Jedi Archive
Thread: Cloak DONT need a SNARE
LegendaryOne wrote:
Usbek_Wokei wrote:
Diggydoolans wrote:
Avoid Incap didnt need a snare either.
Please... Here are talkin true Jedi, not respec Mdefenders... Open your own thread
No doubt you never respeced once during that whole period right?
Besides your halfwited verbal assaults consider this about your cloaking,
if you read what it says about cloaking in your little box it says it is a mind trick, not a mystical change into another dimension or something... so in my opinion you should only be able to activate the cloak within a certain range of someone, close enough to use a mind trick or attack, say vis range, 30 meters or so, then you shouldn't be able to activate it within 20 meters of someone as it is now, So let's go with tihs concept, I think you should really only be able to cloak within 30 meters of a player or npc but at least 20 meters away, Gives you a nice 10 meters to play with. Give me that, and I will say you don't need a snare, otherwise you can take the extra time to walk up to your opponent to fight them, your wanting to be able to attack first and run later is sad, I was MDef when they gave us the snare, they alread did a number on the enhancers practically snaring the force run, healers have an outrageous force cost to their total heal ability, perhaps it's just the cloakers time, they already gave you the ability to not even be /target'able which I found rediculous, If you "know" that somone is there, it should defeat the mind trick and reveal the jedi at least to the one person. I was MPowers once, there's nothing like being able to cloak, and there should be anything like the way it is now...
Yes... i respeced to get mls, mpowers, healer 4040. Then I regrinded to get my actual template when i saw that a nuna was so dangerous to me..., but i still dont have ANY DEFENDER in my template.
Why ask for NERF's?... ask for fixes or counterattacks.
Usbek_Wokei wrote:
LegendaryOne wrote:
Usbek_Wokei wrote:
Diggydoolans wrote:
Avoid Incap didnt need a snare either.
Please... Here are talkin true Jedi, not respec Mdefenders... Open your own thread
No doubt you never respeced once during that whole period right?
Besides your halfwited verbal assaults consider this about your cloaking,
if you read what it says about cloaking in your little box it says it is a mind trick, not a mystical change into another dimension or something... so in my opinion you should only be able to activate the cloak within a certain range of someone, close enough to use a mind trick or attack, say vis range, 30 meters or so, then you shouldn't be able to activate it within 20 meters of someone as it is now, So let's go with tihs concept, I think you should really only be able to cloak within 30 meters of a player or npc but at least 20 meters away, Gives you a nice 10 meters to play with. Give me that, and I will say you don't need a snare, otherwise you can take the extra time to walk up to your opponent to fight them, your wanting to be able to attack first and run later is sad, I was MDef when they gave us the snare, they alread did a number on the enhancers practically snaring the force run, healers have an outrageous force cost to their total heal ability, perhaps it's just the cloakers time, they already gave you the ability to not even be /target'able which I found rediculous, If you "know" that somone is there, it should defeat the mind trick and reveal the jedi at least to the one person. I was MPowers once, there's nothing like being able to cloak, and there should be anything like the way it is now...
Yes... i respeced to get mls, mpowers, healer 4040. Then I regrinded to get my actual template when i saw that a nuna was so dangerous to me..., but i still dont have ANY DEFENDER in my template.
Why ask for NERF's?... ask for fixes or counterattacks.
Because certain abilities are used outside of the original intended concept, as MDef I should never have been able to run through the corvette (before they nerfed SBD's damage) and complete a mission in a matter of minutes simply because I couldn't be hurt, as fun as it was... no one else could do it but MDefs, it needed a limitation, as all great things should have, I agree that Jedi should be stronger than any other profession, by far, but I think we need balance towards eachother, FR should be the only real get away from a fight, since I can root a runner before they're 30m away, but when a cloaker is merely 2/3's that they can escape defeat completely. For all intensive purposes that's not going to change, and I'll live with that, I live with MEnhancers being able to self rez, I live with MDefenders haveing AI, I live with MHealers having total heal, I'll live with cloakers cloaking, but it shouldn't simply be cloak, regen, fighta'new
LegendaryOne wrote:
Usbek_Wokei wrote:
LegendaryOne wrote:
Usbek_Wokei wrote:
Diggydoolans wrote:
Avoid Incap didnt need a snare either.
Please... Here are talkin true Jedi, not respec Mdefenders... Open your own thread
No doubt you never respeced once during that whole period right?
Besides your halfwited verbal assaults consider this about your cloaking,
if you read what it says about cloaking in your little box it says it is a mind trick, not a mystical change into another dimension or something... so in my opinion you should only be able to activate the cloak within a certain range of someone, close enough to use a mind trick or attack, say vis range, 30 meters or so, then you shouldn't be able to activate it within 20 meters of someone as it is now, So let's go with tihs concept, I think you should really only be able to cloak within 30 meters of a player or npc but at least 20 meters away, Gives you a nice 10 meters to play with. Give me that, and I will say you don't need a snare, otherwise you can take the extra time to walk up to your opponent to fight them, your wanting to be able to attack first and run later is sad, I was MDef when they gave us the snare, they alread did a number on the enhancers practically snaring the force run, healers have an outrageous force cost to their total heal ability, perhaps it's just the cloakers time, they already gave you the ability to not even be /target'able which I found rediculous, If you "know" that somone is there, it should defeat the mind trick and reveal the jedi at least to the one person. I was MPowers once, there's nothing like being able to cloak, and there should be anything like the way it is now...
Yes... i respeced to get mls, mpowers, healer 4040. Then I regrinded to get my actual template when i saw that a nuna was so dangerous to me..., but i still dont have ANY DEFENDER in my template.
Why ask for NERF's?... ask for fixes or counterattacks.
Because certain abilities are used outside of the original intended concept, as MDef I should never have been able to run through the corvette (before they nerfed SBD's damage) and complete a mission in a matter of minutes simply because I couldn't be hurt, as fun as it was... no one else could do it but MDefs, it needed a limitation, as all great things should have, I agree that Jedi should be stronger than any other profession, by far, but I think we need balance towards eachother, FR should be the only real get away from a fight, since I can root a runner before they're 30m away, but when a cloaker is merely 2/3's that they can escape defeat completely. For all intensive purposes that's not going to change, and I'll live with that, I live with MEnhancers being able to self rez, I live with MDefenders haveing AI, I live with MHealers having total heal, I'll live with cloakers cloaking, but it shouldn't simply be cloak, regen, fighta'new
enigma_writer wrote:
How rediculous this idea of snaring everything is
Force cloak just make it cost more force to use and make it so that you have to decloak to use terminals.
Why must swg take away the fun factor from these abilities that dont need to be changed.
Did you try cloak?
Near players drain you force like hell... Only remove use of terminals and loot ability cloak need.
What is the most high dmging attack of powers? Lightning, which does less dmg than improved saber throw, has much higher force and action costs, and has a zip timer, but yeah powers needed a nerf lol over powered lol.
BH are mad at cloakers because they all fight with rifles (90% do). They try to stay at a distance and it is way too easy for a jedi to get away from them. If they were to use pistols they'd get a ROOT and would be able to keep up with the jedi better, but no lets nerf powers instead, it needed a nerf anyway, too overpowered lol.
Erynder wrote:
Both in Everqyest2, World of Warcraft, and every other game in the world, stealth has a SNARE and the chance to be DETECTED. Just count your stars they are not instating random detection.
Hi Usbek!
I have been Jedi since January 2005. I am a pre-CU jedi, and i have feel in my skin all the nerfs. If you think about all the changes we have suffered, you will see the DEV's plan. The plan is turn jedi into swordmans with magic swords. Yes, this is SW so they need Jedi to make the game more starwasy. But the Jedi hinder...
We have DEVs controlling this game that havent seen the films or dont know nothing about Star Wars Universe.
How think a DEV: So if the Jedi get cloaked and nobody can see him, they must move slow to like a thief or a rogue. ¬¬'
They dont know NOTHING about the force, about the Jedi. Some day we could see dragons or orcs spawning in Theed.
Add +SNARE+ to cloak is destroy the skill. If u get cloaked and snared, cloak doesnt work. Everybody will drop it, and again we will fight in the Jedi Clone Wars.
We have the enemy inside. We pay this broke game, bcos we love SW and all we get is DEV's hate. Perhaps it is time to play other games...
Il'Predi JGR's
Dark Jedi Knight