Jedi Archive

Thread: Cloak DONT need a SNARE

Usbek_Wokei
Tue Sep 20, 2005 4:13 am
#27






LegendaryOne wrote:





Usbek_Wokei wrote:






Diggydoolans wrote:
Avoid Incap didnt need a snare either.






Please... Here are talkin true Jedi, not respec Mdefenders... Open your own thread








No doubt you never respeced once during that whole period right?


Besides your halfwited verbal assaults consider this about your cloaking,


if you read what it says about cloaking in your little box it says it is a mind trick, not a mystical change into another dimension or something... so in my opinion you should only be able to activate the cloak within a certain range of someone, close enough to use a mind trick or attack, say vis range, 30 meters or so, then you shouldn't be able to activate it within 20 meters of someone as it is now, So let's go with tihs concept, I think you should really only be able to cloak within 30 meters of a player or npc but at least 20 meters away, Gives you a nice 10 meters to play with. Give me that, and I will say you don't need a snare, otherwise you can take the extra time to walk up to your opponent to fight them, your wanting to be able to attack first and run later is sad, I was MDef when they gave us the snare, they alread did a number on the enhancers practically snaring the force run, healers have an outrageous force cost to their total heal ability, perhaps it's just the cloakers time, they already gave you the ability to not even be /target'able which I found rediculous, If you "know" that somone is there, it should defeat the mind trick and reveal the jedi at least to the one person. I was MPowers once, there's nothing like being able to cloak, and there should be anything like the way it is now...








Yes... i respeced to get mls, mpowers, healer 4040. Then I regrinded to get my actual template when i saw that a nuna was so dangerous to me..., but i still dont have ANY DEFENDER in my template.


Why ask for NERF's?... ask for fixes or counterattacks.







Usbek Wokei
Dark
F u c /< e d with the NGE
suoo`oo`ogggggggggggggggggggggggggggg)
Married to General Snouser Longgrin


Eme
Tue Sep 20, 2005 4:13 am
#28


>Wrong answer, that would be Master Healer

----------


now going to be equally gimped if u ask me, at least the healer has the option to total heal



-Pirate-

YARRR !
LegendaryOne
Tue Sep 20, 2005 4:29 am
#29









Usbek_Wokei wrote:





LegendaryOne wrote:





Usbek_Wokei wrote:






Diggydoolans wrote:
Avoid Incap didnt need a snare either.






Please... Here are talkin true Jedi, not respec Mdefenders... Open your own thread








No doubt you never respeced once during that whole period right?


Besides your halfwited verbal assaults consider this about your cloaking,


if you read what it says about cloaking in your little box it says it is a mind trick, not a mystical change into another dimension or something... so in my opinion you should only be able to activate the cloak within a certain range of someone, close enough to use a mind trick or attack, say vis range, 30 meters or so, then you shouldn't be able to activate it within 20 meters of someone as it is now, So let's go with tihs concept, I think you should really only be able to cloak within 30 meters of a player or npc but at least 20 meters away, Gives you a nice 10 meters to play with. Give me that, and I will say you don't need a snare, otherwise you can take the extra time to walk up to your opponent to fight them, your wanting to be able to attack first and run later is sad, I was MDef when they gave us the snare, they alread did a number on the enhancers practically snaring the force run, healers have an outrageous force cost to their total heal ability, perhaps it's just the cloakers time, they already gave you the ability to not even be /target'able which I found rediculous, If you "know" that somone is there, it should defeat the mind trick and reveal the jedi at least to the one person. I was MPowers once, there's nothing like being able to cloak, and there should be anything like the way it is now...








Yes... i respeced to get mls, mpowers, healer 4040. Then I regrinded to get my actual template when i saw that a nuna was so dangerous to me..., but i still dont have ANY DEFENDER in my template.


Why ask for NERF's?... ask for fixes or counterattacks.









Because certain abilities are used outside of the original intended concept, as MDef I should never have been able to run through the corvette (before they nerfed SBD's damage) and complete a mission in a matter of minutes simply because I couldn't be hurt, as fun as it was... no one else could do it but MDefs, it needed a limitation, as all great things should have, I agree that Jedi should be stronger than any other profession, by far, but I think we need balance towards eachother, FR should be the only real get away from a fight, since I can root a runner before they're 30m away, but when a cloaker is merely 2/3's that they can escape defeat completely. For all intensive purposes that's not going to change, and I'll live with that, I live with MEnhancers being able to self rez, I live with MDefenders haveing AI, I live with MHealers having total heal, I'll live with cloakers cloaking, but it shouldn't simply be cloak, regen, fighta'new



ggggggggggggggggggggggggggggggggggggggggggggggggggggggggg ggggggggggggggggggggggggggggggggggggggggggggggggggggggggg ggggggggggggggggggggggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggggggggggg ggggggggggggggggggggggggggggggggggggggggggggggggggggggggg ggggggggggggggggggggggggggggggggggggggggggggggggggggggggg
"Her eyes are an ocean in which my dreams are reflected"
Usbek_Wokei
Tue Sep 20, 2005 4:34 am
#30






LegendaryOne wrote:








Usbek_Wokei wrote:





LegendaryOne wrote:





Usbek_Wokei wrote:






Diggydoolans wrote:
Avoid Incap didnt need a snare either.






Please... Here are talkin true Jedi, not respec Mdefenders... Open your own thread








No doubt you never respeced once during that whole period right?


Besides your halfwited verbal assaults consider this about your cloaking,


if you read what it says about cloaking in your little box it says it is a mind trick, not a mystical change into another dimension or something... so in my opinion you should only be able to activate the cloak within a certain range of someone, close enough to use a mind trick or attack, say vis range, 30 meters or so, then you shouldn't be able to activate it within 20 meters of someone as it is now, So let's go with tihs concept, I think you should really only be able to cloak within 30 meters of a player or npc but at least 20 meters away, Gives you a nice 10 meters to play with. Give me that, and I will say you don't need a snare, otherwise you can take the extra time to walk up to your opponent to fight them, your wanting to be able to attack first and run later is sad, I was MDef when they gave us the snare, they alread did a number on the enhancers practically snaring the force run, healers have an outrageous force cost to their total heal ability, perhaps it's just the cloakers time, they already gave you the ability to not even be /target'able which I found rediculous, If you "know" that somone is there, it should defeat the mind trick and reveal the jedi at least to the one person. I was MPowers once, there's nothing like being able to cloak, and there should be anything like the way it is now...








Yes... i respeced to get mls, mpowers, healer 4040. Then I regrinded to get my actual template when i saw that a nuna was so dangerous to me..., but i still dont have ANY DEFENDER in my template.


Why ask for NERF's?... ask for fixes or counterattacks.









Because certain abilities are used outside of the original intended concept, as MDef I should never have been able to run through the corvette (before they nerfed SBD's damage) and complete a mission in a matter of minutes simply because I couldn't be hurt, as fun as it was... no one else could do it but MDefs, it needed a limitation, as all great things should have, I agree that Jedi should be stronger than any other profession, by far, but I think we need balance towards eachother, FR should be the only real get away from a fight, since I can root a runner before they're 30m away, but when a cloaker is merely 2/3's that they can escape defeat completely. For all intensive purposes that's not going to change, and I'll live with that, I live with MEnhancers being able to self rez, I live with MDefenders haveing AI, I live with MHealers having total heal, I'll live with cloakers cloaking, but it shouldn't simply be cloak, regen, fighta'new





Make a snare on cloak dont prevent run away from enemy...


You run, get the 20m, and the cloak

+snare+

You can get out there without any problem...


I mean for offensive tactis

You see enemies... see the healers behind...

cloak

+snare+

When you get at the healers you dont have force.


Is this a logical NERF????????????

Understand whatI mean?


Thanks.



Think you dont read it...






Usbek Wokei
Dark
F u c /< e d with the NGE
suoo`oo`ogggggggggggggggggggggggggggg)
Married to General Snouser Longgrin


enigma_writer
Tue Sep 20, 2005 4:41 am
#31

How rediculous this idea of snaring everything is


Force cloak just make it cost more force to use and make it so that you have to decloak to use terminals.


Why must swg take away the fun factor from these abilities that dont need to be changed.
Diggydoolans
Tue Sep 20, 2005 5:32 am
#32

& for your info i never said there should be a snare on cloak i just said there should be no snare on AI or at least not the biggest snare on the game its virtually a root.



Wookies dont have signatures they leave a paw print.
Usbek_Wokei
Tue Sep 20, 2005 8:32 am
#33






enigma_writer wrote:

How rediculous this idea of snaring everything is


Force cloak just make it cost more force to use and make it so that you have to decloak to use terminals.


Why must swg take away the fun factor from these abilities that dont need to be changed.






Did you try cloak?


Near players drain you force like hell... Only remove use of terminals and loot ability cloak need.





Usbek Wokei
Dark
F u c /< e d with the NGE
suoo`oo`ogggggggggggggggggggggggggggg)
Married to General Snouser Longgrin


ValinCalred
Tue Sep 20, 2005 8:40 am
#34

LOL, this is the last straw for me. Looking back on master powers, choke was fun vs non jedi if you hit them with it while they were kd, breach was beneficial vs jedi that relied on enhancer only for defenses and it actually stripped the correct buffs and they weren't paying attention, and cloak was fun as a recon/first strike tool. Ok so now there's a snare on cloak, there goes the recon/first strike usefullness. I guess I could wait around in theed and hope some rebel stands directly on top of me so I could get first strike.

What is the most high dmging attack of powers? Lightning, which does less dmg than improved saber throw, has much higher force and action costs, and has a zip timer, but yeah powers needed a nerf lol over powered lol.

BH are mad at cloakers because they all fight with rifles (90% do). They try to stay at a distance and it is way too easy for a jedi to get away from them. If they were to use pistols they'd get a ROOT and would be able to keep up with the jedi better, but no lets nerf powers instead, it needed a nerf anyway, too overpowered lol.




4 Nive
jt708
Tue Sep 20, 2005 9:29 am
#35


Sad day in the Jedi community. Leave the cloakers alone. And this is comming from a BH. I had Jedi cloakon me, some I caught, some I didn't, I pull another misson and move on. Maybe parents need to monitor their kids more on the forums and we wouldn't have this problem,lol.
WookieOgre
Tue Sep 20, 2005 9:46 am
#36






Erynder wrote:



Both in Everqyest2, World of Warcraft, and every other game in the world, stealth has a SNARE and the chance to be DETECTED. Just count your stars they are not instating random detection.






But do they also have a ForceBar? If it wasn't for the force draining like crazy, a snare would be fine.


Just incase you've never used the skill, it will be near impossible to use this skill with any effectiveness as a first strike. Rangers on the other hand who don't have a ForceBar will be much better specially using a ranged weapon, top it off they can set traps to uncloak the "turtle ninja" Jedi using cloak. Rifleman's cover will be a much better first strike with the ability to hit from 65m away and still be able to fire conceal shot. Let's not forget BH's first strike, their cloak is the ability to blend in with everyone else, why are they not snared?
WookieOgre
Tue Sep 20, 2005 9:48 am
#37

oh and for the record, AI did not deserve a snare. That skill basically is a death trap.....unless you fight people who are clueless than any skill is powerful.
PredicadoR
Tue Sep 20, 2005 9:52 am
#38

Hi Usbek!


I have been Jedi since January 2005. I am a pre-CU jedi, and i have feel in my skin all the nerfs. If you think about all the changes we have suffered, you will see the DEV's plan. The plan is turn jedi into swordmans with magic swords. Yes, this is SW so they need Jedi to make the game more starwasy. But the Jedi hinder...


We have DEVs controlling this game that havent seen the films or dont know nothing about Star Wars Universe.


How think a DEV: So if the Jedi get cloaked and nobody can see him, they must move slow to like a thief or a rogue. ¬¬'


They dont know NOTHING about the force, about the Jedi. Some day we could see dragons or orcs spawning in Theed.


Add +SNARE+ to cloak is destroy the skill. If u get cloaked and snared, cloak doesnt work. Everybody will drop it, and again we will fight in the Jedi Clone Wars.


We have the enemy inside. We pay this broke game, bcos we love SW and all we get is DEV's hate. Perhaps it is time to play other games...



Il'Predi JGR's


Dark Jedi Knight





________________________________________
Bring back old animations, por el amor de dios!!!!
zzzilla
Tue Sep 20, 2005 10:11 am
#39

and AI does?



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