Jedi Archive

Thread: Armor Break Resistance skill instead of Avoid Incapacitation

Erynder
Fri Oct 14, 2005 4:10 am
#27







Opie76 wrote:





Erynder wrote:

I see some people saying '' Defender already has superior defenses ''


I am a Master Defender currently, but I will switch to Enhancer 3402 / Defender 0040. Can anyone give me a reason not to do and keep my template ?


Give me solid numbers and what they do, don't just say '' Well ,you have valor, aura, melee defense ''. because I know most are useless.






You still get the innate armor bonus at 4400 defender.Nope, I pvp and pve all the time, and I am 90% of the time Armor break'd so 4400 defender is pointless.Ranged and melee defense mods are buggy right now. If those ever get looked at you will be fine.I dont need the 250 melee+ranged defense from master defender. Aura gives 500. And 500 defense is more than any profession's accuracy ingame making them hit at minimum value anyway. This is an issue that effects everyone, not just jedi defenders. All aura does is make the person hitting you hit for min dmg as compared to max dmg. Force armor eats force fast in group grinding or mass pvp. So defenders still have the advantage. I'll repeat, having this Armor break resistance skill in defender tree alone would be very bad for balance in the FRS.


Please don't use the "My skills are broke" we deserve one of the more unbalancing skills ever to be handed to us line.


Enhancer woes:


Master Enhancers cannot activate FR1, and FR3 is now worthless. Regain Consciousness is no longer desirable due to insane regen penalty. Stasis has limited use, and with FR no nerfed due to snares will not be as tatical. Our entire Resist line is pretty pathetic.





This is not a Master Defender sucks thread, and not a thread I asked people to tell me their weaknesses. Master Healer and Master Powers need much more attention.


This change to AI is making Master Defender COMPLETELY useless and undesireable. And it's wrong. Threat Reducing skills belong to Healer classes in all RPG games.


And AI is the ONLY skill at Master Defender box. We need something to make it viable.



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Opie76
Fri Oct 14, 2005 4:14 am
#28


Enhancers also get armor broken, and how would it be fair not to give them a similar skill. I'm all for this, but you have to give it to enhancers too. They have similar armor protection, just one uses force and one does not. That's all i'm trying to say.
Kahless360
Fri Oct 14, 2005 7:12 am
#29

Maybe I am missing something and dont get me wrong. I do not want it how it is in TC. However, is AI really worthless in PVP. You still cannot be incapped right? I use AI for3 reasons in pvp.


1)obviously if I am making my last stand when the group is wiped.


2)If I get over extended in a large battle and it looks like Im dropping fast. I use it to get back to the group.


3) Closely related to 2 is at the beginning of a big battle where they are focusing on me to take me down fast. It is used as a tool to, for lack of a better way of saying it, lose aggro. At the beginning of a fight in my experience when a group targets a MD and he puts AI on they go to the next target. So really isnt that the same as what is happening on TC?





____________________________________________________________________________________

Kahless - Jedi Knight


Grethor will be paved
with their ashes!!


VaainEldritch
Fri Oct 14, 2005 7:31 am
#30






Kahless360 wrote:

Maybe I am missing something and dont get me wrong. I do not want it how it is in TC. However, is AI really worthless in PVP. You still cannot be incapped right? I use AI for3 reasons in pvp.


1)obviously if I am making my last stand when the group is wiped.


2)If I get over extended in a large battle and it looks like Im dropping fast. I use it to get back to the group.


3) Closely related to 2 is at the beginning of a big battle where they are focusing on me to take me down fast. It is used as a tool to, for lack of a better way of saying it, lose aggro. At the beginning of a fight in my experience when a group targets a MD and he puts AI on they go to the next target. So really isnt that the same as what is happening on TC?








I get your point. Useless it is not, but also I think it is no longer a Master Level ability either.This discussion has it seems gone beyond simply replacing AI with ABR skill at Master and become a rather more wide-ranging discussion of the possibility of addind an ABR skill to other professions too.


Peace.



Va'ain

Urban Dictionary definition of SMED:

"to interfere with one's gaming enjoyment: To drastically alter an item which is enjoyed by thousands."

TO pull a smed. Jeez, those dev's pulled a smed on swg big time

Jediknight2k1
Fri Oct 14, 2005 7:35 am
#31






Erynder wrote:

Please note that, this proposal is only valid IF Avoid Incap changes make it to live as they are now.


Changes for AI in TC : Artificial Intelligence will stop attacking the target if the target uses Avoid Incap. Which means, Avoid Incap is a '' Threat reduction '' skill. Threat Reductions are used by Healers, and vulnerable nukers in the RPG world. A healer needs threat reduction to get rid of the mobs if he's agroed because of his / her heals.


Nukers need this skill too, to get rid of mobs, if he / she is agroed because of the damage he / she caused.


But tanks need to causeHate and Threat to hold agro. If this skill changes, it isNOT a Tank skill anymore. It is a Healer / Nuker skill, mostly Healer.


It does exactly the same thing as '' Fade '' in World of Warcraft does. Fade is a Priest ( Healer )skill in wow.


Proposal :


AI is currently useless in pvp, because when you hit AI, everyone moves 5 mt. away from oyu, and wait for the little icon to fade away to atack you.


If the changes make to live, it will be useless in pve, as MDs are meant to hold agro in pve, I would prefer to die, rather than use AI in this case.


Result : As a Master Defender, I ahve no use for AI in my toolbar. However, it's a good skill for Master Healer to get rid of agro.


State of Master Defender :


Master Defender is a passive profession. The one and only Master skill is AI. Now that AI is completely useless for a tank. Force defense is useless. Ranged / Melee defense values are useless compared to Aura. Innate armor is useless when Armor break'd.Master Defender box needs a replacement :


Armor Break Resistance ( 75% )


Currently, in every battle both NPCs and players use Armor break on you and don't waste their other attacks unless you're Armor Break'd, which is perfectly ok.


The two classes that can't have Armor Break resistance armors are TKMs and Jedi. Innate armor looks good on paper, but it's not after the '' Bounty Hunter loot boom ''. Now almost every pvper in my server has Armor Break Resistance armors.


Master defender and TKMs need '' Armor Resistance skill '' which works like force shield and Force Aura. It can be on a timer, and cost force.


This will make Master defender worth having, Innate armor worth something, and will make Jedi and TKMs equal with other professions.


Because honestly, I wil ldrop Master defender and will get MLS / E 3402 / D 0040 / H 4040 if this changes make it to live. Soon, we will all beJedi clones.


Discuss and keep it positive please, there are enough threads for '' OMG NERFZ AGAIN ''





AB resistance should be in the Padawan box IMO.



Eomer

Reb Rivendale Crusaders

Elder Jedi & Alliance Ace Pilot

Nothing Got Enhanced(but everything got nerfed)


PvPing untill there is something else to do.

VaainEldritch
Fri Oct 14, 2005 7:39 am
#32






Jediknight2k1 wrote:

AB resistance should be in the Padawan box IMO.





How would you propose to do that? As an innate ability percentage that increase as the Padawan progresses or as a speific activated skill obtained at Padawan, and remains set or again increases as the Padawan progresses?




Va'ain

Urban Dictionary definition of SMED:

"to interfere with one's gaming enjoyment: To drastically alter an item which is enjoyed by thousands."

TO pull a smed. Jeez, those dev's pulled a smed on swg big time

Jediknight2k1
Fri Oct 14, 2005 8:00 am
#33






VaainEldritch wrote:





Jediknight2k1 wrote:

AB resistance should be in the Padawan box IMO.





How would you propose to do that? As an innate ability percentage that increase as the Padawan progresses or as a speific activated skill obtained at Padawan, and remains set or again increases as the Padawan progresses?






Maybe something along the lines of 25% resistance in each novice box. They way with most template you get 75%.



Eomer

Reb Rivendale Crusaders

Elder Jedi & Alliance Ace Pilot

Nothing Got Enhanced(but everything got nerfed)


PvPing untill there is something else to do.

Exposis
Fri Oct 14, 2005 8:32 am
#34


l love this idea!


Although looking throughout the different trade foursome i have noticed SAP prices (the smuggling component needed for the BA slice) going way up as the smuggler stop piles of these which converted from the smuggler upgrade are diminishing. But this is too late as everything is sliced SAEs and ADKd so this will not address the problem.





~ Xposis Vimmer - PHL-
~.........:: Baby Got Back ~ Ice Ice Baby ~ Clicky Maker ::...~
~Deliveries to ¦¦¦ -5794 3026 Theed ¦¦¦~
Ret DE Jet Packs Crafted 347 - Mando made 54
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Don_T_Shoot
Fri Oct 14, 2005 8:57 am
#35

This is a great idea. Move AI (TooW nerf version) to Master Healer and give MDefs the ability to buff themselves against Armor Break. Probably on a similar timer to Aura but with more force cost (not insane force cost like AI) or possibly like Force Armor, small cost to activate, lasts a long time but drains more force with each AB it successfully defends against.


Either way, having AB resistance to a dedicated defending discipline is not by definition unbalanced (though could be poorly handled by the braindead Devs we have).

As stated by others here and ignored by some is that ANY armor wearing class can CURRENTLY have 75% AB resistance. Why the F not Jedi?! Specifically, why not a Jedi dedicated to defense?

I discount the Enhancers calls for something like this because they have master abilities already that, while more and more nerfed, still function, stasis, self-rez, FR3.

Message Edited by Don_T_Shoot on 10-14-2005 01:14 PM








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SWG RIP
Killed by NGE, any questions?


KRAKEN666
Fri Oct 14, 2005 10:12 am
#36

would be a great idea, but not at a 1000 force costs to use. thats just sheer stupidity.
Hulke
Fri Oct 14, 2005 10:52 am
#37

I think that a skill like this should be gained through the FRS as the armor break seems to be more important in PvP than PvE. Id rather have a better skill for PvE in the standard box and gain skills such as the mentioned through the FRS.
Don_T_Shoot
Fri Oct 14, 2005 11:34 am
#38



Hulke wrote:
I think that a skill like this should be gained through the FRS as the armor break seems to be more important in PvP than PvE. Id rather have a better skill for PvE in the standard box and gain skills such as the mentioned through the FRS.





Not a bad idea either.








All 3 accounts cancelled
SWG RIP
Killed by NGE, any questions?


VaainEldritch
Fri Oct 14, 2005 11:48 am
#39






Hulke wrote:
I think that a skill like this should be gained through the FRS as the armor break seems to be more important in PvP than PvE. Id rather have a better skill for PvE in the standard box and gain skills such as the mentioned through the FRS.






I like this too, but I still think it should be given in one form or another outside the FRS - perhaps with a low percentage outside the FRS that increase in the FRS ranks (as a lot of us assume may happen with saber block...).


So much seems to depend on the FRS.



Va'ain

Urban Dictionary definition of SMED:

"to interfere with one's gaming enjoyment: To drastically alter an item which is enjoyed by thousands."

TO pull a smed. Jeez, those dev's pulled a smed on swg big time

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