Jedi Archive

Thread: For everyone concerned about ForceRun vs Snare....

D-Frost
Tue Oct 11, 2005 1:21 pm
#27

What kind of BH's are you talking about? All the ones I've seen have been GOOD - 3 of them together would be a slaughter of whoever they are faceing...



"YAY!!!! I'm a Force ghost!!! ......wait....... I Thought that you had to be dead for that? Oh bugger........."

"Good, Bad - I'm the guy with the blaster in this knife fight, so shut the frag up and sit down!"
Wolf24601
Tue Oct 11, 2005 1:21 pm
#28











Totally agree with you.


As it stands now, we can own any 3 BHs. We are way overpowered with Defender skills. I call fora complete rebalance pass of Defender Jedi. Its not a challenge fighting BH's, so we need a little NERFING. Geez guys you all know how ridiculously overpowered we are right now. Lets be honest and take a few lumps for the good of the game.







Resorting to name-calling is so ignorant, so it is with the greatest apology I say:you are amoron. Please find the village you fled and resume your job as its idiot.


Wolf


Yoiaholic1
Tue Oct 11, 2005 1:26 pm
#29







D-Frost wrote:
Okay - I generally don't get into these messes - but this is just f*-ed up..........If they gives these kind of debuffs/roots, then they should boost jedi sabre block abilities as well as heals/cures- BALANCE IT!!!!!






Thats well and good, but whats the point of upping this if we still will never actually be able to fight back against the bh? Delaying your death I believe. Even a master defender jedi dies when we cannot fight back :-/







FRAG99 WROTE:


Totally agree with you.


As it stands now, we can own any 3 BHs. We are way overpowered with Defender skills. I call fora complete rebalance pass of Defender Jedi. Its not a challenge fighting BH's, so we need a little NERFING. Geez guys you all know how ridiculously overpowered we are right now. Lets be honest and take a few lumps for the good of the game.







Disagree, I guess you've never fought a good BH. I've had lots of close fights, and I've come out on top each time, maybe luck, maybe skill. Others I've had to run from. With a droid and AB sliced armoreven with adecent saberI cannot kill an uber healing bh.With the right equiptment there are players on both sides that never lose. We are not overpowered with defender skills. AT ALL. I had to pay in skill point for those. I lost the 'cool' abilities as other jedi called them.


MLS/MDEF En 3000 Heal 2000


I have high defenses, low heals, no channel. I could have channel but then I don't hit as fast. I could have higher heals but then I lose enhancer skills. That is balance. I'm designed to stay alive at the expense of other skills.


Message Edited by Yoiaholic1 on 10-11-2005 01:40 PM



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hockeyguy586
Tue Oct 11, 2005 1:27 pm
#30






Frag99 wrote:





StormTroopercpt0 wrote:





Slash_DPC wrote:
we're fighting for ya on the beta forums


I highly encourage Baciacca to start a focus thread here so more people can voice their opinion, as he has done so on the Beta forum.





I like change, We need much Change in this game alot, So im ready for it to come.. I fully support the devs and their changes with this..


Change is good whether liked or not.






Totally agree with you.


As it stands now, we can own any 3 BHs. We are way overpowered with Defender skills. I call fora complete rebalance pass of Defender Jedi. Its not a challenge fighting BH's, so we need a little NERFING. Geez guys you all know how ridiculously overpowered we are right now. Lets be honest and take a few lumps for the good of the game.










Change is good, yes. But we really don't need this. A full template Padawan is 1.5 times stronger then a normal double combat elite master player.


The reason why most of us have Force Run is for when BH's do snare us so they can try to kite us.


At the same time, it's not our fault they went BH. It's not our fault that they choose to PvP. It's not our fault that they choose to fight Jedi. They want a fight, and they get one every time they come after us. We are 1.5 times stronger then a single BH.


If these upcoming changes are actually true, someone start a thread to attempt to prevent these changes.





"The intelligent man wins his battles with pointed words.
I'm sorry, I meant sticks. Pointed sticks."
-Homer Simpson
=======xgggggggggggggggggggggggg)
Aikon Halcyon
Elder Jedi Master

MajesticJester
Tue Oct 11, 2005 1:44 pm
#31






HarlequinMK19 wrote:





ImpPull wrote:
Darn you SOE more thinking, what will the mast defenders ever do?





Apparently we can't tank anymore, since the NPC's magically know when AI comes on and run away.




looks like the npc's are smarter than the average player then

00over0
Tue Oct 11, 2005 2:22 pm
#32






MajesticJester wrote:





HarlequinMK19 wrote:





ImpPull wrote:
Darn you SOE more thinking, what will the mast defenders ever do?





Apparently we can't tank anymore, since the NPC's magically know when AI comes on and run away.




looks like the npc's are smarter than the average player then






Average BH, but wasn't that always the case?



-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
iskareot
Tue Oct 11, 2005 2:33 pm
#33






Sorotia wrote:






ChefRubio wrote:



So just run the other way...who said you had to follow him. Get him to follow you to a more enclosed area like a starport where you can keep his line of sight very small.


Gee who would have thought PvP would require some thinking.



Message Edited by ChefRubio on 10-11-2005 02:55 PM




that is absolutely stupid what the hell difference will that make he could outrun me and chain snare me?

unless its like the the tortoise and the hair and the bh feels like taking a nap at the keyboard because he has such a huge advantage there is no way running will make a difference.

Message Edited by Sorotia on 10-11-2005 12:06 PM




Well at this point they should just let us have about a 75 meter range on sabers and powers LOL--


crap-- lol imagine that lol





__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Sorotia
Wed Oct 12, 2005 12:03 am
#34






ChefRubio wrote:



So just run the other way...who said you had to follow him. Get him to follow you to a more enclosed area like a starport where you can keep his line of sight very small.


Gee who would have thought PvP would require some thinking.



Message Edited by ChefRubio on 10-11-2005 02:55 PM




that is absolutely stupid what the hell difference will that make he could outrun me and chain snare me?

unless its like the the tortoise and the hair and the bh feels like taking a nap at the keyboard because he has such a huge advantage there is no way running will make a difference.

Message Edited by Sorotia on 10-11-2005 12:06 PM

ChefRubio
Wed Oct 12, 2005 12:03 am
#35

Last time i checked my stasis lasted longer than his snare...giving me enough time to get to a favorable spot to fight.







Priest |Aenemia
~Jedi Elder~
|||FEDS|||
One of the few, the proud, the pre patch 9.
ChefRubio
Wed Oct 12, 2005 12:04 am
#36

come on people...think. Its not that hard to beat a BH while snared if you know how to pvp.



Use those brains God gave you...They're there for something believe it or not.





Priest |Aenemia
~Jedi Elder~
|||FEDS|||
One of the few, the proud, the pre patch 9.
HarlequinMK19
Wed Oct 12, 2005 12:05 am
#37






IronChickenPro wrote:

I would support the snare if they increase the movement hinderance on all ranged professions.





No...I don't support this. Melee should have a hinderance. The only ranged that should have a hinderance at all is a Rifleman and Commando. I'm sorry, but there shouldn't be a weapon hinderance period in my opinion. An armor hinderance...absolutely...but not a weaponry one, except in the perhaps incase of large rifles, heavy weapons, and long-hafted melee weapons.

As for a ranged snare...I see no problem with it. It's a real life tactic to blow out the kneecaps of the target. I think that would "snare" someone.


I do however see a massive problem with the snare completely "debuffing" any terrain negotiation, especially the kind brought on by the Force coursing through the body. I fully believe snares should be allowed...the problem is that they can be abused...and that is what needs to be addressed.



-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
ImpPull
Wed Oct 12, 2005 12:08 am
#38






KRAKEN666 wrote:
most jedi dont have snare....should be an automatic chance of snare when using leg hit but soe doesnt see it that way.





Most jedi don't have channel? I beg to disagree. I would go so far as to say most jedi have 3002 enhancer.



NOSS



Synister Yet Noble

..Dark Jedi Knight..
ChefRubio
Wed Oct 12, 2005 12:09 am
#39

Exactly...He's using his skills to beat you. If you can't be smarter than the BH then you deserve to die. Its natural selection.








Priest |Aenemia
~Jedi Elder~
|||FEDS|||
One of the few, the proud, the pre patch 9.
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