think for a minuit standing toe to toe with all these jedi and been able to do that just isnt cricket is it really, this is just way beyond fantasy even in a fantasy game.
So basically i said this is wrong its not how it should be and certainly not against 4 full temp jedi, he actually agreed but said its part of the game so he has no issues with it and refused to go jedi while melee stackers can easily outway jedi by a mile. I personally am sick in my heart about this just wonderd what others actually thought about the status of this and storys like this ,so my quesetions are
1. Should this be how the game is and how the inbalance has become part of every day gameing and needs to be addressed
2. Are people happy with the way this is and think that jedi shouldnt be an alpha class any more or an end game but should be thrown in the mix with everything else.
My thoughts on it at the end of the day are jedi is not end game at all or an alpha class but a class that is now intergrated and part of the game in general.
your thoughts flames and anything else would be interesting to read....
Im a melee stacker
EVILxWARLOCK wrote:
You should see some of the power hammers on bria. They are insane. Ppl used the char transfer to come to bria with pre cu power hammers that converted with wicked damaged. Then before they transfered they put a damage power up on the hammer and after the transfer the power up was gone but the extra damage stayed. Now they can put another power up on it and some of these power hammers have over 1600 max damage.
Yeh and now they be coming back to Flurry. Boo... Hey.....you want them back again?