Jedi Archive
Thread: Please Remove The CL System
sorry double post..and I didnt read the above post about it..but yeah you hit the right spot too..sorry for the double post and explaining basically what you did..I should have read it first.![]()
yeah me too. . . at least before, you could TRY to bluff. . .
RoyBhoy wrote:
I have to agree on this one.
I think it would have been fine had soe developed the game from the beginning, modelling it after eq (or ii). A common engine is really cost effective, and would have left soe more budget to implement other things.
CL is fine. Especially for new people. I think that the resistance is to change, not the change itself.
why cant the dev's make some of the game of how players would like it to be? the people(players) would enjoy it more if they had atleast a larger view(more than 1.5%) of what will go into the game.
Message Edited by Prefect42 on 09-08-2005 02:52 PM
PhantomNIR wrote:
I have to agree. The CL system is absolutely horrible. I really miss being able to hunt/grind in the wild.
I find it really funny how the new creature handler pet training that recently got implemented is right out of WOW.
Jhahadir wrote:
Atobe wrote:
eternalfool wrote:
About as likely as removing weapons and making us all dancers..
The devs love their new cookie cutter game
It should be obvious by now that the SWG devs are trying to make this game look more and more like EQ2 every day. And I wouldn't be a bit surprised if the reason for this is, as someone has already said, that SOE is trying to come up with a common software base from which to develop both games.
From a management and bean-counter perspective that might make sense. But by not only its content, but by its very nature, SWG is totally different than EQ2. It'd be like trying to develop an automobile using the parts scounged from a horse-driven carriage.
The sad part is: we the players and customers have no influence on this whatsoever.
BINGO!!!
Already DC comics have sold SOE the rights to develope and maintain a MMOG based on the DC comics and superhero's within that 'universe'. What better way to make MMOG's if you have a common graphics engine, combat system, quest system, map layout and overall content system. It's like FPS games using the Unreal engine for the games.
Cookie cutter MMOG's is where SOE is heading and maintaining MMOG's like that is much easier than trying to maintain 3 or 4 with different systems for each one.
QFE
LexMythero wrote:
you wanna know why they wont...because they ripped off every aspect of WoW. I hate that game but when I was watching my girlfriends little brothers play it I was amazed to see how much of it that SWG ripped off. From the toolbar "Cartoony" icons to the combat level and even the stupid purple xp appearing at the top of the mobs heads. Its a shame that this game turned from a unique game into just another MMO. This was my first mmo game and I liked it cause it was different. Now its the same crap that made stay away from EQ and all those other nerdy games. SWG has become WoW and all I can say is WOW does it suck
err no if anything WoW ripped it off EQ nad EQ2 which are owned by SOE. therefore SOE didnt rip anyone off but implemented a system they use into one of their other products