Jedi Archive
Thread: Melee stackers your opinions..
Thank you all for your comments out of this discussion so far we have 2 things that have come out of it.
1. Those who have never fought this template / or who have and wont admit defeat recon it cant be done, there usually the first to tell you that you cant pvp or your template sucks or whatever.
2. The second is those who have come up against theese guys or have seen them in action and know what there capable of.
I wanted to look at this in perspective of current events and current game state and to put across a discussion on what you thought about melee stacking in general. Most of us including me missed one vital point.
Jedi by design are melee simple as that even powers hasnt got the range of a ranged attacker and thus by design we are also stackers, templates have to be stacked to get to full temp. Ok lets look at some facts.
Jedi have to use mind action and FORCE to do anything, FORCE is the one thing we need above anything as all out skills even the simpelst skill require it. We need force to heal hit deffend so with this in mind lets see whats going on.
1. Jedi force regen is broken and thus the regen rate is very very slow, if we spend time doing power attacks to do defcent damage then we use a lot of force. If the guy has very good deffence stats with ab resist armour and high energy resist and deff food then we are going to miss a hell of a lot.
2. Sliced weopens with powerups can be devastating at a very cheap price, they can be sliced for speed if they are allready high damage and with a speed pup on as well and the fact that there modified speed isnt broken they can get down to fireing a gun every 2 secs. We however cannot get weopens sliced or puped and out speed modifiers are broken.
3. Sabers for the most part are average, any one who hasnt got a shead load of cash or didnt get prem flawless perls has a 1/2 decent saber stats are not great on it especially force cost and damage. We are always limited with a hard cap anyways that other classe caps are far higher then ours.
4. Healing useing mind and action, a jedi can use a stim once every 30 secs for the amount the stim is and we can also use infusion that uses mind action and force however docs and doc dabblers have mods to healing that make them able to heal more damage much quicker with less mind and action use. I have also noticed there mind and action go up far quicker then ours even without mind food for the simple fact there sac weopens can be much lower then ours and there healing costs are much lower.
5. Armour there armour dosnt cost force to use and they can have it ab sliced and energy resist made to max wich basically rencers any of our attacks useless even with the best saber, yes we can use aura but cob on a melee stacker is jsut as good, they also get advanced armour break we do not.
6. Finally there power moves with better weopens can do far more damage to us then we can do to them and they dont cost as much as ours do , alot of jedi including experienced ones find them selfs resting in fights to get force back.
7. Biggest issue is timers there timers are far less then ours in the begining { add to it the timer avoide bug and boom} crappy pvp..
8. Master boxes should have some inate abilitys to the skill a master jedi should be very powerfull or at least have a couple of powerfull abilitys after all mastering jedi skill is long hard and should be deserved of something special, our master box specials dont come anywhere close to those of a normal class, { example} a master healer jedi should be able to buff , force regen and for the love of god rez i mean come on a master healer who can only do 1/2 of what a master doc can do {/end example}
Personally i feel these and many points raised point towards a in ability on the gameing developers part to take into acount how combat should and shouldnt be, a melee stacker should be able to hold his own against one jedi yes but not 4 and deffinity not 6 this is just outragous and silly. ?I would never dream of calling for any kind of skill reduction to stackers, what i would say is this. Jedi need to be either what they are portrayd to be in the fim or taken out completly or a complete overhall. we need.
Lightsaber damage back.
Perls / crystals of high quality back - or take out the need for perls crystals alltogether.
Speed bug / regen bugs fixed.
Timer avoide bugs taken out and fixed
More skills to healer to make it worthwhile to get
Been a force user shouldnt cost mind and action as well either one or the other
More content and the ability to learn new skills at higher levels and very powerfull skills at master.
at the end of the day i think the problems issues that are with this are the fact of bugs, everything wrong with jedi is down to buggs in the game not with the class its self, i also beleive that jedi has become a none alpha class and soe have decided to deem it more of a normal profession with nothing more special then a simple lightshow.
MrSemi wrote:
En-Sabah-Nur wrote:
Lol that scared of a swordsman? lol
Yeah, quiet a few of em but not all. Pvp against a swordsman with a good hammer sometime and you'll understand.
I'm with semi here. A relatively experienced swordsman with enough credits to buy a killer gear is nigh impossible for my temp to take down(mls/menh). And it's not the force that gets me, it's the insane damage a swordie can do against a non-defender. But hey, rock/paper/scissors, I'm more than sure if you kit a template purely to take out a swordsman it could be done with relative ease, just like the swordsman can tank most of us without too much of a prob, just because it's specifically designed to fight jedi.