Jedi Archive

Thread: The one who would bring balance to the Force...........

Ridick
Tue Sep 20, 2005 8:29 am
#27



jonstraf wrote:


Ridick wrote:


magneto2 wrote:

a jedi should never lose 1 vs 1 unless its another jedi...period

watch the damn movies....if u BH dont like it, then grind jedi like the rest of us did






I think most people would rather go buy Kotor.




And play half the game as a stupid non-jedi? lol


hahahahah



Asno, Vysage, and Arhreton, Canceled until Sony get's their Sh!t together.

WoW - Vysage,-BBQ-, Human mage, Warsong.
magneto2
Tue Sep 20, 2005 8:32 am
#28

i just miss the days of 5 BH coming after me, and i would pwn them all in under 5 minutes...way more fun, i would almost die, but the satisfaction of taking out 5 real players at once is immense




MaGnEtODark Jeedai "Carebear"
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UTech
Tue Sep 20, 2005 8:44 am
#29






Ridick wrote:





magneto2 wrote:

a jedi should never lose 1 vs 1 unless its another jedi...period


watch the damn movies....if u BH dont like it, then grind jedi like the rest of us did









I think most people would rather go buy Kotor.



The hordes of village grindersthat so many players like youlove to complain about would probably disagree with this statement. But, there I go again, trying to cloud the issue with facts.



The SWG Forums. You will never find a more wretched hive of
catassery and buttmonkeyism. We must be cautious.

Taborzoid2
Tue Sep 20, 2005 8:44 am
#30






Ridick wrote:
what the fooktard creater of this thread needs to realize is that, they rn't the only people playing the game, and yeah you killed 5 BH's, but at the same time, thoughs 5 BHs get pissed and complain on THEIR fourms. SOE is trying to please everyone, but when they put jedi into the game, it became an impossible task.





I love it when the people who haveno ability to make logical arguments, come into a thread and insult people using profanity, in hopes to get a thread deleted that is obivously scary to them (all the big word), by using profanity.


You're the same type of player that kill steals Dragons, when there are 10 spawns nearby.


You're also the type of player that proves my, and some of the other posters statements, by being a shining example of the exactly the "type" of player SOE designed the simplified game system for.


I'm not surprised you enjoy the CU, it seems like it's just your speed.


Message Edited by Taborzoid2 on 09-20-2005 08:45 AM



Steve Sullivan – Director of R & D for Lucas Arts Entertainment.

“I think George has always seen movie making and video games to be very closely related…..he cares about telling stories, and these are two different mediums in which you might tell a story”

I think we were able to “tell” better stories, when we had player interdependency, and multiple, variable classes.
Taborzoid2
Tue Sep 20, 2005 8:52 am
#31






magneto2 wrote:
i just miss the days of 5 BH coming after me, and i would pwn them all in under 5 minutes...way more fun, i would almost die, but the satisfaction of taking out 5 real players at once is immense






You and I miss it, but there are a whole bunch of people who just couldn't hack it, so they cried until they got what they wanted.


A Jedi.


They don't care if it's a sad resemblance of what Jedi once were.


They don't know any better.


And just to reiterate, I was using Jedi as the baseline (Alpha class), by which all other professions we're measured.


Don't believe me?


Search the old Dev posts before the CU that state, "Jedi are already balanced for the CU".


The designed almost every other system in the game around the single class, and look what a mess it all turned out to be.


No we all get to live with it.


The funny thing is, the Devs still haven't realized, no matter how much you cater to the crybabies, they never stop, in fact, they just get louder.


Ask anyone with kids, the last thing you want to do is reward the bad behavior.


Too late now.





Steve Sullivan – Director of R & D for Lucas Arts Entertainment.

“I think George has always seen movie making and video games to be very closely related…..he cares about telling stories, and these are two different mediums in which you might tell a story”

I think we were able to “tell” better stories, when we had player interdependency, and multiple, variable classes.
magneto2
Tue Sep 20, 2005 8:56 am
#32

just roll back to may 4th and be done with it i say!!!!!!!!!!!!!!!!!!




MaGnEtODark Jeedai "Carebear"
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Zoei
Tue Sep 20, 2005 9:39 am
#33

Taborzoid2 is soooo correct in everything he has been saying in my opinion. I protested against CU before it came out and ill tell ya it still sucks now that i have tried and tried to learn it and like it. It isnt even in the same realm as pre CU when it comes to fun factor. CU is so slow and repetitive. Less skill more boredom is what CU brought. Gotta love it when people start yelling at you for being a jedi even when you are not even talking about it. II just miss it when duels were insane fast, it was exciting when you came across a challenge.



(gggggggggggggxnnntnnZoeinntnnnxggggggggggggg)
ssDeath is the verdict of lifess
magneto2
Tue Sep 20, 2005 9:44 am
#34

/agree with the above




MaGnEtODark Jeedai "Carebear"
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magneto2
Tue Sep 20, 2005 9:45 am
#35

and one more point, i never used the forums till i had played this game for a year and half already, u can see by when i started (forum date)....now i post all the time cuz im here more than in the game that i used to love to play




MaGnEtODark Jeedai "Carebear"
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darkhalosider
Tue Sep 20, 2005 9:51 am
#36

You all remember seeing a huge group taking on djk's at mining op or the high hammed tuskens on tat. i can remember on bria imps and rebels overt goin after things like this not trying to kill each other and the time i saw darth vader land in cor and had hundreds of ppl hittin cloners to try to take him out.. now the only huge piles of ppl are the pvp wars. other then that you might see two groups hittin dwb or something but one of the big points of cu was to increase groups yet they reduced group size **edit**... lol i miss pre-pu watching bodies role out of cloner to kill a djk that just walked into the mining op..mainly miss the fact that after they came the mining op on dant had zero spammers rofl



Darkhalo- Dark Jedi
Darkforge- BH
Ariston - Chef
They can make my jedi weaker, but I will be jedi til they take it away..
Everyone Dies, some just cry about it

bell1202
Tue Sep 20, 2005 10:05 am
#37




Laney_1uk wrote:


Oh and that comment while has SOME merrit (in order to make the game balanced like you seem to be crying its not) is a little false. First off not everyone has root (pistoleer is one ranged profession can't think of another), MCM has a load of unique abilities, swordsman has AB so does jedi and rangers have traps, medics have buffs and others have intim, dizzy etc etc. So there are plenty of skills that are unique to lots of professions within this game.






Pistoleer has no root? What do you call Stopping Shot? As far as I know, Stopping Shot is a root. The only combat professions that (again, as far as I know) do not have a root are Bounty Hunter, Commando, Doctor, Squad Leader, Swordsman, and Tera Kasi Artist.




Myth: Luke Skywalker blew up the Death Star

Fact: It was Stimpy and the shiny red button.


Haljo Rann, Elder Jedi
darkhalosider
Tue Sep 20, 2005 10:12 am
#38

SOE pawned the force....



Darkhalo- Dark Jedi
Darkforge- BH
Ariston - Chef
They can make my jedi weaker, but I will be jedi til they take it away..
Everyone Dies, some just cry about it

-Linux-
Tue Sep 20, 2005 10:21 am
#39



Taborzoid2 wrote:
After reading about this ridiulously uneccesary snare being added to cloak, I felt like yet another nail has been driven into the SWG coffin.
There's absolutely no need for a majority of things the Devs have implemented from the beginning, and that goes double for the CU.
This game was supposed to be balanced after the CU, but it's really just the same old crap.
Combat Medics are overpowered, Jedi are underpowered, and to top it all off, the Entertainer and Crafter professions are just a joke now.
I can't believe that two years after launch, this game is actually less fun, than it was it when it came out.
Sad.
And balanced?
Oh yeah, every profession has a unique weapon that does basically the same amount of damage, relative to speed, and every profession has unique special attacks, that do the same thing, (root, snare, KD, power hit, etc.), as every other profession.
That's right, every player is basically identical to each other at level 80, with just a different wrapper on the outside.
That's the Devs idea of balance?
Pathetic.



Funny, someone says this every publish yet no one quits.



#.Byme.#
Kettlermoor/Guild Wars
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