Jedi Archive
Thread: Master Healer is BACK!!
Agreed.
ValinCalred wrote:
Yep, area heal is key. MLS is the ultimate melee (kinda), Defender is the ultimate tank, Pwrs is the ultimate suck, so Healer should be the ultimate CM. I couldn't believe they didn't put it in at CU.
MsNiL wrote:
Healers did not get FRS bonuses as far as I remember. Only Enhancers and Wielders.
Master healer did get a bonus in the old FRS... The problem was that the mods were working backwards or not working at all.
Check the current FRS boxes and you will see that light jedi get bonuses for healing and enhancement. It was the same way back then too.
Message Edited by MMKia on 09-25-2005 09:27 PM
SMOB wrote:
What would it take to make Master Healer an active profession again (please serious replies)?
- Master Box SAP at the old SAP levels before nerf? And maybe last longer?
- Movement Speed increase short-term buff?
- Advanced Infusion? Lasting longer and healing even more?
- Group Area Advance Heal?
- Area SAP/SHOCK?
- Resurrection at Master Box?
For my self I would consider Master Healer again -yes I used to be master healer until they nerfed mind cost and SAP- with Advanced Infusion and Advanced SAP/SHOCK. At the very least have Heal All cost less mind and have Advanced Infusion. (Advanced Infusion would last maby 50% longer than Improved and heal twice as much).
What do you all think?
150)?150:this.scrollHeight)">Khiertogak Atuc -SF- Jedi
e3ApeXX wrote:
SMOB wrote:
What would it take to make Master Healer an active profession again (please serious replies)?
- Master Box SAP at the old SAP levels before nerf? And maybe last longer?
- Movement Speed increase short-term buff?
- Advanced Infusion? Lasting longer and healing even more?
- Group Area Advance Heal?
- Area SAP/SHOCK?
- Resurrection at Master Box?
For my self I would consider Master Healer again -yes I used to be master healer until they nerfed mind cost and SAP- with Advanced Infusion and Advanced SAP/SHOCK. At the very least have Heal All cost less mind and have Advanced Infusion. (Advanced Infusion would last maby 50% longer than Improved and heal twice as much).
What do you all think?
150)?150:this.scrollHeight)">Khiertogak Atuc -SF- Jedi
For some odd reason, that still falls into the enhancer master box.
I really think that master healer should get a /totalhealall. How it would work is this:
It heals all of your health damage and wounds. The force cost is based on how much damage you need healed. Lets take a look:
You have 500/3000 health left.
You use total heal all, and heal yourself for 2500 points.
It uses about400-500 FP.
Also make them have an advanced force infusion. The FC per usage % is lower than that of normal force infusion, and more damage is healed.
Also like to see a /totalhealother, with the same concept as what I described above.
ummmm MHealer has a total heal that is exactly like that (i think it is, thats wat ive heard) they do need the rez, just like the other healing profs cept their heals r better (the docs and CM's)
Not only do TotalHeal works like that, Force Infusion costs 10 force, so lower % on 10 force is not a big deal.
e3ApeXX wrote:
For some odd reason, that still falls into the enhancer master box.
I really think that master healer should get a /totalhealall. How it would work is this:
It heals all of your health damage and wounds. The force cost is based on how much damage you need healed. Lets take a look:
You have 500/3000 health left.
You use total heal all, and heal yourself for 2500 points.
It uses about400-500 FP.
Also make them have an advanced force infusion. The FC per usage % is lower than that of normal force infusion, and more damage is healed.
Also like to see a /totalhealother, with the same concept as what I described above.
MHealer has Total heal. Like the normal heals, total heal can be used on other players. The Enhancer self rez should stay where it is, it does nothing for anyone but the jedi who was killed. Not to mention the seemingly endless force regen modifier you get for using /regaincon. Although im in agreement that a MHealer should have a rez like MCM or MDoc.
e3ApeXX wrote:
SMOB wrote:
What would it take to make Master Healer an active profession again (please serious replies)?
- Master Box SAP at the old SAP levels before nerf? And maybe last longer?
- Movement Speed increase short-term buff?
- Advanced Infusion? Lasting longer and healing even more?
- Group Area Advance Heal?
- Area SAP/SHOCK?
- Resurrection at Master Box?
For my self I would consider Master Healer again -yes I used to be master healer until they nerfed mind cost and SAP- with Advanced Infusion and Advanced SAP/SHOCK. At the very least have Heal All cost less mind and have Advanced Infusion. (Advanced Infusion would last maby 50% longer than Improved and heal twice as much).
What do you all think?
150)?150:this.scrollHeight)">Khiertogak Atuc -SF- Jedi
For some odd reason, that still falls into the enhancer master box.
I really think that master healer should get a /totalhealall. How it would work is this:
It heals all of your health damage and wounds. The force cost is based on how much damage you need healed. Lets take a look:
You have 500/3000 health left.
You use total heal all, and heal yourself for 2500 points.
It uses about400-500 FP.
Also make them have an advanced force infusion. The FC per usage % is lower than that of normal force infusion, and more damage is healed.
Also like to see a /totalhealother, with the same concept as what I described above.
i think you are adding to much, and mHealer become the norm.
i think they need to re-work enhancer and healer (and some defender)so its more likels and powers.
what i mean is, make mods for forcehealing, forceEnhanceing and ForceDefending that gain + as you go up in levels.
this way a master can feel like their skill points are spent on more than just specials, theres mods that go with it tht would make masters > dabblers.
a master defender doesnt notice the benifit of forceAura as much as a xx4x defender does. to the master its pretty much a waste of 250 force every 45 seconds. to a dabbler, it means healing less as you are hit alot less than normal.
a mEnhancer dosent root longer than a4xxx enhancer(not counting stasis, thats a master special, im talking about force supression)
channel doesnt give more force, meditate dosent regen faster, ect.
and a master healer may gain another heal (totalheal) but at such a cost, its better to stim/4xxxheal.
these are just some ideas, but my point is make master box's have a clear advantage over a dabbler. this would give us more duel masters, less dabblers and also make us pick our combat role (unless each jedi IS supose to be each role) and be more effective in these roles.
Message Edited by BoFa-ST on 09-25-2005 10:10 PM