Jedi Archive

Thread: Update on Cloak Changes from the Devs

Ikict
Tue Sep 20, 2005 2:31 pm
#14


addressing the issues raised in the forums, thanks you shall recieve.
Jaden-awrif
Tue Sep 20, 2005 2:37 pm
#15

How about adressing the issues with the other power skills first, so we might able to stand a bit stronger, instead of making us more weaker, which each nerf.

If its really true, what they had inmind for what cloak should be, they should had it implent from the start on launch of CU and not 6 months later.
Eme
Tue Sep 20, 2005 2:37 pm
#16

still doesnt change the fact that its going to be useless as a first strike on a moving target with snare added,


or the fact that i STILL feel like im being FORCED into a template that i do not want, justto be viable.


Im still NOT HAPPY, and these are things that they shouldn t even need to make a song and dance about as these are bugs in the first place and should be fixed anyway...


doesnt take the kick out of it for me im afraid...






-Pirate-

YARRR !
lordhan
Tue Sep 20, 2005 3:04 pm
#17

Can we get an eta on when powers other abilities will be fixed? Even with the fixes they are doing, cloak's first strike ability is not very appealing to master powers users without having a working profession. I guess we just stand there until our force runs out
Drazharr
Tue Sep 20, 2005 3:10 pm
#18

Not good enough.


I could live with those things if the snare was not there. But even with these fixes, the snare will keep non-Defenders from using cloak effectively as a first-strike weapon. And according to the devs, cloak is supposed to be a first-strike weapon.


You can't waste tons of force "crawling" into first-strike position. That just won't work.





"The Unknown Jedi" - SWG Player Since June 23, 2003
MX13
Tue Sep 20, 2005 4:12 pm
#19




Bac, this means nothing if they adda Snare.


If a Snare is added, the FC will mean that when you do "Alpha Strike" you will be at half to zero Force since you crawl up to your enemy, eating your Force Bar doing so. And trying to go through any city will be instant Force Bar Death, meaning there wouldn't even be an Alpha Strike.


Onepossible alternative to adding a Snare:



  • Change the range to 45m. This stops the "Escape" problem.

Bac, a Snare will destroy Cloak, and everyone knows it. Stop it now before the Dev's make another mistake.


Message Edited by MX13 on 09-20-2005 04:14 PM


Message Edited by MX13 on 09-20-2005 04:14 PM

Message Edited by MX13 on 09-20-2005 04:15 PM



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PhantomFF
Tue Sep 20, 2005 4:18 pm
#20

Thank you very much Bac I'm glad to see some of the bugs with it will be fixed with the update.



-Iwici Kujo

"One of the few true Roleplayer's"
Nezodon
Tue Sep 20, 2005 4:22 pm
#21


Im irratated for a lot of reason's about this and may "changes" they have made to this and many other professions since the CU went live:



  1. When it goes live it should stay as it is because people have become used to relying on these skills as a larger picture in regard to their templates, for example i choose my template because im not a pvp player and cloak was going to be my way of avoiding getting attacked. Now since it is being changed so its only useful in hit and run strikes with the snare my template i need to change AGAIN im not a dabbler im someone who masters a profession and atm im powers 4423 and im dropping all powers to take defender because this gives me a better chance of taking damage whilst i escape.

  2. This is a failing on behalf of the development team due to lack of testing these skills in the first place and allowing them to go into live unfinished thus resulting in changes which interfers with templates, especialy jedi templates which take so long to level in.

  3. Not to mention that this has destroyed an already crippled jedi sub-profession leaving no reason to make any movements in it.

  4. Im a jedi who often complains about alot of jedi players but i think jedi deserve to be upset they are being messed around and ill treated because of mistakes being made during the development process and then not ironed out due to lack of any reasonable testing before hitting live

Today i was unsure how to train my jedi up because I have no idea what my template is going to get hit with next right now the changes being made are helping create only a few viable templates out their which is destroying every profession in the game be it jedi or non-jedi.


I see aload of master BH/master riflemen with cm 4000 or master BH/MCM with rifles 4000 becaue they cover all the base excellent tanking, excellent healing, and excellent damage output thus making every other profession worthless and destroys diversity.


I really dont know what the hell you guys are playing at i cant help but think you guys are trying to kill the game for the first time in a long time i just cant be bothered with this crap any more, i want to log on and play the damn game and not have to change my template everytime you guys decide something needs changing.


When is anyone going to pop on and tell us what is going on because most players can see through all the spin your shoveling i just want the truth and to know whats happening the culture of secrecy is getting old and after a while it leads to to the only conclusion i can come up with is you have no direction with this game.


Right now i have good friends in the game and we have alaugh when were out running missions but im struggling for other reason to stay with this game their seems no respect for the players here and worse than that the players feel neglected and exhausted with all the skills we have to rely on in our templates changing at a whim.


I see you agreed to fix certain issues cloak had but dont think that this makes the change any less of a nerf and this change still makes me need to completely change my template which i have been grinding up for months now because not all of us can grind up quickly and to be honest i think if i can find a good spot to AFK grind im taking it ive done the grind now i want to play.


I hope the more information to come is about strengthen the variety of jedi sub-professions rather than smacking them with the nerf bat again.





Jorrai Takkori
Elder jedi
Force explorer

moox99
Tue Sep 20, 2005 4:26 pm
#22

thanks for the updates.



funny thing to me is that cloak can only be used to escape if the bh is basically kiting the jedi. If he says with in the non cloakable range the jedi can never cloak so basically they are taking away one of our skills to enchance the bh ability to kill us.


I am nothere to fight on your terms bh


My goal is not to kill you but to make you chase me long enough that 3 days pass and all other jedi are safe til then.


I sit AFK in my house cuz every moment your chasing me other jedi are getting 1k per kill on bols.



Rosobado Ohta Kettemoor server


If the above statements looks like something that has happened to you. You have probably hunted me to your dismay.


magneto2
Tue Sep 20, 2005 4:33 pm
#23

/vote for making powers a viable temp...force cost is insane....and get rid off feedback, force armor, and inate armor res to choke




MaGnEtODark Jeedai "Carebear"
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Eme
Tue Sep 20, 2005 4:34 pm
#24

i just logged on, stood idling in my house for an hour, thinking ' whats the point in bothering anymore? ' !!, switched to my alt to make someone some paint kits then logged out.



-Pirate-

YARRR !
lordhan
Tue Sep 20, 2005 4:44 pm
#25

/vote


Iagree magneto


in addition fix the self-root, add a root to choke, substantially increase damage and give powers a defensive skill (intimidate is not good enough).
Calel_Haven
Tue Sep 20, 2005 5:06 pm
#26

Thanks for the infor m8.



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