Jedi Archive
Thread: MCM is being given break cloak!
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Ra-impi
Mon Sep 20, 2004 8:36 am
#1
WookieOgre wrote:
Ra-impi wrote:
Have to agree, this is a step in the right direction. I play both proff and think cloak as it is right now, ruins game play. It's good to see a counter to a 'nerf' for once.
Your definition of "counter" is competelty different than mine. Rangers getting the ability to decloak a Jedi using traps = counter. Giving Cloak a snare = Nuked/worthless skill
When I said counter I meant something other than an actual nerf (counter to a nerf), and not a 'counter move'. Understand?
I would hardly call it worthless.
ahood
Tue Sep 20, 2005 4:10 am
#2
Yes, thats right. If the proposed Cloak nerf goes live, MBH/MCM can kill cloaked Jedi easy.
How?
DoTs.
Deuterium Fire DoTs kill/incap players. Poison/bleeds only reduce you to 1 health. So, BH runs up, chucks the ol' petrol bomb on the Jedi and the Jedi can no longer cloak. If the Jedi does cloak, then he is;
a) Snared - so wont go from the spot he cloaked that fast. (plus atm you can see Fire Dot graphics to follow them)
b)The Jedi cant heal. Yep. The Fire Dot will tick for 350 a time, and if the jedi pops a stim or self heals, he uncloaks (as healing will be a combat action to break cloak). So BH starts shooting again.
c) Cone/AoE still hit the jedi, and the jedi can still be incapped and uncloaked. Since they cant heal, while cloaked, then just targetting weenie critters nearby and coning the area will kill many jedi quick.
If the BH is lucky enough to land a poison and a fire dot, then cloak wont get the jedi very far at all.
All the cloakers are moaning about the snare, but that doesnt matter because it only applies after you are cloaked. The real worry we should panic about is the inability to self heal after cloaking, because without this, cloaking means you will often be dead shortly.
All the cloakers are moaning about the snare, but that doesnt matter because it only applies after you are cloaked. The real worry we should panic about is the inability to self heal after cloaking, because without this, cloaking means you will often be dead shortly.
Exceptions are if you can find a body of water fast (while snared!) or have 50-100fill left on both drink/food. But for most people, cloaking after this change = dead.
Taborzoid2
Tue Sep 20, 2005 4:15 am
#3
Well, all I can say, is it's going to be REALLY funny when MCM gets nerfed.
And it won't be long now either.
It's the same old pattern.
Nerf this, nerf that, nerf this, nerf that.
MCM's should be prepared for it, becuase it absolutley will happen.
Wait a minute.............
I forgot.
The Devs NEVER nerf CM's!
(what was I thinking?)
MrDecipher
Tue Sep 20, 2005 4:18 am
#4
There is nothign wrong with CM. Yes your screwed if you use cloak to eascape while your on fire. How many times do the devs need to post saying cloka is not an escape/invinsibility tool.
KRAKEN666
Tue Sep 20, 2005 4:25 am
#6
I dont beleive in nerfing but I posted along time ago that the mcm and doc lines will get nerfed because of the abuse from bh and other combat proffesions. SOE has allowed for to few skill points for regular proffesions to be actually used on their proffesion. If jedi are not allowed to be dabblers fully templated, neither should any other proffesion. More skill points need to be used for that particular final goal, ie..a doc should have to use up the majority of their skill points on healing lines, fighters should use up the majority on fighter skills. I am talking at least 80 percent of the skill points. A doc should never be above a combat level 40, same with mcm. But again we pay for soe's lack of looking ahead.
KRAKEN666
Tue Sep 20, 2005 4:27 am
#7
actually mrdecipher, the first they ever said it was when they were going to nerf it. soe never stated anything about cloak being a first strike capability untill this talk about nerf came up. It was always assumed and used for the last 5 months as a defensive tool.
Jigga_Hov
Tue Sep 20, 2005 4:28 am
#8
he's what u do!
everyone drop cloak and get Improved force run.
/target MBH
/dizzy
/kd
/improved root
/improved force run the hell away!
once u are like 150/200m away pull out the bike and ride in to the sunset/safehouse once tef has worn off.
STOP CRYING ABOUT CLOAK NERF! its not a nerf its a balance! besides if the CM sets u on fire run in the nearest river it will go out immediately so stop whining anduseyour loaf!
Usbek_Wokei
Tue Sep 20, 2005 4:29 am
#9
KRAKEN666 wrote:
I dont beleive in nerfing but I posted along time ago that the mcm and doc lines will get nerfed because of the abuse from bh and other combat proffesions. SOE has allowed for to few skill points for regular proffesions to be actually used on their proffesion. If jedi are not allowed to be dabblers fully templated, neither should any other proffesion. More skill points need to be used for that particular final goal, ie..a doc should have to use up the majority of their skill points on healing lines, fighters should use up the majority on fighter skills. I am talking at least 80 percent of the skill points. A doc should never be above a combat level 40, same with mcm. But again we pay for soe's lack of looking ahead.
/sarcasm on
Be careful... someones are going to say that you are unskilled jedi that complain about jedi underpowered...
/sarcasm off
JessieJames19
Tue Sep 20, 2005 4:32 am
#11
i dont even worry about master cm/master bh as is.
and even if, only a jedi without force run has to worry according to what you say.
Ra-impi
Tue Sep 20, 2005 4:35 am
#12
Have to agree, this is a step in the right direction. I play both proff and think cloak as it is right now, ruins game play. It's good to see a counter to a 'nerf' for once.
Narut0
Tue Sep 20, 2005 4:35 am
#13
who knows they may actualy fix enhancer resisit tree to make it so poisons dots & so on can't apply atall well its a toss up
xx4x enh or xxx4 healer
xx4x enh or xxx4 healer
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