Jedi Archive
Thread: Remove Force Defence from Defender (topic edited)
GeckoFighter wrote:
oooh then that means that force valor (witch enhances saber block) needs to be in enhancer tree too....![]()
Makes sense to me.
The only thing that needs to be done is take force defense out of Defender. Nothing is needed in Enhancer asI have absorb, feedback and sheild.
EstoMax wrote:
I don't know if anyone posted this before me but if you did then I agree with you
The only thing that needs to be done is take force defense out of Defender. Nothing is needed in Enhancer asI have absorb, feedback and sheild.
While you are at it, lets take melee defense from Defender too... OMG, it resists to Sabers! Take it out from Defender!
IMPL wrote:
Hello everyone
- Defender should be about agility, reflexes and toughness. Heshould be melee fighter with extraordinary samurai like defence skills. Warrior with unnatural ability to avoid combat blows.
- To have this mage like force defence as well makes defender untouchable which I personally think it's boring, unbalancingand above all just poor taste. It does not really belong there if you look at it honestly...
- The fact that enchancer allready has force shield gives us a good hint where the force defence really should be.
I will sit here by the fire and await your comments
"I think force shield and force armor should be moved from enhancer to defender because a shield is a defensive ability that has no place in a tree concerned with IMPROVING (ie enhancing) your combat abilities"
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The fact is, abilities are spread across the trees so that no tree has EVERYTHING, forcing you to choose the best skills that suit your template. I do not think suggestions like this are constructive as they have the potential to make the two best balanced aspects of the Jedi Profession (Enhancer and Defender) as imbalanced as the other poor 3 skill trees.
(Edit: Lol Kal I just read your post above me -- /agree with you !
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Message Edited by Ganaster on 09-09-2005 11:36 AM
Message Edited by Ganaster on 09-09-2005 11:37 AM
the whole forceresist tree sucks balls and gives you about as much defence agains bleeding states poison & diessease as a condom for a face mask.
the resist tree needs to be on par with healers IE not allow bleed states dissease poison TO STICK ATALL.
same applys for Avoid incap, we get regain consisness defender gets avoid incap. both avoid death but one has a penlty ?
these things need fixing the resist tree needs work
maybe add some defence to all master skill boxes
say 50+ to both melee & ranged this would prevent the guys with no defender getting pwned cos of lack of defence.
just rember is your defence is 50 and your attackers accuracy is 55 they will do maximum damage
Narut0 wrote:
(...)just rember is your defence is 50 and your attackers accuracy is 55 they will do maximum damage
Wrong. Damage will be close to the mean of min and max damage.
You need 750 more defense than accuracy to make your opponent hit for min damage, and you need 750 more accuracy than your target has defense to hit for maximum damage.
nolex1138 wrote:
IMPL wrote:
Naturally I have defence in my template. Both defender and enchancer. But my article has nothing to do with that. So save me from your prejudice. Not all write here to their own favor. Some really try to be objective
then what the point of wanting to move it?
Beacuse they want it but dont want to drop enchancer.
If Defender wants all the Defense, I want all their enhancements. ![]()
Valor, Aura, Avoid Incap. Gimme gimme gimme.
MsNiL wrote:If Defender wants all the Defense, I want all their enhancements.
Valor, Aura, Avoid Incap. Gimme gimme gimme.
There you go dividing up the profesions again .