Jedi Archive

Thread: Force Armor Force Cost Information.

DaesDream
Sun Nov 14, 2004 12:58 pm
#1



I don't know if anyone has tested this before, or if it has ever been posted anywhere else, so I thought I would put up my test results for the benifit of the community. For non-knights the force armor mod in the skill sheet will be +45 for FA2 and +25 for FA1, mine is slightly higher due to my Force Control +4 Modifier for being in the FRS.


Force Armor 2 Results
(+47 Force Armor in Skill Mod Sheet, 47% Damage Reduction)


Damage Reduced: 111
Force Cost: 33
Force Cost Mod: .297


Damage Reduced: 78
Force Cost: 23
Force Cost Mod: .294

Damage Reduced: 55

Force Cost: 16
Force Cost Mod: .290


I suspect the Force Cost Modifier for FA2 is .3 for non knights, and the reason my force cost is slighly less is because of my Force Manipulation +5 modifier from being in the FRS. I would love to see some tests done with non knights though.


Force Armor 1 Results
(+26 Force Armor in Skill Mod Sheet, 26% Damage Reduction)

Damage Reduced: 61
Force Cost: 30
Force Cost Mod: .491


Damage Reduced: 43
Force Cost: 21
Force Cost Mod: .488


Damage Reduced: 31
Force Cost: 15
Force Cost Mod: .483

I suspect the Force Cost Modifier for FA1 is .5 for non knights, and the reason my force cost is slighly less is because of my Force Manipulation +5 modifier from being in the FRS. Again, I would love to see some tests done with non knights.


Message Edited by DaesDream on 11-14-2004 12:00 PM



(ggggggggggggggg[][] Bootstrap Bill [][]ggggggggggggggg)
* Dark Jedi Knight *
MajesticJester
Sun Nov 14, 2004 3:16 pm
#2

MajesticJester
Sun Nov 14, 2004 3:18 pm
#3






BeWary wrote:





ShineKnuckle wrote:

Wow...


So, if a hit WOULD have impacted you for 400 damage (probably a fair assumption for most melee situations, after toughness is factored in), you'll be blowing 120 force to block a little less than half of it with FA2?


That's somewhat depressing. Those costs are way too high. :/







....evey second. I'm not a big FA fan. Synthstake does the same job, only better and cheaper.

4x synthstake ( all you can use till yer full)= 132 hits @ %40 damage reduction.

using FA2 you run out of force bar after around 70 hits? ( rough avg of 100 force used/hit) So you can last half as long, but block %7 more damage? At the cost of how many skill points?

It gets even more brutal if you start factoring in the force used to heal yerself from the damage that is getting thru.




force armour get stronger the higher you get and uses LESS force per hit the higher you get


seems to be darks go up 2 a level and lights go up 3 a level from what ive read on these boards




BeWary
Sun Nov 14, 2004 3:43 pm
#4

absolutely. I can see a point where FA would pass synthstake. It's prolly around rank5. Not many folks are gonna be/hold/ever see rank5 tho.

for now the formulae is " Total force bar/ {(opponents DPS X 0.4 damage reduced)X 0.3 force points/point absorbed}= number of seconds before you run out of force and die."

7000/((1000x0.4)x0.3}= or 58.3 seconds vs a speedcapped powerhammer type weapon, a DPS of 1000 in PvP. My synthstake won't run out for another 70 seconds, and I haven't used a drop of force.

Message Edited by BeWary on 11-14-2004 04:17 PM



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gunner4life
Sun Nov 14, 2004 4:06 pm
#5

is it a constant 45% reduction or does it change depending on the ap of the weapon ?



p.s another really helpful post . cheers









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Mystic_Squirrel
Sun Nov 14, 2004 4:07 pm
#6

I see FA as being far superior to synthsteak. Yes, synthsteak is a 45% damage reduction for no force cost, but if I use thakatillo in a fight (which I do every time) I only have space for 2 synthsteaks. Compare that to a person with FA, who can not only use a holocron or channel to get force back, but if they get into trouble they can drop FA and use synth.



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Dark Jedi Knight
DaesDream
Sun Nov 14, 2004 4:19 pm
#7






gunner4life wrote:

is it a constant 45% reduction or does it change depending on the ap of the weapon ?



p.s another really helpful post . cheers



Force "Armor" isreally a misnomer. It should be called Force Damage Reduction as it works the exact same way as foods like synthasteak and exoprotien wafers. AP has no effect on force armor whatsoever, it is always a consistant 45% damage reduction.




(ggggggggggggggg[][] Bootstrap Bill [][]ggggggggggggggg)
* Dark Jedi Knight *
JayBurns
Sun Nov 14, 2004 4:24 pm
#8

True synthasteak might be fine alone, but what if you stacked it with FA, and force intimidate? Damage to both force and HAM will be so reduced it would be like running around in full compo again. Of course, none of the popular dual mastery templates can do all three, but that's why I'm making a dabbler template.


Regards,


J
EvilSockPuppet
Sun Nov 14, 2004 5:05 pm
#9






Mystic_Squirrel wrote:

I see FA as being far superior to synthsteak. Yes, synthsteak is a 45% damage reduction for no force cost, but if I use thakatillo in a fight (which I do every time) I only have space for 2 synthsteaks. Compare that to a person with FA, who can not only use a holocron or channel to get force back, but if they get into trouble they can drop FA and use synth.






True but if you master defender instead of getting enhancer, then you can get 75% damage reduction, 105 (I think) melee def,and good state def, without fear of running outta force. Plus synthsteak last an hour, so if you know you are going into battle, then you could use 2 synthsteak half an hour before hand and get to the battle with no filling and 2 sythsteak already on.
DaesDream
Sun Nov 14, 2004 5:33 pm
#10






EvilSockPuppet wrote:





Mystic_Squirrel wrote:

I see FA as being far superior to synthsteak. Yes, synthsteak is a 45% damage reduction for no force cost, but if I use thakatillo in a fight (which I do every time) I only have space for 2 synthsteaks. Compare that to a person with FA, who can not only use a holocron or channel to get force back, but if they get into trouble they can drop FA and use synth.






True but if you master defender instead of getting enhancer, then you can get 75% damage reduction, 105 (I think) melee def,and good state def, without fear of running outta force. Plus synthsteak last an hour, so if you know you are going into battle, then you could use 2 synthsteak half an hour before hand and get to the battle with no filling and 2 sythsteak already on.





Until you see a jedi, and the jedi has force armor that works against your lightsaber, and your jedi toughness doesn't help you at all



(ggggggggggggggg[][] Bootstrap Bill [][]ggggggggggggggg)
* Dark Jedi Knight *
DaesDream
Sun Nov 14, 2004 10:43 pm
#11

bump, I would like to see a few more tests.



(ggggggggggggggg[][] Bootstrap Bill [][]ggggggggggggggg)
* Dark Jedi Knight *
chimichi
Sun Nov 14, 2004 11:51 pm
#12






EvilSockPuppet wrote:



True but if you master defender instead of getting enhancer, then you can get 75% damage reduction, 105 (I think) melee def,and good state def, without fear of running outta force. Plus synthsteak last an hour, so if you know you are going into battle, then you could use 2 synthsteak half an hour before hand and get to the battle with no filling and 2 sythsteak already on.



You can only eat one damage reduction food at a time. If you are on a synth you can't eat a synth OR a flameout until the food drops (by being hit enough times or the timer drops).

DarthsForce
Mon Nov 15, 2004 1:05 am
#13

Thanks for the info. Very Helpful
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