Jedi Archive
Thread: [BUGLIST]: List of current bugs, help me get up to date!
BoB_CaT wrote:
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=930636
Mightnarrow it downto see how many of the bugs in the above thread have been fixed by pub 17.
This list go into some hopeful thinking, and discuss unbalanced issues with Jedi. The list I was trying to produce is a clearcut buglist that dont say "X&Y is unbalanced becouse", but rather a list of abilities that are clearly broken in an unintended way.
MsNiL wrote:
nerfherder321 wrote:
FS have many many issues, if you would like i can find them out and PM you...if you care is all
Force Speed or Force Sensitive?
I know that Force Sensitive is a nightmare.
sensitive
Well Song last list is pretty up to date.
I think this list may have a few that that was missing not sure though.
Here is a few of the top of my head...
- LIghtsaber
- Saber elemental damage isn't being applied
- Saber lower tier specials are inflicitng higher tier values, and vise versa(SAB1 is more potenet than SAB2)
- Dervish damage potential is LOWER than that of tierd saber specials, including area hit. It is way underpowerd for its level.
- Enhancer
- Force Run 1 and 2 need to have there damage reducer removed, or tweaked.There are many counter skills now for this
- The Foce cost of ForceArmor is way to high.Needs to be a less costly alternative to having Defender
- Regain Consciousness should work when Jedi is out of force.rarely does a Jedi die with force still available
- Healer
- Still having problems getting the message "You are not permitted to help this target" when healing while enemy is targeted.
DarthINSANUS wrote:
- LIghtsaber
- Saber elemental damage isn't being applied
Do anybody got more information about this, with test results, and have someone tested it post pub17? - Saber lower tier specials are inflicitng higher tier values, and vise versa(SAB1 is more potenet than SAB2)
Added. - Dervish damage potential is LOWER than that of tierd saber specials, including area hit. It is way underpowerd for its level.
Added. - Enhancer
- Force Run 1 and 2 need to have there damage reducer removed, or tweaked.There are many counter skills now for this
Unbalanced issue, not a bug. (even if I most definitely agree)
I do not know if ForceSpeed2 speed at Advanced ForceRun was intended though. - The Foce cost of ForceArmor is way to high.Needs to be a less costly alternative to having Defender
Added. - Regain Consciousness should work when Jedi is out of force. Rarely does a Jedi die with force still available
Unbalanced issue, not a bug. (even if I most definitely agree) - Healer
- Still having problems getting the message "You are not permitted to help this target" when healing while enemy is targeted.
That was a new one to me. Added.
Jediknight2k1 wrote:
Another small bug is if I log in to my Jedi then logout into the alt my same account my force bar will not show up when I login to my Jedi again.
MsNiL wrote:
westcoastavenger wrote:
Supposedly Improved Armor Break is less effective than its lower level version.
I dug that up the SET file today. Standard gives -45 and improved -65 if thoose values are correct.
NO, You are incorrect. Mathematics applied in combat is Standart reduces armor TO 45, Improved TO 65 instead of BY 45, or BY 65.
SET file nothing but Hard Data is here.
Message Edited by gera on 05-28-2005 07:19 AM
Well, if you are lazy enough to dig from that thread here is results:
http://www.imagedump.com/index.cgi?pick=get&tp=247542
216/580 ( Huurton howler absorbed )
97/580 (Huurton howler absorbed)
Respec'd: LS 0 4 0 4
http://www.imagedump.com/index.cgi?pick=get&tp=247543
Default Saber Strike attack:
224/602 (Huurton Howler absorbed) (due to accuracy, my attack has moved 602 from 580)
145/602 (Huurton howler absorbed)
Message Edited by gera on 05-28-2005 07:23 AM
MsNiL wrote:
Jediknight2k1 wrote:
Another small bug is if I log in to my Jedi then logout into the alt my same account my force bar will not show up when I login to my Jedi again.
I have noted something similiar. Will try this tonight.
No need to try, happens after a few times if you dont use /logout command to save your last settings. Since HAM bar heights different at Jedi.
Well, no need to post in this topic anymore, since you are not correspondent, EVEN you are correspondent one day, noone from Developer side will listen to you, rather than Tanks, so Let new correspondent combines those and you could as well, continue on previous bug thread.
Chawncy wrote:
I would suggest still trying to get FR1, 2 and 3 as seperate abilities, not having the more advanced version overide the lower one.
Message Edited by UTech on 05-28-2005 07:35 AM