Jedi Archive

Thread: MCM is being given break cloak!

MrDecipher
Tue Sep 20, 2005 4:35 am
#14






KRAKEN666 wrote:
I dont beleive in nerfing but I posted along time ago that the mcm and doc lines will get nerfed because of the abuse from bh and other combat proffesions. SOE has allowed for to few skill points for regular proffesions to be actually used on their proffesion. If jedi are not allowed to be dabblers fully templated, neither should any other proffesion. More skill points need to be used for that particular final goal, ie..a doc should have to use up the majority of their skill points on healing lines, fighters should use up the majority on fighter skills. I am talking at least 80 percent of the skill points. A doc should never be above a combat level 40, same with mcm. But again we pay for soe's lack of looking ahead.






How are jedi not dabbling. There are 5 jedi proffesions and most jedi have 4 of them atleast. I\Docs and CMs probably have more skill points invested in healing than 95% of all the jedi out there.



DcyfR the forum account.
LAW Website
Eme
Tue Sep 20, 2005 4:39 am
#15

>as it is right now, ruins game play

---------------------------------


ruins 'your' idea of gameplay, it doesnt ruin others that play the game differently to you, this nerf is going to force a limited style of play on people, its going to remove tactics and nuances and depth from the game.



-Pirate-

YARRR !
JessieJames19
Tue Sep 20, 2005 4:42 am
#16

Appearantly, you can turn on FR before cloaking. ( and attacking might turn it off which may be really nice) and FR 2 + snare is doable getting into range for an alph attack



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ The Outlaw ~
~Master of the Saber~
Jesse' James - "One of Intrepids Most Dangerous"
Killing SF imps afk and LD because I AM the bad guy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

WookieOgre
Tue Sep 20, 2005 4:55 am
#17






JessieJames19 wrote:

Appearantly, you can turn on FR before cloaking. ( and attacking might turn it off which may be really nice) and FR 2 + snare is doable getting into range for an alph attack






What do you mean apparantly, the devs have spoken and said anything that will allow you to escape will not work with Cloak. That means you have FR/BurstRun going there will more than likely be a message saying you can not cloak until you stop running.


Why is this so hard to understand? You will not be able to buff/heal/run at all while you are cloaked, if you read the description from the devs. Essentially that means you have to crawl to your victims inorder to hit them.....assuming you have force left after you crawl past everything.


JessieJames19
Tue Sep 20, 2005 5:02 am
#18






WookieOgre wrote:





JessieJames19 wrote:

Appearantly, you can turn on FR before cloaking. ( and attacking might turn it off which may be really nice) and FR 2 + snare is doable getting into range for an alph attack






What do you mean apparantly, the devs have spoken and said anything that will allow you to escape will not work with Cloak. That means you have FR/BurstRun going there will more than likely be a message saying you can not cloak until you stop running.


Why is this so hard to understand? You will not be able to buff/heal/run at all while you are cloaked, if you read the description from the devs. Essentially that means you have to crawl to your victims inorder to hit them.....assuming you have force left after you crawl past everything.








i know what was said.


Said that some buffs cant be done while cloaked


Said also that some buffs will be undone when uncloaking


what does what? a dev has not yet said.. so spare me



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ The Outlaw ~
~Master of the Saber~
Jesse' James - "One of Intrepids Most Dangerous"
Killing SF imps afk and LD because I AM the bad guy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

JessieJames19
Tue Sep 20, 2005 5:04 am
#19

and didnt it also say after attacking or being attacked? ( and something about you most lkely lossing? ) hmmm?



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ The Outlaw ~
~Master of the Saber~
Jesse' James - "One of Intrepids Most Dangerous"
Killing SF imps afk and LD because I AM the bad guy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

WookieOgre
Tue Sep 20, 2005 5:18 am
#20






JessieJames19 wrote:





WookieOgre wrote:





JessieJames19 wrote:

Appearantly, you can turn on FR before cloaking. ( and attacking might turn it off which may be really nice) and FR 2 + snare is doable getting into range for an alph attack






What do you mean apparantly, the devs have spoken and said anything that will allow you to escape will not work with Cloak. That means you have FR/BurstRun going there will more than likely be a message saying you can not cloak until you stop running.


Why is this so hard to understand? You will not be able to buff/heal/run at all while you are cloaked, if you read the description from the devs. Essentially that means you have to crawl to your victims inorder to hit them.....assuming you have force left after you crawl past everything.








i know what was said.


Said that some buffs cant be done while cloaked


Said also that some buffs will be undone when uncloaking


what does what? a dev has not yet said.. so spare me






You know what was said, how about do you know what the original question being asked? FR was included in the Devs comment. As always devs can change their minds but hereis the quote:






jultam wrote:


5. Some non-combat actions can also reveal you (like healing for instance)


I would like clarification on this as it pertains to forcecloak


here are some non-combat actions


ForceRun?

Forcespeed?

Channel?

logout?





Force cloak is currently intended to be an alpha strike facilitator, not a "get oufa fight and regenerate free" card; nor was it intended to letme selectively bypass content (this tells me FR will NOT, I repeat NOT work with Cloak no matter if you are in the middle of battle or not). Force Run was designed to be a (more) balanced escape mechanism for Jedi. With the new hiding/stealth system, you can probably count on mostany action that would let you get backin the fight for free (after you would have probably lost) to breakstealth(including Force Cloak). That includes the abilities you asked about. As a general note, logging out/in whilst having a hiding/stealth buff on you (including cloak), removes that buff. If it looks like the fight is going southI tend to Burst/Force Run now.


Please keep in mind that everything is subject to more play testing and balancing.

MrDecipher
Tue Sep 20, 2005 5:25 am
#21

Stop making assumptions. No where in your quotes does it say if allready active force run will turn off.



DcyfR the forum account.
LAW Website
Ryle80
Tue Sep 20, 2005 5:27 am
#22



MrDecipher wrote:
Stop making assumptions. No where in your quotes does it say if allready active force run will turn off.




Agreed, currently you can burst run and then turn on cloak, however you cant burst run while cloaked. No one will know until the changes actually hit test.




Ryle Ackak - Dark Jedi Elder
The Empire - 'Bringing peace and racial equality, through war and mass xenocide'



JessieJames19
Tue Sep 20, 2005 5:29 am
#23








jultam wrote:


5. Some non-combat actions can also reveal you (like healing for instance)


I would like clarification on this as it pertains to forcecloak


here are some non-combat actions


ForceRun?

Forcespeed?

Channel?

logout?


Saying that you can use these while cloaked.. OR, it will debuff you when you attack. If you forcerun, forcepseed, channel, and log out while cloaked..it WILL reveal you. You can have like forcespeed on and cloak. and probably FR. But when you attack you will be debuffed.





Force cloak is currently intended to be an alpha strike facilitator, not a "get oufa fight and regenerate free" card; nor was it intended to letme selectively bypass content ((((( If youhave cloak, this has nothing to do with force run, its abotu drawing aggro from creaturesand what not. (this tells me FR will NOT, I repeat NOT work with Cloak no matter if you are in the middle of battle or not). Force Run was designed to be a (more) balanced escape mechanism for Jedi. With the new hiding/stealth system, you can probably count on mostany action that would let you get backin the fight for free (after you would have probably lost) to breakstealth(including Force Cloak). That includes the abilities you asked about. As a general note, logging out/in whilst having a hiding/stealth buff on you (including cloak), removes that buff. If it looks like the fight is going southI tend to Burst/Force Run now.


Please keep in mind that everything is subject to more play testing and balancing.





blue and green is what i have added or highlighted from your post

Message Edited by JessieJames19 on 09-20-2005 08:30 AM



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ The Outlaw ~
~Master of the Saber~
Jesse' James - "One of Intrepids Most Dangerous"
Killing SF imps afk and LD because I AM the bad guy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tank256
Tue Sep 20, 2005 5:31 am
#24

Is it me or is every jedi skill that helps is getting nerfed? Why doesn't stasis get nerfed??? It should cost 1k force and cause that player to be routed as well, so he does NOT escape! Why nerf every other jedi skill to escape and not this one? You devs need to get ingame and see whats going on, it's almost as though you guys just make the game and let us complain so you know what to "fix". If you're going to nerf a master skill level skill, nerf them all! I don't think any jedi temp should be crippled, but it seems to me that Mdef and Mpowers are getting reamed. Anyways, think about fixing Stasis to make it more fair for the jedi that AREN'T Menh. As for combat medics, it's a joke that they have so many tools to use. Pretty sad actually, how it is pretty much guaranteed that they will win as long as they can keep their mind pool up. The timers on their skills could at least be lowered by 1/2 to make it moreBALANCED.



*Sammo and Mynion*
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Argonithe
Tue Sep 20, 2005 5:43 am
#25






MrDecipher wrote:

There is nothign wrong with CM. Yes your screwed if you use cloak to eascape while your on fire. How many times do the devs need to post saying cloka is not an escape/invinsibility tool.





Its not the Devs who decide how a player uses the skills, they onlt get mad when its not used as intended and then NERF it ! Devs stop the nerf - o - rama on the skills and start fixing whats borked intead dammit !




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KyiasLightsun
Tue Sep 20, 2005 5:44 am
#26



MrDecipher wrote:


KRAKEN666 wrote:
I dont beleive in nerfing but I posted along time ago that the mcm and doc lines will get nerfed because of the abuse from bh and other combat proffesions. SOE has allowed for to few skill points for regular proffesions to be actually used on their proffesion. If jedi are not allowed to be dabblers fully templated, neither should any other proffesion. More skill points need to be used for that particular final goal, ie..a doc should have to use up the majority of their skill points on healing lines, fighters should use up the majority on fighter skills. I am talking at least 80 percent of the skill points. A doc should never be above a combat level 40, same with mcm. But again we pay for soe's lack of looking ahead.



How are jedi not dabbling. There are 5 jedi proffesions and most jedi have 4 of them atleast. I\Docs and CMs probably have more skill points invested in healing than 95% of all the jedi out there.





considering that our healer tree encompasses only half of what a CM/Doc can do, for more than half the SP why would someone spend more SP in healer?

To actually be what a doc or CM has in skills and SP we'd neeed Enhancer abilities on top of our healer ones, and many Jedi do.....so in reality it all evens out.


In terms of a non-Jedi template, it would be something like.... Master swords/4-0-0-4 doc/little bit of CM.

That would be what most Jedi are.




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