Jedi Archive

Thread: Surviving the Bounty Hunter: A guide to success UPDATED!

Yoiaholic1
Sun Sep 25, 2005 10:53 am
#40

Bump with the new info. thanks everyone keep it coming!



0110101111100011010001011
0100101010001000001110011 TRADE Guild
1000011110100111110011010 Vendors (1324, 5916) Lok
1111110100001001110110100

1111010111011010110001100 Tim O'Neil

0111100000111011000100011 Dark Jedi Knight
1000011000100001010011011
0101001010010110111101101-Donnie- Iris
0101010011101000110101001 Smuggler for Hire

1111001111100010101001010
1100010100110101011101000-Tim O'Neil
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Yoiaholic1
Sun Sep 25, 2005 9:32 pm
#41

/bump



0110101111100011010001011
0100101010001000001110011 TRADE Guild
1000011110100111110011010 Vendors (1324, 5916) Lok
1111110100001001110110100

1111010111011010110001100 Tim O'Neil

0111100000111011000100011 Dark Jedi Knight
1000011000100001010011011
0101001010010110111101101-Donnie- Iris
0101010011101000110101001 Smuggler for Hire

1111001111100010101001010
1100010100110101011101000-Tim O'Neil
1000101101010000101101111Master Shipwright
1011011010101101101000000

perfavorebasta
Mon Sep 26, 2005 1:59 am
#42

I think the most useful botton to hit is the one with /follow.


In this way you are always on the BH and he wastes a lot ot time trying to stay at distance while you can snare/throw/root/hit hard.




*Opith & Laara & Nanobit (Flurry)
Opith - forever lightsaber master
Laara - Former Bio-Engineer
Nanobit - Droid-Engineer & Artisan
Shop at (-5771, -5209), Star League City, Lok
Yoiaholic1
Tue Sep 27, 2005 12:34 am
#43

/bump


we need more posts like this in the jedi forum. when I first became a jedi I was able to find lots of informative post on page 1 or 2...



0110101111100011010001011
0100101010001000001110011 TRADE Guild
1000011110100111110011010 Vendors (1324, 5916) Lok
1111110100001001110110100

1111010111011010110001100 Tim O'Neil

0111100000111011000100011 Dark Jedi Knight
1000011000100001010011011
0101001010010110111101101-Donnie- Iris
0101010011101000110101001 Smuggler for Hire

1111001111100010101001010
1100010100110101011101000-Tim O'Neil
1000101101010000101101111Master Shipwright
1011011010101101101000000

Yoiaholic1
Tue Sep 27, 2005 5:37 am
#44

bump



0110101111100011010001011
0100101010001000001110011 TRADE Guild
1000011110100111110011010 Vendors (1324, 5916) Lok
1111110100001001110110100

1111010111011010110001100 Tim O'Neil

0111100000111011000100011 Dark Jedi Knight
1000011000100001010011011
0101001010010110111101101-Donnie- Iris
0101010011101000110101001 Smuggler for Hire

1111001111100010101001010
1100010100110101011101000-Tim O'Neil
1000101101010000101101111Master Shipwright
1011011010101101101000000

Dontblink
Tue Sep 27, 2005 5:59 am
#45

Thx mate!!



ADEPT ELDER JEDI
ARC ADV RECON COMBATENT
THE FREAKS OF BLOODIN
Stevewoodley64
Tue Sep 27, 2005 6:38 am
#46

As MDEF / MLS healer 3000 Enhancer 2000 these are my 3 quick tips


1. Make a /follow macro thissaves typing the command out or you dont have to type /follow just /fo


2. Dont use valour right away its a massive force cost and Aura shold be enough for most BH


3. If your weak stay combatent at all times then where ever your grinding or wot ever yadoing do/find rebel(to get ya closes reb base)if the fight is going all wrong theres no shame in running into your base where thay will not be able to follow unless there SF or Combatent there self if thay are Combatent or SF then u should have a nice grp of npc's helping you.


Hope this is usefull to some ppl


just my suggestion
KRAKEN666
Tue Sep 27, 2005 6:52 am
#47

good advice, but...cant transfer force to a bh teffed jedi. was fixed. just like u cant heal to a bh teffed jedi.
Atobe
Tue Sep 27, 2005 7:03 am
#48


Great Post! Thanks for putting this together, and keeping it updated!


One small thing, though. I'm sure we macro veterans know what you meant, but for the new guys, there's two small syntax issues with the macros you mentioned.


The command to activate a toolbar pane is:



/ui action toolbarPanexx;


Where xx is a 2-digit number from 00-05, representing one of the six toolbar panes. Note that the keywords must be capitalized as shown.


The command to activate a toolbar button is:



/ui action toolbarSlotxx;


Where xx is a 2-digit number from 00-23, representing the function keys F1-F12 (00-11) and Shifted-F1 through Shifted-F12 (12-23).




==============================
“It is not advisable ... to venture unsolicited opinions. You should spare yourself the embarrassing discovery of their exact value to your listener.”
---
Ayn Rand, Atlas Shrugged
Yoiaholic1
Tue Sep 27, 2005 7:47 am
#49






Atobe wrote:


Great Post! Thanks for putting this together, and keeping it updated!


One small thing, though. I'm sure we macro veterans know what you meant, but for the new guys, there's two small syntax issues with the macros you mentioned.


The command to activate a toolbar pane is:



/ui action toolbarPanexx;


Where xx is a 2-digit number from 00-05, representing one of the six toolbar panes. Note that the keywords must be capitalized as shown.


The command to activate a toolbar button is:



/ui action toolbarSlotxx;


Where xx is a 2-digit number from 00-23, representing the function keys F1-F12 (00-11) and Shifted-F1 through Shifted-F12 (12-23).






Thank you! I never noticed it and no one pointed it out before. Rookie mistake, I'm sorry it has been fixed



0110101111100011010001011
0100101010001000001110011 TRADE Guild
1000011110100111110011010 Vendors (1324, 5916) Lok
1111110100001001110110100

1111010111011010110001100 Tim O'Neil

0111100000111011000100011 Dark Jedi Knight
1000011000100001010011011
0101001010010110111101101-Donnie- Iris
0101010011101000110101001 Smuggler for Hire

1111001111100010101001010
1100010100110101011101000-Tim O'Neil
1000101101010000101101111Master Shipwright
1011011010101101101000000

Steegee
Tue Sep 27, 2005 9:01 am
#50

Good info here... i'd like to add a few things;


-Realize that a bh cannot make you stay and fight. When you get attacked, you don't have to fight them if you don't want to. You can always run, root, cloak, snare, stasis, etc. A 30 sec root, plus a saber throw/kd can give you a great head start. You can easily get out of range, and out of combat range, pull out the bike and head for a starport. Take a breather in space...... This is of course if you have skills/food that will help you escape, forcerun, root, snare, pawin (sp) food, burst run.


-Know your surroundings. Know where the nearest large water mass is. The direction and distance you have to go to get there.


-My personal fav.... make allies with powerful friends. For example, when i'm on dathomir i hardly have to worry bout BHs. Why? Well i have 5k positive faction with SMC and NS. They can be very powerful allies. If you have them as friends you can run in the middle of them and let them agro the bh. A well placed root, your saber, and the melee help of 2 or more lvl 80+ npcs can change the odds tramatically. Keep in mind the next patch will give these npcs force powers again.


The best way to gain both smc and ns as allies is to kill ns first, untill you get positive smc faction. Then head to the spider clan cave and kill them. They should give you positive ns faction. No need to worry about spider clan npcs attacking you out in the wilds of dath, they only reside in their poi cave.



Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
StolenDiagram
Tue Sep 27, 2005 9:19 am
#51

Would someone sticky this again pls?
Atobe
Tue Sep 27, 2005 9:43 am
#52






Steegee wrote:

Good info here... i'd like to add a few things;


-Realize that a bh cannot make you stay and fight. When you get attacked, you don't have to fight them if you don't want to. You can always run, root, cloak, snare, stasis, etc. A 30 sec root, plus a saber throw/kd can give you a great head start. You can easily get out of range, and out of combat range, pull out the bike and head for a starport. Take a breather in space...... This is of course if you have skills/food that will help you escape, forcerun, root, snare, pawin (sp) food, burst run.

We'll have to see how the cloak nerf affects some Jedi's ability to escape. I'm just about convinced that we'll have to use all of the above except cloak to escape a BH.


-Know your surroundings. Know where the nearest large water mass is. The direction and distance you have to go to get there.


-My personal fav.... make allies with powerful friends. For example, when i'm on dathomir i hardly have to worry bout BHs. Why? Well i have 5k positive faction with SMC and NS. They can be very powerful allies. If you have them as friends you can run in the middle of them and let them agro the bh. A well placed root, your saber, and the melee help of 2 or more lvl 80+ npcs can change the odds tramatically. Keep in mind the next patch will give these npcs force powers again.


The best way to gain both smc and ns as allies is to kill ns first, untill you get positive smc faction. Then head to the spider clan cave and kill them. They should give you positive ns faction. No need to worry about spider clan npcs attacking you out in the wilds of dath, they only reside in their poi cave.





So, just to clarify: Nightsisters and Singing Mountain Clan hate each other (a given), but do they both hate Spider Clan, or is it just SMC that hates the Spider gals? (It's been so long since I've killed a NS, I forget. ) I do remember that you can lose Spide Clan faction by killing spiders on Dathomir, but I don't remember whether you gain NS or SMC faction for it.


I need an NPC faction guide book.

Message Edited by Atobe on 09-27-2005 12:44 PM



==============================
“It is not advisable ... to venture unsolicited opinions. You should spare yourself the embarrassing discovery of their exact value to your listener.”
---
Ayn Rand, Atlas Shrugged
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