Jedi Archive

Thread: For everyone concerned about ForceRun vs Snare....

ImpPull
Wed Oct 12, 2005 12:13 am
#40

Darn you SOE more thinking, what will the mast defenders ever do?



NOSS



Synister Yet Noble

..Dark Jedi Knight..
Sorotia
Wed Oct 12, 2005 12:21 am
#41







ChefRubio wrote:

come on people...think. Its not that hard to beat a BH while snared if you know how to pvp.



Use those brains God gave you...They're there for something believe it or not.







maybe the snares can be dealt with but this and adding more action cost is just another blow that shouldnt be done especially after all these action reductions they did.


maybe soe was just bating us?

Message Edited by Sorotia on 10-11-2005 12:22 PM

trajen2
Wed Oct 12, 2005 12:23 am
#42







ChefRubio wrote:

Last time i checked my stasis lasted longer than his snare...giving me enough time to get to a favorable spot to fight.






depends on the snare. Improved electrolyte drain > 120 secs





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

JaredT
Wed Oct 12, 2005 12:28 am
#43






ChefRubio wrote:

Last time i checked my stasis lasted longer than his snare...giving me enough time to get to a favorable spot to fight.







Does stasis have an 80 m range? If the ranged players play it right, you'll never get close enough to stasis, unless it has an 80 m range like riflemen with the ranged arms do. Am I wrong?





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WookieOgre
Wed Oct 12, 2005 12:32 am
#44






ChefRubio wrote:

come on people...think. Its not that hard to beat a BH while snared if you know how to pvp.



Use those brains God gave you...They're there for something believe it or not.







How in the world can you even comment on the combat system if it hasn't even gone live??? YOu make it seem like a snare on live will work the same after this change...wrong! Melee who used burstrun or Jedi who used forcerun to close the gap of an attacker will no longer exist. How you down play that and still say it's not hard tobeat a player who will be at a superior range probably the entire fight is too funny.



Did you happen to wonder the broader implications of this change? Bascially debuffs will cancel out buffs. That means food, doc buffs, ect......Say goodbye the moment a CM debuffs you.


As to your snare argument....we are considered a melee profession. If you want to assume that we all have a 32m root, snare, k/d.....well they should have put that in the initiate box now shouldn't have they. No matter what you think you can do you are going to see Jedi dieing left and right. Not because they are bad at PvP but because the devs insist on making Ranged the end game PvP profession now. Jedi just happened to be stuck at a sucky melee/ranged hybrid. With no way to extend on range to 65m you can essentially say goodnight since count on being rooted and snared 24/7.


btw plan on every BH having root and snare after the patch goes though. With the healing changes you would be an idoit to keep CM Healing the way it's going to drain your action. BH's are already saying they are going to brute force and crowdcontrol, which is funnysince that'smy alt
TheNextFoolMartyr
Wed Oct 12, 2005 12:34 am
#45

All I can say is that I'd like to speak with your manager...


**Takes off Jedi hat and replaces with Bounty Hunter hat**



Hello I'm the manager I understand that you have an issue and I am here to help!





Ku'uipo: MBH, Mrifles and some other stuff
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Nastypope
Wed Oct 12, 2005 12:56 am
#46






Slash_DPC wrote:
we're fighting for ya on the beta forums


I highly encourage Baciacca to start a focus thread here so more people can voice their opinion, as he has done so on the Beta forum.




Dude fight the good fight, but the Devs never listen.



I hate Gungans, I hate Ewoks and I hate Jawas....so why am I a Rebel you ask? It is my overriding hate of the MAN !!!


Pre CU Jedi and Day 2 Vet since the game didnt work on day one.
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