Jedi Archive

Thread: Could the devs give us a WHY?

Digitalalchemyzt
Thu Oct 13, 2005 7:00 am
#27

Well if you did not see the massive BH whine then your not paing attention. Granted most of the BH that did the whineing were repecers that thought by respecing to BH they could get easy money when they found out it was actually gonna be some works oh the cring!!


you know hes really correct. hes right.


GCWKing
Thu Oct 13, 2005 7:05 am
#28

ill tell you why there nerfing you. The populatoon of you is ridicolous. Also the fact that your whining took out the risks. Like permedeath and saber tef. Maybe you dont deserve uber powers.
tezzla
Thu Oct 13, 2005 7:12 am
#29






GCWKing wrote:

ill tell you why there nerfing you. The populatoon of you is ridicolous. Also the fact that your whining took out the risks. Like permedeath and saber tef. Maybe you dont deserve uber powers.






sure bring back perma death, the part you dont want to hear tho is that perma death in a game is only a fair tatic if it applys to everyone in any class anywhere in the game.


While I think that jedi according to the movies/books should be really strong, well this is not the movies or books any timeline arguments are illrelavent as they broke the time line long ago, I dont think makeing the class unable to defend it self or survive a fight is the right answer either, the devs broke it they need to fix it





Its hard to make things "foolproof" as fools are so damned ingenius
Rocc Profit gimped jedi extrodinare
GoldnGT
Thu Oct 13, 2005 7:12 am
#30

If we were as strong as we used to be.. I wouldn't mind those things at all.... but now we are "just another player class"



############################## D A R K L E G I O N
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#############################R E N I K - Former Guild Leader
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#############################Elder Doctor / NGE Bounty Hunter
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#############################T Y R I S
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#############################Elder Dark Jedi Knight / NGE Jedi

Mr_Desert
Thu Oct 13, 2005 7:31 am
#31






Dlek_Krego wrote:





Mr_Desert wrote:





Twilekku wrote:




Mr_Desert wrote:





Twilekku wrote:





Mr_Desert wrote:





Grienthumb wrote:
I would love to NOT hear these whining posts .






/agree


You are not getting nerfed, read the patch notes then tell us why you are being nerfed.










Read the patch notes and tell us whats NOT being nerfed....





Please tell me


1) Which of you current skills do not already have action cost

2) Please tell me the % of action cost for heals

3) Please tell me the effect the changes to action cost will have to CM's as well as other professions

4) Please tell me exactly what you have an issue with


Or go elsewhere







PLease tell me what a AI is worth if the npc wont attack

Please tell me why a Novice Carbiner should be able to overwrite a Jedi Master Box Force Run with a friggin Snare

Those action costs arent the point here tbh

Message Edited by Twilekku on 10-13-2005 02:12 PM





AI is the last resort for a MDef to avoid death, it isnt supposed to be a way to tank NPC's so the others in the group dont get hurt.


As for the nov carb bit suggest you keep a bit more upto date with details regarding things in beta and not even in the 4 notes listed as part of ToOW or even bettwe wait and see what transpires into live.






If AI was intended as a last resort, why did they add a snare to it, to ensure that you are locked in combat with the MOB, and can't get away?





To stop people activating it, running into pvp, running out again, in out in out shake it all about. Thats why.




Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
Twilekku
Thu Oct 13, 2005 7:42 am
#32



Mr_Desert wrote:


Dlek_Krego wrote:


Mr_Desert wrote:


Twilekku wrote:

Mr_Desert wrote:


Twilekku wrote:


Mr_Desert wrote:


Grienthumb wrote:
I would love to NOT hear these whining posts .



/agree

You are not getting nerfed, read the patch notes then tell us why you are being nerfed.






Read the patch notes and tell us whats NOT being nerfed....


Please tell me
1) Which of you current skills do not already have action cost
2) Please tell me the % of action cost for heals
3) Please tell me the effect the changes to action cost will have to CM's as well as other professions
4) Please tell me exactly what you have an issue with
Or go elsewhere





PLease tell me what a AI is worth if the npc wont attack

Please tell me why a Novice Carbiner should be able to overwrite a Jedi Master Box Force Run with a friggin Snare

Those action costs arent the point here tbh

Message Edited by Twilekku on 10-13-2005 02:12 PM



AI is the last resort for a MDef to avoid death, it isnt supposed to be a way to tank NPC's so the others in the group dont get hurt.

As for the nov carb bit suggest you keep a bit more upto date with details regarding things in beta and not even in the 4 notes listed as part of ToOW or even bettwe wait and see what transpires into live.



If AI was intended as a last resort, why did they add a snare to it, to ensure that you are locked in combat with the MOB, and can't get away?


To stop people activating it, running into pvp, running out again, in out in out shake it all about. Thats why.





classiefied as useless in my eyes



Ip-e Id'Thoka
Heavy Duty Twi'lek
Pre SWG Jedi
SOErip offmeter.

The NGE isnt that bad i canbe Jedi![----------------------------|--] 2y Veteran Reward
Mr_Desert
Thu Oct 13, 2005 7:43 am
#33






TrueFett wrote:



Please tell me


1) Which of you current skills do not already have action cost - None.. they all have a slight to mid-range action cost now and some even have a major mind cost like healing (even though we use a TON of force to heal) but with the expansion most of these costs have doubled/tripled to where if you dont have enough defence to block the attack normally your dead if you have to heal a few times.

How much is the cost in live currently is the question, if they all have cost then this is no change


2) Please tell me the % of action cost for heals I dont know the exact numbers, but there is an action and mind cost for heals now. With the expansion, it is insane.. a Jedi can kill himself by healing a few times.. and who wont have to heal while getting sniped from 80m while snared?

Guess you have never killed yourself on a moun downer then, you have to BE CAREFUL and not jsut press all bottons like playing streetfighter2


3) Please tell me the effect the changes to action cost will have to CM's as well as other professions . Ok.. CM runs in.. paralaize, pyro, disease, infect, runs out and starts to sniper.. you heal 5 times, then run outta action .. instead of healing for 1500 you start healing for 200 because of the low action and mind.. boom.. dead jedi.

Ever heard of instant stims? they dont use force and they heal, fancy that


4) Please tell me exactly what you have an issue with Well lets see.. the devs said they wouldnt touch jedi after CU, then we get nerfed a ton over the past few months.. then they make a special expansion just so they can nerf jedi in to the ground where it wont even be playable.. Yes.. you heard me.. UNPLAYABLE!No escapeskillat all now. With cloak AI and FR nerfed beyond reason how are untemped jedi supposed to live?How do you counter a snare and sniper BH from 80m when your range at max on jedi is 30 m? Not to mention the fact that a SL/BH will be the new FOTM with thier uber I WIN button 3 hit kills against full temp jedi.. With the new guns coming.. unless your master defence (which is worthless now for anything but BH) your dead in about 3 hits. How about we paint a target on your ass and make you stand on the firing range for a change huh?

The whining on this board is responsible for the continious changes to the jedi profession


Or go elsewhere

Planning on it. If these changes go live.. ill find something else to play because as it is..i don't even wanna bother logging in to be a target after all the work and long hours i put into grinding my jedi at 1/6 the xp you guys get for normal professions.

Bye









Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
StraboV2
Thu Oct 13, 2005 7:43 am
#34

I don't usually post on these kinds of threads but theservers are down and there's still nothing to read from our corro. First to all the BH trollers and people who think Jedi is the Alpha class, umm..no..we're not. Last night I watched a full temp Jedi Knight and a MBH/CM in leather armor both get all their foods and abilities into place then fight one on one...we watched for an hour and a half...the Jedi stayed alive without force using stims and running to regenerate then turning again to fight and so on and so on...in the end the BH said he had to go for RL reasons and broke off the fight...now...MBH/CM doesn't take all that long to get..and like someone said ealier regular profs take a few weeks (the hardest ones) to get. But they can stand toe to toe with what is considered a legendary figure such as a Jedi with ease. Do I want Jedi to be uber? no not at all. I RP mine and rarely fight...but I don't think them hugely overpowered is my point, stronger than most yes, but not by much, certain regular combos are much stronger however.


I mean people can complain about things all they want...but seriously if you want to get into the nitty gritty part...Novice Brawler has knockdown recovery but a full temp Jedi doesn't...is that silly? yes. Do I care? not really. The real problem in this game IS PVP, it's the only reason people whine, the only reason people complain and beg for nerfs....last time I checked no one complained a Jedi helped them go to the DWB and get that Mando armor...I think 99% of the whining would vanish if PVP was taken away, or maybe moved to designated spots like battlegrounds which haven't been used in oh..2 years?, this WAS supposed to be a role playing game was it not? and as was said on launch..not for mega loot or hardcore pvp'ers...forget the professions when is the Star Wars story going to get some attention? when will crafters be lured back into the game? when will entertainers be paid some attention and smugglers made smugglers and not loot hunters?


There's more to the game than PVP I for one have been playing since launch and RP 100% of my online time and enjoy it immensley, some people should try it you might be suprised. But while it's a useless plea do drop the class fighting and nerf calling. I mean if I go off and hunt alone...does it really matter what my skills are? does it affect you? if some other character with Uber weapons and armor is going around rolling over stuff by his self away from other characters do I care? no. If they make a nusaince of themselves report them (if SOE cares...another big one) If my lightsaber does less damage than a BH weapon do I care? no..yay for him, he'll never find me on the terms anyway and if I am, oh well it's only a game and there's lots of time. The less people come on the forums and whine after getting whipped in one duel they were ill equipped for the less we might see nerfs in any of the classes. Anyway go play and have fun...oh yeah and give us an update Mr Corro





Under my flag I fly free
Mr_Desert
Thu Oct 13, 2005 7:44 am
#35






tezzla wrote:






Mr_Desert wrote:





Twilekku wrote:





Mr_Desert wrote:





Grienthumb wrote:
I would love to NOT hear these whining posts .






/agree


You are not getting nerfed, read the patch notes then tell us why you are being nerfed.










Read the patch notes and tell us whats NOT being nerfed....





Please tell me


1) Which of you current skills do not already have action cost

2) Please tell me the % of action cost for heals

3) Please tell me the effect the changes to action cost will have to CM's as well as other professions

4) Please tell me exactly what you have an issue with


Or go elsewhere






Well apparentyl another non-jedi tring to tell jedi what is going on,


1) skills have action cost yes, so much in fact your strongest attack runs your action dry BEFORE you do any effective damage.


2) at a guess judgeing from the fact you get 5-6 hits before action pool is drained oh maybe 20-30%


3) CM's and other profesions will be winning the fights as most of them that actually fight have at minimum the heal tree of doc or CM and there base weapon does on average 500-1000dps higher then the best sabre on the sever.


4) issue is that a jedi should not be flat out owned by a guy who just bought the game last week, I can take hits all day long but if i attack ill be out of action and force anywhere between 3/4 and 1/2 while do to the massive healing ablitys of the skills i cant get I am still looking at a full HAM on the bh in question.


There stated intention of a timer for force channel and heal was because they want the jedi to have to step off from a fight to heal, great plan considering there is not a self respecting BH on the server that will let you go heal when he is near collecting his/her payout. If you were smart it was possible to get away from the bh and maybe recharge mind or force now any basic snare will stop your step off from the fight to heal which equals many dead jedi and no dead BH.


once again SOE has decided that one class such as jedi do to there inablity to think causeing a jedi population explosion means we all have to die now repeatedly to make us quit the game thereby fixing there screwup. great plan, kill subscriptions. go soe.






Can you read the sig? Pre9 thx.




Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
Mr_Desert
Thu Oct 13, 2005 7:45 am
#36






GoldnGT wrote:
If we were as strong as we used to be.. I wouldn't mind those things at all.... but now we are "just another player class"





What a load of rubbish and you know it. No, were not as pre9 for sure but then we were overpowered without a doubt.



Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
Mr_Desert
Thu Oct 13, 2005 7:46 am
#37






Twilekku wrote:





Mr_Desert wrote:





Dlek_Krego wrote:





Mr_Desert wrote:





Twilekku wrote:




Mr_Desert wrote:





Twilekku wrote:





Mr_Desert wrote:





Grienthumb wrote:
I would love to NOT hear these whining posts .






/agree


You are not getting nerfed, read the patch notes then tell us why you are being nerfed.










Read the patch notes and tell us whats NOT being nerfed....





Please tell me


1) Which of you current skills do not already have action cost

2) Please tell me the % of action cost for heals

3) Please tell me the effect the changes to action cost will have to CM's as well as other professions

4) Please tell me exactly what you have an issue with


Or go elsewhere







PLease tell me what a AI is worth if the npc wont attack

Please tell me why a Novice Carbiner should be able to overwrite a Jedi Master Box Force Run with a friggin Snare

Those action costs arent the point here tbh

Message Edited by Twilekku on 10-13-2005 02:12 PM





AI is the last resort for a MDef to avoid death, it isnt supposed to be a way to tank NPC's so the others in the group dont get hurt.


As for the nov carb bit suggest you keep a bit more upto date with details regarding things in beta and not even in the 4 notes listed as part of ToOW or even bettwe wait and see what transpires into live.






If AI was intended as a last resort, why did they add a snare to it, to ensure that you are locked in combat with the MOB, and can't get away?





To stop people activating it, running into pvp, running out again, in out in out shake it all about. Thats why.








classiefied as useless in my eyes



Sorry you lost your I win, shame, NOT




Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
Twilekku
Thu Oct 13, 2005 7:48 am
#38


Mr_Desert wrote:


TrueFett wrote:
1) LOL
2) LOL
3) LOL
4) LOL






Ip-e Id'Thoka
Heavy Duty Twi'lek
Pre SWG Jedi
SOErip offmeter.

The NGE isnt that bad i canbe Jedi![----------------------------|--] 2y Veteran Reward
Twilekku
Thu Oct 13, 2005 7:52 am
#39


Mr_Desert wrote:


tezzla wrote:


Mr_Desert wrote:


Twilekku wrote:


Mr_Desert wrote:


Grienthumb wrote:
I would love to NOT hear these whining posts .



/agree

You are not getting nerfed, read the patch notes then tell us why you are being nerfed.






Read the patch notes and tell us whats NOT being nerfed....


Please tell me
1) Which of you current skills do not already have action cost
2) Please tell me the % of action cost for heals
3) Please tell me the effect the changes to action cost will have to CM's as well as other professions
4) Please tell me exactly what you have an issue with
Or go elsewhere



Well apparentyl another non-jedi tring to tell jedi what is going on,

1) skills have action cost yes, so much in fact your strongest attack runs your action dry BEFORE you do any effective damage.

2) at a guess judgeing from the fact you get 5-6 hits before action pool is drained oh maybe 20-30%

3) CM's and other profesions will be winning the fights as most of them that actually fight have at minimum the heal tree of doc or CM and there base weapon does on average 500-1000dps higher then the best sabre on the sever.

4) issue is that a jedi should not be flat out owned by a guy who just bought the game last week, I can take hits all day long but if i attack ill be out of action and force anywhere between 3/4 and 1/2 while do to the massive healing ablitys of the skills i cant get I am still looking at a full HAM on the bh in question.

There stated intention of a timer for force channel and heal was because they want the jedi to have to step off from a fight to heal, great plan considering there is not a self respecting BH on the server that will let you go heal when he is near collecting his/her payout. If you were smart it was possible to get away from the bh and maybe recharge mind or force now any basic snare will stop your step off from the fight to heal which equals many dead jedi and no dead BH.

once again SOE has decided that one class such as jedi do to there inablity to think causeing a jedi population explosion means we all have to die now repeatedly to make us quit the game thereby fixing there screwup. great plan, kill subscriptions. go soe.



Can you read the sig? Pre9 thx.





LOOOOOOL feck it, sorry i didnt recognize you first MAJESTY
what an honor to meet the INVENTOR, PROGRAMMER, and PRODUCER or SWG in person

of course everything we dared posting here is wrong and all u said i right...
forgive us little nothings my lord



Ip-e Id'Thoka
Heavy Duty Twi'lek
Pre SWG Jedi
SOErip offmeter.

The NGE isnt that bad i canbe Jedi![----------------------------|--] 2y Veteran Reward
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