Jedi Archive

Thread: [BUGLIST]: List of current bugs, help me get up to date!

MsNiL
Fri May 27, 2005 4:26 pm
#14




BoB_CaT wrote:

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=930636
Mightnarrow it downto see how many of the bugs in the above thread have been fixed by pub 17.




This list go into some hopeful thinking, and discuss unbalanced issues with Jedi. The list I was trying to produce is a clearcut buglist that dont say "X&Y is unbalanced becouse", but rather a list of abilities that are clearly broken in an unintended way.





--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
nerfherder321
Fri May 27, 2005 4:28 pm
#15






MsNiL wrote:




nerfherder321 wrote:

FS have many many issues, if you would like i can find them out and PM you...if you care is all




Force Speed or Force Sensitive?


I know that Force Sensitive is a nightmare.







sensitive
the only thing thats holding me back from jedi is the village, its so unstarwarsy even mentioning the village makes me shudder




Cheat Fetto
DarthINSANUS
Fri May 27, 2005 4:28 pm
#16


Well Song last list is pretty up to date.


I think this list may have a few that that was missing not sure though.


Here is a few of the top of my head...




  • LIghtsaber

  • Saber elemental damage isn't being applied

  • Saber lower tier specials are inflicitng higher tier values, and vise versa(SAB1 is more potenet than SAB2)

  • Dervish damage potential is LOWER than that of tierd saber specials, including area hit. It is way underpowerd for its level.



  • Enhancer

  • Force Run 1 and 2 need to have there damage reducer removed, or tweaked.There are many counter skills now for this

  • The Foce cost of ForceArmor is way to high.Needs to be a less costly alternative to having Defender

  • Regain Consciousness should work when Jedi is out of force.rarely does a Jedi die with force still available



  • Healer

  • Still having problems getting the message "You are not permitted to help this target" when healing while enemy is targeted.








DSDSDSDSDSDSDSDSDSDSDSDSD
SDSDSDSDSDSDSDSDSDSDSDSDS Pre Patch 9 Jedi Knight - Insanus -
DSDSDSDSDSDSDSDSDSDSDSDSDMaster of 32 ProfessionsPre Cu - Salzyn -
SDSDSDSDSDSDSDSDSDSDSDSDSVendors -5505 -905, Valley of Darkness, Dant
DSDSDSDSDSDSDSDSDSDSDSDSD "Ill stare him in the face as he screams to God
SDSDSDSDSDSDSDSDSDSDSDSDS And Ill laugh harder when he wimpers like a baby
DSDSDSDSDSDSDSDSDSDSDSDSD And when his eyes go dead, the hell I send him to
SDSDSDSDSDSDSDSDSDSDSDSDS Will seem like heaven after what I've done to him""
MY Bounties
MsNiL
Sat May 28, 2005 5:56 am
#17




DarthINSANUS wrote:

  • LIghtsaber

  • Saber elemental damage isn't being applied
    Do anybody got more information about this, with test results, and have someone tested it post pub17?

  • Saber lower tier specials are inflicitng higher tier values, and vise versa(SAB1 is more potenet than SAB2)
    Added.

  • Dervish damage potential is LOWER than that of tierd saber specials, including area hit. It is way underpowerd for its level.
    Added.

  • Enhancer

  • Force Run 1 and 2 need to have there damage reducer removed, or tweaked.There are many counter skills now for this
    Unbalanced issue, not a bug. (even if I most definitely agree)
    I do not know if ForceSpeed2 speed at Advanced ForceRun was intended though.


  • The Foce cost of ForceArmor is way to high.Needs to be a less costly alternative to having Defender
    Added.

  • Regain Consciousness should work when Jedi is out of force. Rarely does a Jedi die with force still available
    Unbalanced issue, not a bug. (even if I most definitely agree)

  • Healer

  • Still having problems getting the message "You are not permitted to help this target" when healing while enemy is targeted.
    That was a new one to me. Added.









--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Jediknight2k1
Sat May 28, 2005 6:25 am
#18

Another small bug is if I log in to my Jedi then logout into the alt my same account my force bar will not show up when I login to my Jedi again.



Eomer

Reb Rivendale Crusaders

Elder Jedi & Alliance Ace Pilot

Nothing Got Enhanced(but everything got nerfed)


PvPing untill there is something else to do.

MsNiL
Sat May 28, 2005 6:55 am
#19





Jediknight2k1 wrote:
Another small bug is if I log in to my Jedi then logout into the alt my same account my force bar will not show up when I login to my Jedi again.




I have noted something similiar. Will try this tonight.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Chawncy
Sat May 28, 2005 7:06 am
#20

I would suggest still trying to get FR1, 2 and 3 as seperate abilities, not having the more advanced version overide the lower one.



" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
gera
Sat May 28, 2005 7:18 am
#21




MsNiL wrote:





westcoastavenger wrote:
Supposedly Improved Armor Break is less effective than its lower level version.




I dug that up the SET file today. Standard gives -45 and improved -65 if thoose values are correct.








NO, You are incorrect. Mathematics applied in combat is Standart reduces armor TO 45, Improved TO 65 instead of BY 45, or BY 65.


SET file nothing but Hard Data is here.



Message Edited by gera on 05-28-2005 07:19 AM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

gera
Sat May 28, 2005 7:22 am
#22



Well, if you are lazy enough to dig from that thread here is results:


Current Template: LS 0 2 0 4
http://www.imagedump.com/index.cgi?pick=get&tp=247542



Default Saber Strike attack:
216/580 ( Huurton howler absorbed )

Default Saber Strike After "Armor Break 1":
97/580 (Huurton howler absorbed)


Respec'd: LS 0 4 0 4
http://www.imagedump.com/index.cgi?pick=get&tp=247543


Default Saber Strike attack:
224/602 (Huurton Howler absorbed) (due to accuracy, my attack has moved 602 from 580)

Default Saber Strike After "Improved Armor Break":
145/602 (Huurton howler absorbed)


As you can see, with same attack, tests repeated with same attack, Armor Break is sure better than Improved Armor break



This issue is VERY WELL KNOWN by SonGouki and ADDED TO HIS LIST, also VERY WELL KNOWN by Swordsman Correspondents since they have very same bug.


Message Edited by gera on 05-28-2005 07:23 AM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

gera
Sat May 28, 2005 7:24 am
#23






MsNiL wrote:





Jediknight2k1 wrote:
Another small bug is if I log in to my Jedi then logout into the alt my same account my force bar will not show up when I login to my Jedi again.




I have noted something similiar. Will try this tonight.







No need to try, happens after a few times if you dont use /logout command to save your last settings. Since HAM bar heights different at Jedi.







Armor removed from Jedi so they can be kited 'as designed' - Blixtev

gera
Sat May 28, 2005 7:27 am
#24

Well, no need to post in this topic anymore, since you are not correspondent, EVEN you are correspondent one day, noone from Developer side will listen to you, rather than Tanks, so Let new correspondent combines those and you could as well, continue on previous bug thread.







Armor removed from Jedi so they can be kited 'as designed' - Blixtev

MsNiL
Sat May 28, 2005 7:33 am
#25





Chawncy wrote:

I would suggest still trying to get FR1, 2 and 3 as seperate abilities, not having the more advanced version overide the lower one.




Fixed.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
UTech
Sat May 28, 2005 7:33 am
#26



The +10 Force regen bonuson Padawan robes does not work -- I submitted a ticket and a CSR confirmed it was a current issue being worked on, there is no current workaround or fix, sorry for the inconvenience, et al.


Thanks for being proactive MsNil

Message Edited by UTech on 05-28-2005 07:35 AM



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