Jedi Archive
Thread: For everyone concerned about ForceRun vs Snare....
ChefRubio wrote:
come on people...think. Its not that hard to beat a BH while snared if you know how to pvp.
Use those brains God gave you...They're there for something believe it or not.
maybe the snares can be dealt with but this and adding more action cost is just another blow that shouldnt be done especially after all these action reductions they did.
Message Edited by Sorotia on 10-11-2005 12:22 PM
depends on the snare. Improved electrolyte drain > 120 secs
ChefRubio wrote:
Last time i checked my stasis lasted longer than his snare...giving me enough time to get to a favorable spot to fight.
ChefRubio wrote:
Last time i checked my stasis lasted longer than his snare...giving me enough time to get to a favorable spot to fight.
ChefRubio wrote:
come on people...think. Its not that hard to beat a BH while snared if you know how to pvp.
Use those brains God gave you...They're there for something believe it or not.
How in the world can you even comment on the combat system if it hasn't even gone live??? YOu make it seem like a snare on live will work the same after this change...wrong! Melee who used burstrun or Jedi who used forcerun to close the gap of an attacker will no longer exist. How you down play that and still say it's not hard tobeat a player who will be at a superior range probably the entire fight is too funny.
All I can say is that I'd like to speak with your manager...
**Takes off Jedi hat and replaces with Bounty Hunter hat**
Hello I'm the manager I understand that you have an issue and I am here to help!
Slash_DPC wrote:
we're fighting for ya on the beta forums
I highly encourage Baciacca to start a focus thread here so more people can voice their opinion, as he has done so on the Beta forum.
Dude fight the good fight, but the Devs never listen.