Jedi Archive
Thread: Issue: MASTER CM BH
Eleutherios
Mon Sep 12, 2005 4:02 am
#14
sahjhan wrote:
the devs nerfed doctor but didn't nerf cm.
Got to keep the balance or it gets out of hand and unfair.
Actually, when they made different levels of Bacta Shot heal more about the level and not theHealing Eff, CM bacta shot heals dropped signifigantly.
Puttley
Mon Sep 12, 2005 4:06 am
#15
so if they do nerf CM, (asone toon is a MCM) lets hope they nerf thyroid rupture and the electo drainso they're less strong and lasting 35-45 mins please..... just like doctor buffs.
Rumster
Mon Sep 12, 2005 4:06 am
#16
ahh i can agree with that adding more sp to master bh but i still think the stim cert is a good idea but w/e ....
Valius_Altmer
Mon Sep 12, 2005 4:07 am
#17
Puttley wrote:
so if they do nerf CM, (asone toon is a MCM) lets hope they nerf thyroid rupture and the electo drainso they're less strong and lasting 35-45 mins please..... just like doctor buffs.
thyroid rupture wouldn't be such a problem if our speed mods were working
Rumster
Mon Sep 12, 2005 4:12 am
#18
another big fricken unbalance in the system is melee stackers i cant stand em i see 1 tanking 4 jedi lol its so wrong its like geez why not just make jedi a elite prof now lol putt it under the fencer /swords tree in brawler =O
Puttley
Mon Sep 12, 2005 4:15 am
#19
very true, to combat -40 speed you get MLS & enhancer 3000. loosing 40 speed at that point is not that noticable - deprechiating returns part of the speed forumula. if you're only x4x4 mind, so you can be M.Powers and some defender for example then you sacrifice speed for damamge or defence else where. IMO, once the games proper bugs are fixed - like saber speed the rest will balance quite well. one nerf i would like to see however would be to nerf those who crry nerf all the tim......
KRAKEN666
Mon Sep 12, 2005 4:15 am
#20
mbh/cm are a bit overpowered imo. the cm line should be broken down to a healing line or a combat line not both. No other character in the game can deal out dot damage, regular damage, and out heal everyone at the same time. I real wars combat medics dont fight and heal at the same time, they just either heal, or they just fight.
hraka
Mon Sep 12, 2005 4:15 am
#21
Geeze. How bout leave them alone. We need something in this game that's challenging. I think fixing our speed mods would greatly enhance all lvls of jedi. I don't want to see anyone in this game nerfed.
Turd_Ferguson523
Mon Sep 12, 2005 4:18 am
#22
AtonuTragona wrote:CMs need a good nerfing. How they survived the Combat nerf in such good shape, I'll never know.
Their healing abilities are far and away superior to any other template including Jedi. I think there is an easy fix......add some additional mind cost so it is balanced.
You could add more skill point costs to BH (back to where it used to be) and that way people couldn't master CM.
And further and further into a spiral of stupid we go.
Turd_Ferguson523
Mon Sep 12, 2005 4:19 am
#23
hraka wrote:
Geeze. How bout leave them alone. We need something in this game that's challenging. I think fixing our speed mods would greatly enhance all lvls of jedi. I don't want to see anyone in this game nerfed.
Wow, color me shocked. That someone with logic and reasoning skills would appear on this forum is rare.
Puttley
Mon Sep 12, 2005 4:21 am
#24
sad part is that this type of issue is raised ona regular basis untill some decent proffession gets wacked to the point of being un-usable so the crap jedi can fight and look good. then the same crap jedi calls nerf on the next profession the BHs find to attach to MBH. it was rifleman before this. TK before the CU. Root in pistoleer. damn it some guys just make me want to be a real life BH and track them down and rupture their thyroid.
KRAKEN666
Mon Sep 12, 2005 4:22 am
#26
hraka, this is a perfect example of one proffesion that is going to lead to another proffesions nerfing. BH are abusing the power of the cm tree not cm's. This is a perfect example of how SOE doenst think ahead at all of the consequences that happen when you force a system on their players.