Jedi Archive
Thread: Surviving the Bounty Hunter: A guide to success UPDATED!
Yoiaholic1 wrote:
There is too much valuable info here to get into a flame war with you, but you know that with mcm you get no accuracy or speed mods (+30 acc +5 speed). So by picking up thyroid rupture you lose out on damage potential.
Just like I lose channel for force speed/run. I've never looked back.
But mbh/mcm are more about control over a jedi. Making it where the jedi cannot operate successfully.
Thats my point, the MCM/MBH can't kill you outright, they are only there to wear down your force or mind. They give up damage for debuffs. I love the ones that stand right next to me while fighting too. They are too arrogent to get out of my range and its been... a deadly mistake on their part.
Try this as a tip as well. If you face one of these arrogent bh's /kneel while you fight, your regen rate will increase and counter the debuff and you can still use specials while /kneeling or /prone.
VMA wrote:
I'm thinking about saving my sure-to-be-crappylightsaber for grinding Jedi xp (once I unlock in about two weeks) and using my Knuckles of the Katarn with 650+ dps against bounty hunters. My question is whether I can use skills like force run, force suppression, aura, etc, with my Knuckles equipped. If not I guess I'd have to suffice with a macro to unequip/re-equip the knuckles between Jedi skills... but that doesn't sound too fun.
/hi5 on the post good stuff.
Some usefull info on knockdown:
All jedi knockdowns have a 30sec timer on them till you can sucessfully knockdown again. So time you knockdowns, make sure yourtarget is low on action, and that your right near him or her when you knock them down, follow up with a power hit.
Well as it stands every bh template out there has their strengths n weakness's against different jedi templates.
MDefs can hold off alot of ranged abuse but most are wore down by MCM DOT's
MEnhancer can put a damper on MCM's quite easily but they get worked against ranged masters.