Jedi Archive
Thread: CLOAK USERS: Do not accept the Snare, FIGHT BACK!!!
Uhm...this is not a nerf. The abillity wil still be as usefull as it was before.
Instead of the "OMGIH8U!!!111" try posting:
If Cloak recieves a snare this is how it will impact the users..., etc...
MX13 wrote:
Laefdel wrote:
I don't know, seriously though the snare I think is a viable thing to put on Cloaking, since they intended it as a first strike/ambush tool etc. They didn't intend it to be a "run and hide" button.. Still I do think it was kinda lame of them to put it into the game wiht no snare in the first place since they know how peopel would have used it etc. Not really a nerf.. but still a bummer to all the people who have it, although alot of people want a respec for it but I don't really support that either since I have been screwed over on many profs and never got a respec for those changes (minus CU changes).
I hate that it's used now to harass players, but a Snare is overkill. Changing the range to 45m is a fix, a Snare is just Punishment. It make the "Alpha-Strike" useless because by the time you crawled to your target you'ld be at half Force at best, and that's IF you can catch you target. The "Alpa-Strike" comment is a Dev's deversion.
True, but also you don't know how strong of a snare they will be inflicting also, it could be to a slow jog, still making a viable asset to some jedi. ![]()
And your not really supposed to "catch your target" your supposed to lay and ambush for him, say 3 or 4 guys outside a starport waiting for some lonely overt to walk out, or to act as a surprise atatck to whittle down adversaries.. even with a snare there will be uses people will just have to find them.. I know people are bummed about this, but no "save this" post has ever affected a Devs decision.. unfortunatly.. lol ![]()
MX13 wrote:
p897t98 wrote:
Because its supposed to be offensive, not a retreat mechanism. You shouldnt be able to cloak while you are within 100m of and NPC or player.
Personally I think it should be a 45m range. I agree, 20m is a joke... it begs for abuse. I'm not asking for Cloak to stay the same, but a Snare is just Punishment.
Starport Banditry - Ive had a friend say "AFK 2 seconds" then 2 people uncloak, kill then cloak again, and there is nothing you can do about it, shouldnt be able to cloak ifyou are looking at them in a wide open space.
Healing from cloak - rediculous.
People ONFIRE cloaked !! Erm hello ? there is a human shaped fireball running around.
Scarface84 wrote:
ok think about it same cud be said for AI cos of a few ppl who took advantage of their power it got a snare ,and if devs can nerf AI why not cloak ? ....
yeah they nerfed AI because of the DJMs and the uber loot they were dropping. cry, cry, whine, whine, AI gotnerfed in response to the DJMs costing 1k force and adding a death snare to the ability.
So once AI had been nerfed, they went ahead and nerfed DJMs so that the loot they dropped was crap. So, basically they took any excuse to nerf AI and later nerfed the mob that supposedly "caused this instability."
Well this mob was the only mob dropping premiums and surprise, "lets nerf AI" turned into "lets nerf DJMs".... hooray, that's where nerfing takes you...you'd at least have a chance at looting premiums right now...
Laefdel wrote:
True, but also you don't know how strong of a snare they will be inflicting also, it could be to a slow jog, still making a viable asset to some jedi.
And your not really supposed to "catch your target" your supposed to lay and ambush for him, say 3 or 4 guys outside a starport waiting for some lonely overt to walk out, or to act as a surprise atatck to whittle down adversaries.. even with a snare there will be uses people will just have to find them.. I know people are bummed about this, but no "save this" post has ever affected a Devs decision.. unfortunatly.. lol
Currently, there is only one Snare LVL in the game, or at least that's what I've read on the forums (the Dev's actually never confirm anything). Maybe they will change it to a Snare scale, and at 75%-85% speed I'd be fine with it. But if that were the case, why wouldn't they be making a Multi-Level Cloak system (50% @ 2 / 75% @ 4 / 100% @ Master)?
The sad thing is that this won't fix the main complaint, which is the "Overt @ Starport" scenerio you dicribed above. So even if this goes through, we'll still see the same problems. And no one will solo "Alpha Strike" because of the fact that they won't be able to Channel while Cloaked, so therefor they will be at (at best) half force.
This is Punishment, not a balance or a fix.
p897t98 wrote:
Starport Banditry - Ive had a friend say "AFK 2 seconds" then 2 people uncloak, kill then cloak again, and there is nothing you can do about it, shouldnt be able to cloak ifyou are looking at them in a wide open space.
Healing from cloak - rediculous.
People ONFIRE cloaked !! Erm hello ? there is a human shaped fireball running around.
LMAO.... /agree
But the Snare won't stop that; the no Channel will. All the Snare will do is Punish all Cloak users while the "Punk Gankers"continue to do the same thing that caused all of this. So what will this Snaredo other than make an ability useless? The other fixes will take care of these issues.
mindspat wrote:
Cloak has about ruined the game. It needs _ALOT_ more then just a snare during use.
I'm glad to see that it will also recieve a new classification which will cause it to fail if a Jedi uses any of these:
Heal
Access terminal
Meditate
Transfer force
Mount/dismount
And this is just a few of it's fixes.
I'll take all of these IF they indeed remove any of the exploits allowing tracking and attacking/debuffing people under cloak.
Abrahmm wrote:
The jedi cloak is a joke. During battle last night, jedi were cloaking WHILE we were engaged. We would be targeted, chasing, firing, but with force run they would get how ever far away they needed and would cloak and dissapear while we were engaged. Thats rediculous.
MX13 wrote:
Laefdel wrote:
True, but also you don't know how strong of a snare they will be inflicting also, it could be to a slow jog, still making a viable asset to some jedi.
And your not really supposed to "catch your target" your supposed to lay and ambush for him, say 3 or 4 guys outside a starport waiting for some lonely overt to walk out, or to act as a surprise atatck to whittle down adversaries.. even with a snare there will be uses people will just have to find them.. I know people are bummed about this, but no "save this" post has ever affected a Devs decision.. unfortunatly.. lol
Currently, there is only one Snare LVL in the game, or at least that's what I've read on the forums (the Dev's actually never confirm anything). Maybe they will change it to a Snare scale, and at 75%-85% speed I'd be fine with it. But if that were the case, why wouldn't they be making a Multi-Level Cloak system (50% @ 2 / 75% @ 4 / 100% @ Master)?
The sad thing is that this won't fix the main complaint, which is the "Overt @ Starport" scenerio you dicribed above. So even if this goes through, we'll still see the same problems. And no one will solo "Alpha Strike" because of the fact that they won't be able to Channel while Cloaked, so therefor they will be at (at best) half force.
This is Punishment, not a balance or a fix.
As for the snare level, perhaps they will change the %, multi level cloak would be kinda useless and just more coding they would have to put into it and probably mess up more stuff then they would fix! lol
although the whole "overt at starport" problem I was not saying I condone it nore would I use it I was mearly using said scenerio as an example of a ambush situation as what the skill was originally made for. No body solo's pvp or what not anymore.. it's pretty much understood you go anywhere alone and overt your gonna get killed hehe and if you will not be able to channel then I guess you should have to use your intell on your enemies and pick a stratigic moment and such instead of just running around cloaked untill an oppertune moment arises.
This is something I think should be more into the game, a more mental aspect of combat.
but, I have no prob with how cloak is/was/going to be, because I am not the type to use it, and I hate to see people get all bent out of shape with a change like this but it was going to happen, maybe they are going to far but really if you think about it they arn't look at all the other games out there with their cloaking/sneaking type skilsl that allow them to vanish from sight, all thos have some sor of snare/slow walk placed on them. When it first came out I thought it was strange it didn't have it.. ![]()
I am glad you are sticking up for something that you want to stay and voicing your opinion, although the devs rarely listen I think it's falling on deaf ears.. ![]()
Message Edited by Laefdel on 09-21-2005 05:44 PM
MX13 wrote:
Don't roll-over for the Dev's!!! Speak up! Post!
Don't accept the destruction of your template!
Your best bet would be to contact the President of Lucas Arts and the President of SOE
All they need to do to fix cloak is:
- Fix the bug that allows creature to aggro you.
- Fix it so that interacting with the world (i.e. lootboxes, terminals, other players) breaks cloak.
Take the lazy way out the devs did.
I also advocate that if the cloak change goes in with the snare, find any slightly bugged skill, and scream for a nerf instead of a bugfix. I was against nerfs until this happened, but will advocate it on other professions if it goes through. Why should BH get +10 or larger tapes? Why should CM's be able to heal without being snared? Why should any ranged prof have overpowered weapons? Why should melee templates be nearly untouchable? As an oldtime Jedi, I'm tired of this prof garnering the largest nerfs.
MX13 wrote:
Don't roll-over for the Dev's!!! Speak up! Post!
Don't accept the destruction of your template!
I'd have NO problem with a Snare if there wasn't the Force Cost. The math is simple, the Snare meansZERO Force Bar problem. I agree with your invisability view, but the one thing they don't have is a Force Bar.
Laefdel wrote:
As for the snare level, perhaps they will change the %, multi level cloak would be kinda useless and just more coding they would have to put into it and probably mess up more stuff then they would fix! lol
although the whole "overt at starport" problem I was not saying I condone it nore would I use it I was mearly using said scenerio as an example of a ambush situation as what the skill was originally made for. No body solo's pvp or what not anymore.. it's pretty much understood you go anywhere alone and overt your gonna get killed hehe and if you will not be able to channel then I guess you should have to use your intell on your enemies and pick a stratigic moment and such instead of just running around cloaked untill an oppertune moment arises.
This is something I think should be more into the game, a more mental aspect of combat.
but, I have no prob with how cloak is/was/going to be, because I am not the type to use it, and I hate to see people get all bent out of shape with a change like this but it was going to happen, maybe they are going to far but really if you think about it they arn't look at all the other games out there with their cloaking/sneaking type skilsl that allow them to vanish from sight, all thos have some sor of snare/slow walk placed on them. When it first came out I thought it was strange it didn't have it..
I am glad you are sticking up for something that you want to stay and voicing your opinion, although the devs rarely listen I think it's falling on deaf ears..
Message Edited by Laefdel on 09-21-2005 05:44 PM
- Snare
- Force Bar / Force Cost
Message Edited by MX13 on 09-21-2005 06:13 PM