Jedi Archive
Thread: Master Healer is BACK!!
- Costly Rez ability (The idea imo is if a heal needs to rez then he's already failed his support role
) - Area Heal / Infusion / Cure States
- Better Force SAP
- Maybe overpowered but...at master heal what about a Sap that temporarly reduces force regen?
Give healer a speed debuff in a tier IV box. Give Master Healer a speed debuff even better than the CM's speed debuff. Give Master Healer an advanced sap better than -50%. Say 60% for 3 min, improve improved sap to -50% and last for 3 min like it used to be. Reduce the Force Cost on total heal. Give Healers some self buffs.
Bam, healers own.
SMOB wrote:
What would it take to make Master Healer an active profession again (please serious replies)?
- Master Box SAP at the old SAP levels before nerf? And maybe last longer?
- Movement Speed increase short-term buff?
- Advanced Infusion? Lasting longer and healing even more?
- Group Area Advance Heal?
- Area SAP/SHOCK?
- Resurrection at Master Box?
For my self I would consider Master Healer again -yes I used to be master healer until they nerfed mind cost and SAP- with Advanced Infusion and Advanced SAP/SHOCK. At the very least have Heal All cost less mind and have Advanced Infusion. (Advanced Infusion would last maby 50% longer than Improved and heal twice as much).
What do you all think?
150)?150:this.scrollHeight)">Khiertogak Atuc -SF- Jedi
I agree on all 6 points mate, if you want my name for a petition count me in.
1-) Put Rez in master box. (also jedi can rez themselves)
2-)Healing speed is ok no need to improve it
3-)Force Sap time must be longer
4-) Must put a new skill in any of 2nd and 4th box. Force Food Lack and Improved Food Lack
ıt must drop the foods the enemy taken
force food %25 efficency
imp force food %50 effciency
Pre-CU, I rocked as a TKM and Master Doc...my heals and buffs made it a viable template. I really enjoyed being able to act as both a utility player or a tank.
I would like to see it where MHealer versus MDEF gave you an equal survival rate. MDEF would suffer far less damage, MH would heal far more damage andfast enough to keep you alive.
Force cost could be the balance...a Master Healer would use up his or her force fairly quickly when healing himself and the others around him or applying debuffs or whatever. I don't see Mhealer as a tank, in other words.
Imagine being a MLS/Mhealer/Enh4004 or MP/Mhealer/Enh4004...very fun...
Wolf
Wolf24601 wrote:
I would like to see it where MHealer versus MDEF gave you an equal survival rate. MDEF would suffer far less damage, MH would heal far more damage andfast enough to keep you alive.
Force cost could be the balance...a Master Healer would use up his or her force fairly quickly when healing himself and the others around him or applying debuffs or whatever. I don't see Mhealer as a tank, in other words.
Imagine being a MLS/Mhealer/Enh4004 or MP/Mhealer/Enh4004...very fun...
Agreed.
MsNiL wrote:
Agreed.
ValinCalred wrote:
Yep, area heal is key. MLS is the ultimate melee (kinda), Defender is the ultimate tank, Pwrs is the ultimate suck, so Healer should be the ultimate CM. I couldn't believe they didn't put it in at CU.
Area Heal is the difference between a healer and average joe, since it's specifically designed to heal others, not yourself.
Problem is that area heal = area agro. With all defenses locked up in Defender, the Jedi Healer would likely heal and then die.
Resurection and master
A buff tree similar to doctor
And faster heals . maybe cut the cool down in half at master box
Id also like to see ranged healing for group type stuff
I am not a master healer . May have went that route had it been better than it is . I love the doc profession ( My alt is doc rifle ) .
I would like to see a jedi master healer one day doing what they do best HEALING!
*I support an upgrade in the Jedi healer profession ! --Jakatta
My temp Is : Master LS / 4 4 0 4 enhancer / 4 1 0 0 healer / 0 0 4 0 defender and i love it : )