Jedi Archive

Thread: Force Armor Force Cost Information.

ShineKnuckle
Mon Nov 15, 2004 1:18 am
#14

Wow...


So, if a hit WOULD have impacted you for 400 damage (probably a fair assumption for most melee situations, after toughness is factored in), you'll be blowing 120 force to block a little less than half of it with FA2?


That's somewhat depressing. Those costs are way too high. :/




Altaire Ferrous - deceased Bounty Hunter
Rail An'geles - deceased Jedi Knight

DarthsForce
Mon Nov 15, 2004 11:24 am
#15

Question: Can Force Armor be deactivated at any time like force speed?
MajesticJester
Mon Nov 15, 2004 11:26 am
#16

yes
BeWary
Mon Nov 15, 2004 12:48 pm
#17

a little OT, but congrats to Daes on the new title. Look forward to seein ya in the sanbox.



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



rodorion
Mon Nov 15, 2004 2:56 pm
#18






DaesDream wrote:





EvilSockPuppet wrote:





Mystic_Squirrel wrote:

I see FA as being far superior to synthsteak. Yes, synthsteak is a 45% damage reduction for no force cost, but if I use thakatillo in a fight (which I do every time) I only have space for 2 synthsteaks. Compare that to a person with FA, who can not only use a holocron or channel to get force back, but if they get into trouble they can drop FA and use synth.






True but if you master defender instead of getting enhancer, then you can get 75% damage reduction, 105 (I think) melee def,and good state def, without fear of running outta force. Plus synthsteak last an hour, so if you know you are going into battle, then you could use 2 synthsteak half an hour before hand and get to the battle with no filling and 2 sythsteak already on.





Until you see a jedi, and the jedi has force armor that works against your lightsaber, and your jedi toughness doesn't help you at all





speaking on this topic, why the hell do enhancers have the only resistance against lightsaber. Would it be possible for someone to pull their head out of their butt long enough to fix jedi toughness so that a defender is actually stronger in defense than an enhancer?



Deorion Ievi -
Gheist Resources and Starships located in Bastion, Naboo (2925, 6180)
Jedi "lose" xp when they clone. There is no "loose" xp.
Jedi take "trials" to become knights, and "trails" to walk somewhere.
Bounty hunters "grief" jedi, people at a funeral "grieve" for the dead

"It puts the code on the server, or it gets the ban"
Xlot
Mon Nov 15, 2004 5:48 pm
#19



rodorion wrote:

speaking on this topic, why the hell do enhancers have the only resistance against lightsaber. Would it be possible for someone to pull their head out of their butt long enough to fix jedi toughness so that a defender is actually stronger in defense than an enhancer?




Sadly, this was one of the most contested (and imho stupid) changes made to the jedi trees before publish 9 went live. Force Armor used to be in the Defender skill tree. It got ripped out of there and stuck in Enhancer a couple of weeks before the jedi rebalance went live, and suddenly M Saber, M Enhancer, 4004 healer became FOTM.

Jedi toughness isn't broken - it works fine against every damage type except sabers, which is how it should work. Sadly, that change was made at the same time as the Force Armor was moved to Enhancer.

Either of the 2 changes would have been a suitable fix, but instead, SOE took away with one hand, and um.. took away with the other too.

Where it stands now, they should either move Force Armor back to Defender, or make Jedi Toughness work against sabers.

Geno.
rodorion
Mon Nov 15, 2004 7:16 pm
#20






Xlot wrote:





rodorion wrote:


speaking on this topic, why the hell do enhancers have the only resistance against lightsaber. Would it be possible for someone to pull their head out of their butt long enough to fix jedi toughness so that a defender is actually stronger in defense than an enhancer?






Sadly, this was one of the most contested (and imho stupid) changes made to the jedi trees before publish 9 went live. Force Armor used to be in the Defender skill tree. It got ripped out of there and stuck in Enhancer a couple of weeks before the jedi rebalance went live, and suddenly M Saber, M Enhancer, 4004 healer became FOTM.

Jedi toughness isn't broken - it works fine against every damage type except sabers, which is how it should work. Sadly, that change was made at the same time as the Force Armor was moved to Enhancer.

Either of the 2 changes would have been a suitable fix, but instead, SOE took away with one hand, and um.. took away with the other too.

Where it stands now, they should either move Force Armor back to Defender, or make Jedi Toughness work against sabers.

Geno.



ya i know its not broken, but when they removed both at the same time they made enhancer the only really viable template in jedi vs jedi. But i do more pvp and pve than jvj and didnt want to be a fotm whore. Just wish they would put toughness back to the way it was. I mean it IS jedi toughness, not -everything except jedi- toughness.




Deorion Ievi -
Gheist Resources and Starships located in Bastion, Naboo (2925, 6180)
Jedi "lose" xp when they clone. There is no "loose" xp.
Jedi take "trials" to become knights, and "trails" to walk somewhere.
Bounty hunters "grief" jedi, people at a funeral "grieve" for the dead

"It puts the code on the server, or it gets the ban"
SoHSnD
Tue Nov 16, 2004 1:22 am
#21






BeWary wrote:





ShineKnuckle wrote:

Wow...


So, if a hit WOULD have impacted you for 400 damage (probably a fair assumption for most melee situations, after toughness is factored in), you'll be blowing 120 force to block a little less than half of it with FA2?


That's somewhat depressing. Those costs are way too high. :/







....evey second. I'm not a big FA fan. Synthstake does the same job, only better and cheaper.

4x synthstake ( all you can use till yer full)= 132 hits @ %40 damage reduction.

using FA2 you run out of force bar after around 70 hits? ( rough avg of 100 force used/hit) So you can last half as long, but block %7 more damage? At the cost of how many skill points?

It gets even more brutal if you start factoring in the force used to heal yerself from the damage that is getting thru.





5 Synthsteaks.. Remember you have a 1hr timer, so if you take one 15-20 min before going out ( say when buffing ) you have 1 extra synthsteak..



SnD ::::: Dark Jedi Knight :::::
~ Proud to be SoH ~

chimichi
Tue Nov 16, 2004 3:56 am
#22

Boot I just picked up FA1 and am grinding to get FA2. I'd be glad to help you do some non-knight tests before I get around to finishing trials.
Endeva
Tue Nov 16, 2004 4:03 am
#23

Does SynthSteak and FA stack?
MarachMusashi
Tue Nov 16, 2004 4:05 am
#24



Endeva wrote:
Does SynthSteak and FA stack?




Yes they do.



Veni Vidi Vici
Isacoast
Tue Nov 16, 2004 4:20 am
#25






JayBurns wrote:

True synthasteak might be fine alone, but what if you stacked it with FA, and force intimidate? Damage to both force and HAM will be so reduced it would be like running around in full compo again. Of course, none of the popular dual mastery templates can do all three, but that's why I'm making a dabbler template.


Regards,


J






Very true... Or you can eat exo protein wafers, for 25% dmg reduction, for 25 hits, and only 5 filling! yes that's right, 5! I can eat 9 of these for the price of one synth, and block 225 attacks for 25% instead of just 45 attacks for 45%.




ZQuetzalµ
D A R K J E D I O V E R L O R D
§
sith incarnate §

EnFERn0
Tue Nov 16, 2004 5:10 am
#26

So many no getting how good FA is.

You lose force, in return you live



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