Jedi Archive
Thread: This statement from soe is almost laughable...
I have never used cloak to runaway.
I've never initiated combat with it either.
What I do use it for (besides being invisible most of the time), is a counter attack tool. I break off contact during a fight, run and cloak, suffer all the name calling while I am circling around behind them, and break cloak with an attack like KD or choke. It is awesome for that.
Mastering, as in becoming really good at playing it, not in spending all your skillpoints.
TheCapn2000 wrote:
one again you are wrong...mastering Jedi is not tough...it is just time consuming...there is a difference...
KelnMacil wrote:
I have never used cloak to runaway.
I've never initiated combat with it either.
What I do use it for (besides being invisible most of the time), is a counter attack tool. I break off contact during a fight, run and cloak, suffer all the name calling while I am circling around behind them, and break cloak with an attack like KD or choke. It is awesome for that.
AKA Alpha Strike
Jacella wrote:
Tarjan33 wrote:
I am sorry but saying cloak is a tool for alpha attack and then put a snare on it where is the logic in this how the hell you gonna be able
to get in strike range if u move slow as hell? u expect players stand still in pvp ?
Oh My Goodness...you didn't just say that. The snare effect isn't going to prevent you from getting within 32 meters of the bad guy. In fact, you can follow them and find them when they are channeling and smoke them even faster because they have no idea you are there.
you have no idea what you are talking about...
KRAKEN666 wrote:
Cloak is anfirst strike component....lol...well every proffesion but jedi has a firststrike...bh/smugglers have last ditch, bh have under handed, cm's have paralyze.....what are you callinga firststrike with our gimped sabers? You are pretty much insisting that you cloak while all the time are loosing force then uncloaking, strike, and then have no way out of the fight. Power attack maybe is what you are calling a first strike?...lol, with the warm up the guy could be half way across the planet before it lands....the other strikes will just give them a warning that a mosquito just bit them...If you are going to take this away because of whining bh who yell "cloak and run away" got there way, then give us either pearls or a realfirst strike hit. Anything less than that is just more proof that soe is screwing up jedi and is making it impossible to play to reduce numbers.
Evrything makes sence But the snare.. How the hell are we suppost to keep our force if we are snared near people?? Hell I hope that the devs take at least 1 min(any retart would see that the snare is plain stupid) to think about the changes....
Jacella wrote:
KelnMacil wrote:
I have never used cloak to runaway.
I've never initiated combat with it either.
What I do use it for (besides being invisible most of the time), is a counter attack tool. I break off contact during a fight, run and cloak, suffer all the name calling while I am circling around behind them, and break cloak with an attack like KD or choke. It is awesome for that.
AKA Alpha Strike
See now we're talking. That is right..exactly the definition of an alpha strike abilty. The ability to get behind your enemy and attack before he knows you are there. The fact that he initiated comabt initially is irrelevent. You use it offensively to get the jump on him. Thats an alpha strike.
TheCapn2000 wrote:
Jacella wrote:
Tarjan33 wrote:
I am sorry but saying cloak is a tool for alpha attack and then put a snare on it where is the logic in this how the hell you gonna be able
to get in strike range if u move slow as hell? u expect players stand still in pvp ?
Oh My Goodness...you didn't just say that. The snare effect isn't going to prevent you from getting within 32 meters of the bad guy. In fact, you can follow them and find them when they are channeling and smoke them even faster because they have no idea you are there.
you have no idea what you are talking about...
acmtalk wrote:
Evrything makes sence But the snare.. How the hell are we suppost to keep our force if we are snared near people?? Hell I hope that the devs take at least 1 min(any retart would see that the snare is plain stupid) to think about the changes....
there are so many different jedi templates that can be "mastered"...the people who have cloak have been playing their "mastered" templates as given to them by the DEVs...now the DEVs say that they are not playing the way they intended and are now going to change that...perhaps the DEVs should actually play what they make...In any event your condescending attitude is not helpful to the people who are going through this change...
Jacella wrote:
Mastering, as in becoming really good at playing it, not in spending all your skillpoints.
TheCapn2000 wrote:
one again you are wrong...mastering Jedi is not tough...it is just time consuming...there is a difference...
Jacella wrote:
KelnMacil wrote:I have never used cloak to runaway.
I've never initiated combat with it either.
What I do use it for (besides being invisible most of the time), is a counter attack tool. I break off contact during a fight, run and cloak, suffer all the name calling while I am circling around behind them, and break cloak with an attack like KD or choke. It is awesome for that.
AKA Alpha Strike
this is one of the things they want to get rid of.
the fact that we can make a fight halt, was not intended by the devs.
It seems like once we engage in a fight we will not be able to cloak during the fight.
Message Edited by rebellious_imp on 09-21-2005 10:56 AM
TheCapn2000 wrote:
templates that can be "mastered"...the people who have cloak have been playing their "mastered" templates as given to them by the DEVs...now the DEVs say that they are not playing the way they intended and are now going to change that...perhaps the DEVs should actually play what they make...In any event your condescending attitude is not helpful to the people who are going through this change...
I agree that it will change the way it's played, but it should still be viable. This level of change is the same as the AI and FS changes. Do I agree with the AI snare? Yes. Do I agree with the FS nerf? No, but I learned to deal with it.
Let's see how it works before we fly off the handle
KRAKEN666 wrote:
so you are saying that bh dont use last ditch as their first shot? you are sadly mistaken.
KRAKEN666 wrote:
then you havent fought a bh/smuggler.. i have fought 3 and that was the first shot from each of them...i dont know what server you are on but on ours they come loaded for bear.
As several have pointed out any BH or Smuggler for that matter who uses Last Ditch as an opening shot or as a shot with a health pool at or over 25% will mean instant death for them. Pre-CU yes, this was the case as any BH with a DE-10 would spam LD much like the old days where it was a Scatter Pistol + Eye Shot; however, Post-CU Last Ditch has low damage output and will deplete an attackers HAM pools if they have more than 25% to health. Last Ditch works just like it says, it's a last attempt in overwhelming an opponent but means that the attacker (the Smuggler + whatever) needs to be almost incap to gain the full potential out of it.
Now, in the past with the Post-Cu fresh they classic Paralyze + beat the crap out of whatever was the choice attack followed by the Concussion Shot + Startle chained together to prevent anybody (Jedi or non-Jedi) from attacking back unless the attacker(s) ran out of action. I've had both happen to me on several occasions with the most memorable having a BH hit me after loading in with the Startle + Concussion chain to which at some point I was able to get off a Force KD, Choke and several other force attacks before he burst ran into the water outside the Dathomir Trade Outpost for a nice 30 minute swim.