Jedi Archive

Thread: Silent Nerf Bat on Dots.......

TXwarrior
Fri Sep 30, 2005 3:32 pm
#14


I think that's what happen too.



Doita Jedi of Light & Mel-Mel Bounty Hunter of NPCs

R.I.P.

Long live -SOL-
eclipse galaxy
SWG account canceled. Last day 12/10/05

heading to WOW, moonrunner server






Maxil
Fri Sep 30, 2005 3:56 pm
#15

no, pretty much all of them not, or the fact that one +15 modded shirt that costs 5k on the bazaar just nullifys which ones are at least decent.. those 24 sp is what should start the jedi skills in comparison to a novice elite, and tack on the points from there in fact going over a regular elite. (like a master healer) Otherwise just give us the 24sp back and let us use that to dabble in regular profs.



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
Usbek_Wokei
Fri Sep 30, 2005 4:33 pm
#16

How many time to get CM 4000?


How many time to get Healer 4000?


Thanks





Usbek Wokei
Dark
F u c /< e d with the NGE
suoo`oo`ogggggggggggggggggggggggggggg)
Married to General Snouser Longgrin


Traga
Fri Sep 30, 2005 6:05 pm
#17

None of the 24 fs points grant bonuses, they are a big waste of SP.
maigy
Fri Sep 30, 2005 9:52 pm
#18






uhhhhh wrote:





maigy wrote:





uhhhhh wrote:





mero909 wrote:

I think that CM at 4000 is overpowered right now. A 4000 CM shouldn't be able to heal as well as a Master. The Master boxes in this game just don't give enough it seems.







Jedi heals should be 1.5 that of a Cm/Doc heal for same skill sets. So if 4000 CM or doc can heal 1500 the 4000 Jedi should be 1.5 that number.






I dont think so... each SP of Jedi should be 1.5 times more effective than a non-jedi SP.... Healer 4000 costs 28 sp should be the equivalent of 42 SP spent on non-jedi skills CM 4000 is 78 SP... 44 SP will buy you marksman 0000/medic 0400 Wont even get you novice CM ... if you add the 24 SP onto the cost for Jedi it will get you 66SP 64 SP= Novice CM sojedi healer 4000 should be about equal to Novice CM


If you just wanted to compare to doc that would make more sense 63 SP will got you Doc 4000 so healer 4000 should roughly equal doc 4000


and I love the silent nerfs... the are so deadly...Cause then it reveals SOE for what they truly are.









You are also forgetting the 24 FS points that need spending in order to be jedi, so one can argue that those 24 points are equal to novice medic, thus making it 78 to actually get 4000 healer.


So your wrong, sorry








apparently you didnt read my post



So you are illitarte... I mean wrong





Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
ProdigalKnight
Fri Sep 30, 2005 11:38 pm
#19






uhhhhh wrote:





mero909 wrote:

I think that CM at 4000 is overpowered right now. A 4000 CM shouldn't be able to heal as well as a Master. The Master boxes in this game just don't give enough it seems.







Jedi heals should be 1.5 that of a Cm/Doc heal for same skill sets. So if 4000 CM or doc can heal 1500 the 4000 Jedi should be 1.5 that number.






Jedi Heals should be 1.5 that of a Master Doc/Master Combat Medic only if the Jedi is a Master Healer, the dabblers (even the jeedai dabblers) should not be allowed to have heals more effective than a master of the healing profession as was supposed to be fixed, and was addressed "the SOE way".


A player of a Jedi toon should not be spending so much time worrying abouthow overpowered the MBH/MCM profession is simply because the sole purpose of a Jeedai is to be a PvP GOD (1.5x more powerful than other profs) and can handle any profession 1 on 1 in a duel. So if a non-jedi profession gives you a good fight, why complain? I often see posts by Jedi wanting MBH's to hunt them, that is great, but at the same time there are posts by other Jedi saying that MBH's are overpowered and that CM heals should be nerfed. Bah,if your not up to the challenge, go play monopoly.


Is this because the players that want the MBH's to hunt them know how to fight their template effectively and efficiently and love a challenge and appreciate the role of other professions in SWG, while the complainers have spent way too much time afk grinding or maybe purchased their jedi as opposed to working them up from scratch while learning how to fight their toon effectively, and think that all other profs serve no purpose in SWG? All profs need work, bottom line, but the game still ROCKS!


To the Jedi that love to PvP anything, at any time, all the time, and dont whine about taking damage, but deal with it and still kick the opponent around.......you guys rock and I learn from you every time I duel.


To the Jedi that love to complain about the CM dots and MBH's that nearly whipped your rear in a fight, practice, talk to other jedi about how to effectively fight, and for the sake of people that think jedi are cool, dont ruin the professions reputation by whining like my three teenagers did when they were tykes in preschool.





---------------------------------------
Ykir Goo'Tah
Elder Combat Medic
Bothan Medic Extraordinaire
----------------------------------------
Dimebag'Darrell
Elder Merchant
Rodain Munitions Trader
---------------------------------------
KRAKEN666
Fri Sep 30, 2005 11:44 pm
#20

even though i am laughing my butt off about bh/mcm's, i do feel bad for real mcm's. bh are ruining the game for everyone because they abuse any other proffesions tools...smuggers last ditch, doc and mcm healings and so on. it wont be jedi who finish off the other proffesions, it will be bh getting them nerfed to death.
Mehhem
Fri Sep 30, 2005 11:54 pm
#21

its all a whine game..... who can whine more jedi or bh? jedi won this one, but i think its about even in the grand scheme.



Whes Epasi


uhhhhh
Sat Oct 01, 2005 5:23 am
#22






maigy wrote:





uhhhhh wrote:





maigy wrote:





uhhhhh wrote:





mero909 wrote:

I think that CM at 4000 is overpowered right now. A 4000 CM shouldn't be able to heal as well as a Master. The Master boxes in this game just don't give enough it seems.







Jedi heals should be 1.5 that of a Cm/Doc heal for same skill sets. So if 4000 CM or doc can heal 1500 the 4000 Jedi should be 1.5 that number.






I dont think so... each SP of Jedi should be 1.5 times more effective than a non-jedi SP.... Healer 4000 costs 28 sp should be the equivalent of 42 SP spent on non-jedi skills CM 4000 is 78 SP... 44 SP will buy you marksman 0000/medic 0400 Wont even get you novice CM ... if you add the 24 SP onto the cost for Jedi it will get you 66SP 64 SP= Novice CM sojedi healer 4000 should be about equal to Novice CM


If you just wanted to compare to doc that would make more sense 63 SP will got you Doc 4000 so healer 4000 should roughly equal doc 4000


and I love the silent nerfs... the are so deadly...Cause then it reveals SOE for what they truly are.









You are also forgetting the 24 FS points that need spending in order to be jedi, so one can argue that those 24 points are equal to novice medic, thus making it 78 to actually get 4000 healer.


So your wrong, sorry








apparently you didnt read my post



So you are illitarte... I mean wrong







Your right, I missed that comment in that mess you call a paragraph. 24 FS skill points, + 28 Skill points to get to 4000 healer is 52. FS skill points still count as does the novice trees count towards healing modifiers so at 52 Skill points X 1.5 I get 78



Aden Rise Lvl 90 Elder Jedi Oppresor
SWG Veteran Born on Date 08/04/2003
Architect Vendors and Auction Drop Offs
Naboo, Theed -4675 3243
Dantooine, MO -963 2947
uhhhhh
Sat Oct 01, 2005 5:25 am
#23






Anakroid wrote:




Your argument is flawed. Those extra 24 sp aren't just a stepping stone toward healing, they give you access to all jedi professions. Let's also not forget that those 24 fs boxes also grant bonuses, some worthwhile, some not.




My argument is not flawed, those extra 24 SP takes up points that we could otherwise use, the same as the novice SP takes up points in a template to get to Master Doc or MCM, Those so called bonuses are not bonuses and they do compute to what a Novice medic earns that count towards healing.




Aden Rise Lvl 90 Elder Jedi Oppresor
SWG Veteran Born on Date 08/04/2003
Architect Vendors and Auction Drop Offs
Naboo, Theed -4675 3243
Dantooine, MO -963 2947
uhhhhh
Sat Oct 01, 2005 5:31 am
#24






ProdigalKnight wrote:






uhhhhh wrote:





mero909 wrote:

I think that CM at 4000 is overpowered right now. A 4000 CM shouldn't be able to heal as well as a Master. The Master boxes in this game just don't give enough it seems.







Jedi heals should be 1.5 that of a Cm/Doc heal for same skill sets. So if 4000 CM or doc can heal 1500 the 4000 Jedi should be 1.5 that number.






Jedi Heals should be 1.5 that of a Master Doc/Master Combat Medic only if the Jedi is a Master Healer, the dabblers (even the jeedai dabblers) should not be allowed to have heals more effective than a master of the healing profession as was supposed to be fixed, and was addressed "the SOE way".


A player of a Jedi toon should not be spending so much time worrying abouthow overpowered the MBH/MCM profession is simply because the sole purpose of a Jeedai is to be a PvP GOD (1.5x more powerful than other profs) and can handle any profession 1 on 1 in a duel. So if a non-jedi profession gives you a good fight, why complain? I often see posts by Jedi wanting MBH's to hunt them, that is great, but at the same time there are posts by other Jedi saying that MBH's are overpowered and that CM heals should be nerfed. Bah,if your not up to the challenge, go play monopoly.


Is this because the players that want the MBH's to hunt them know how to fight their template effectively and efficiently and love a challenge and appreciate the role of other professions in SWG, while the complainers have spent way too much time afk grinding or maybe purchased their jedi as opposed to working them up from scratch while learning how to fight their toon effectively, and think that all other profs serve no purpose in SWG? All profs need work, bottom line, but the game still ROCKS!


To the Jedi that love to PvP anything, at any time, all the time, and dont whine about taking damage, but deal with it and still kick the opponent around.......you guys rock and I learn from you every time I duel.


To the Jedi that love to complain about the CM dots and MBH's that nearly whipped your rear in a fight, practice, talk to other jedi about how to effectively fight, and for the sake of people that think jedi are cool, dont ruin the professions reputation by whining like my three teenagers did when they were tykes in preschool.








No where did I mention anything about a master doc or cm or master healer, I was comparing 4000 CM which my alt is to 4000 Jedi Healer, which my other alt is.






Aden Rise Lvl 90 Elder Jedi Oppresor
SWG Veteran Born on Date 08/04/2003
Architect Vendors and Auction Drop Offs
Naboo, Theed -4675 3243
Dantooine, MO -963 2947
GermanXVI
Sat Oct 01, 2005 5:53 am
#25

Shut up n00b I'm a jedi and i think that NOBODY should out heal a Professor of the Medical field



IGN: Thaloz
GermanXVI
Sat Oct 01, 2005 5:54 am
#26

I meant that for the noob that said we should heal 1.5 times a doc



IGN: Thaloz
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