Jedi Archive

Thread: Master Healer is BACK!!

SITHDUKE
Sun Sep 25, 2005 11:04 pm
#27


  1. Costly Rez ability (The idea imo is if a heal needs to rez then he's already failed his support role )

  2. Area Heal / Infusion / Cure States

  3. Better Force SAP

  4. Maybe overpowered but...at master heal what about a Sap that temporarly reduces force regen?




--------------------------------------------
Jedi Padawan
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Teras Kasi Master & Master Rifleman




LandonRyuu
Sun Sep 25, 2005 11:45 pm
#28


Give healer a speed debuff in a tier IV box. Give Master Healer a speed debuff even better than the CM's speed debuff. Give Master Healer an advanced sap better than -50%. Say 60% for 3 min, improve improved sap to -50% and last for 3 min like it used to be. Reduce the Force Cost on total heal. Give Healers some self buffs.


Bam, healers own.

RJUK
Mon Sep 26, 2005 3:02 am
#29






SMOB wrote:



What would it take to make Master Healer an active profession again (please serious replies)?



  1. Master Box SAP at the old SAP levels before nerf? And maybe last longer?

  2. Movement Speed increase short-term buff?

  3. Advanced Infusion? Lasting longer and healing even more?

  4. Group Area Advance Heal?

  5. Area SAP/SHOCK?

  6. Resurrection at Master Box?

For my self I would consider Master Healer again -yes I used to be master healer until they nerfed mind cost and SAP- with Advanced Infusion and Advanced SAP/SHOCK. At the very least have Heal All cost less mind and have Advanced Infusion. (Advanced Infusion would last maby 50% longer than Improved and heal twice as much).


What do you all think?



150)?150:this.scrollHeight)">Khiertogak Atuc -SF- Jedi





I agree on all 6 points mate, if you want my name for a petition count me in.



...:::Rhys-O John- Dark Jedi Knight :::...
...:::Kannible Hector- Master BH / Rifles :::...
...::: Retired Spolitor Of The HLRDivision :::...

Jarc
Mon Sep 26, 2005 4:13 am
#30

1-) Put Rez in master box. (also jedi can rez themselves)


2-)Healing speed is ok no need to improve it


3-)Force Sap time must be longer


4-) Must put a new skill in any of 2nd and 4th box. Force Food Lack and Improved Food Lack


ıt must drop the foods the enemy taken


force food %25 efficency


imp force food %50 effciency


Wolf24601
Mon Sep 26, 2005 5:28 am
#31

Pre-CU, I rocked as a TKM and Master Doc...my heals and buffs made it a viable template. I really enjoyed being able to act as both a utility player or a tank.


I would like to see it where MHealer versus MDEF gave you an equal survival rate. MDEF would suffer far less damage, MH would heal far more damage andfast enough to keep you alive.


Force cost could be the balance...a Master Healer would use up his or her force fairly quickly when healing himself and the others around him or applying debuffs or whatever. I don't see Mhealer as a tank, in other words.


Imagine being a MLS/Mhealer/Enh4004 or MP/Mhealer/Enh4004...very fun...


Wolf



MsNiL
Mon Sep 26, 2005 5:49 am
#32




Wolf24601 wrote:
I would like to see it where MHealer versus MDEF gave you an equal survival rate. MDEF would suffer far less damage, MH would heal far more damage andfast enough to keep you alive.
Force cost could be the balance...a Master Healer would use up his or her force fairly quickly when healing himself and the others around him or applying debuffs or whatever. I don't see Mhealer as a tank, in other words.
Imagine being a MLS/Mhealer/Enh4004 or MP/Mhealer/Enh4004...very fun...




Agreed.

The Heal per Second with only one heal and no areaheals accompanied for a huge forcecost for totalheal makes a master healer burn force fast.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
JediScout
Mon Sep 26, 2005 12:16 pm
#33






MsNiL wrote:





ValinCalred wrote:
Yep, area heal is key. MLS is the ultimate melee (kinda), Defender is the ultimate tank, Pwrs is the ultimate suck, so Healer should be the ultimate CM. I couldn't believe they didn't put it in at CU.



Agreed.

Area Heal is the difference between a healer and average joe, since it's specifically designed to heal others, not yourself.






Problem is that area heal = area agro. With all defenses locked up in Defender, the Jedi Healer would likely heal and then die.



-JediScout
"Who's the more foolish: The fool, or the fool who follows him?" -Obi-Wan
KingoftheGrind
Mon Sep 26, 2005 12:21 pm
#34

Resurection and master


A buff tree similar to doctor


And faster heals . maybe cut the cool down in half at master box


Id also like to see ranged healing for group type stuff



I am not a master healer . May have went that route had it been better than it is . I love the doc profession ( My alt is doc rifle ) .


I would like to see a jedi master healer one day doing what they do best HEALING!


*I support an upgrade in the Jedi healer profession ! --Jakatta


My temp Is : Master LS / 4 4 0 4 enhancer / 4 1 0 0 healer / 0 0 4 0 defender and i love it : )






" I love Star Wars Galaxies, I just hate what they have done to it, It is not Star Wars when there are not enough people in the galaxie to even have a war with, no matter how "iconic" they may be .

- Jakatta Tentoo " Retired Jedi Elder " . _
Tionne
Tue Oct 11, 2005 8:17 am
#35

I would like to see SAP and Shock be worthwhile again, but they're not deal breakers for me.


I don't thinkit really needs any kind of speed buff, though it wouldn't hurt. Some kind of Doc-ish buffs would be nice.


I think infusion is good already.


Area heal should happen.


Area Sap/Shock wouldn't be terrible, but not a deal breaker.


Res at master shoudl happen.



I'd like to hear a Dev comment on this. Anyone know if they have?


Jedi are supposed to be the best healers in the galaxy, better than doctors. When the doctors were stuck with a patient, they sent for Jedi healers. Only makes sense for Master Healer to have all the best stuff from Doc, plus a little extra.


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