Jedi Archive

Thread: Helios, take a real hard look at Powers Specific Defenses

emovamalla
Mon Sep 19, 2005 9:22 pm
#14






sanct_squadleader wrote:






emovamalla wrote:





sanct_squadleader wrote:

The cu is supposed to be about balance, everything is supposed to have a counter, Force shield, absorb, and feedback can be broken with force breach so there is some balance there, however force defense has no counter and makes powers dmg useless against other jedi, this is not balanced at all.






Breach... hahaha... you are funny. You must be thinking of the mater lvl skill that has a 50/50 chance of removing ONE buff (which can be reapplied instantly) that costs a TON of force and "misses" about as often as it debuffs. Breach... haha.. listen to you.


I 100% agree with the OP on this. Force Defense is very very very very out of whack. Give Powers (or defender or enhancer) LS sheild (that cannot be armor broke), LS Absorb, LS Feedback, and LS Defense. Then it would still be WAY out of whack in favor of MLS but atleast it might be competitive in a 2 Powers on 1 MLS kind of situation.








Breach isnt as bad as people say, i have removed 3 buffs at once a few times using breach, i think it has a better chance to remove buffs if the target is kd but thats just a theory i have. with no defendeIf it is against a master enhancer r than it can be enough to win you the fight if you can dish out the dmg fast enough. So i think powers is pretty well balanced against , but against defenders penhancer although enhancers have a slight advantageowers is absolutely worthless which is why i suggest to remove the force defense mod, if you want defense vs powers you should have to get some enhancer.






The skill has NEVER served a purpose for me. I have tried it out many many many times and I have since removed it from my hotkeys. It is a wasted move in a heated battle (which MPowers is going to lose eventually).



Foginock ~ 12pt Master Architect ~ 12pt Master WS ~ 12pt Master Artisan
Haciv ~ Master Powers ~ 4440Defender ~ 3002 Enhancer ~ 4000 Healer
Vicah ~ Master BH ~ MasterPistoleer ~ 4000CM


sanct_squadleader
Mon Sep 19, 2005 9:29 pm
#15

lol i should proof read my posts more often



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

jokerbacca
Mon Sep 19, 2005 9:31 pm
#16






BukuJohnson wrote:
Wow, not even 72 hours after the cloak nerf goes out you guys are after your fellow Jedi immediately.
____________________________________________________________________________________________________________

The removal of these 3 skills would have absolutely no impact on Jedi vs non Jedi or PVE battles, so do not label it as some retroactive nerf cry. There are no Saber Feedback, Saber Shield, and Saber Defense skills mitigating Saber damage so don't act like these skills are a fair and balanced implementation.

If you read the entire post you would realize that with all of the limitations a MPowers user has versus other Jedi there will not be any left any way and these skills won't be used any more.

Option 1. Leave skills as they are and everyone goes Sabers.

Option 2. Remove skills and allow contiued diversity of Jedi offense.

Option 3. Increase Mpowers damage but create an imbalance with Mpowers vs non Jedi being too powerful.


What option would you choose?


Buku
Naritus




Truly, Option 3. I could care less about BH'es. We should ideally be removed from the GCW. I am a firm believer in increasing abilities rather than nerfing them.


Or have breach work on those defenses, or include a new skill that would allow you to bypass those defenses a bit(reduces the ability to have dabblers breach it). I'm not taking personal shots at any of you guys, and I have lost one of my skills and plenty of grinding time with this current nerf.





Jokerbacca Jedi
Rekojbacca MBH
W
ofi Shipwright
EHRSO

JANUARY IS COMING DEVS, PRAY.
sanct_squadleader
Mon Sep 19, 2005 9:32 pm
#17






jokerbacca wrote:
Wow, not even 72 hours after the cloak nerf goes out you guys are after your fellow Jedi immediately. Classic. I think that the cloak nerf is ridiculous. In fact every nerf since the CU is ridiculous, but the never ending whinning cycle of nonsense from Jedi to nerf others continues. I guess you guys haven't learned much. sigh maybe we all should quit if it's just on to one nerf screaming fest to another... Let me know what the community thinks should be teh exact template we can all agree on and tehn we can all set out to grind that specific one, no one will scream for nerfs then. I'm hear pm with the communities decision. Oh make sure you go over to the "I have a toon for 3week and I want to kill Jedi" forum and ask them too.





This has nothing to do with the cloak nerf, i have been saying that force defense mod is unfair to powers users long before this, If you cant see that its unbalanced then you are just being selfish



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

jokerbacca
Mon Sep 19, 2005 9:37 pm
#18






sanct_squadleader wrote:





jokerbacca wrote:
Wow, not even 72 hours after the cloak nerf goes out you guys are after your fellow Jedi immediately. Classic. I think that the cloak nerf is ridiculous. In fact every nerf since the CU is ridiculous, but the never ending whinning cycle of nonsense from Jedi to nerf others continues. I guess you guys haven't learned much. sigh maybe we all should quit if it's just on to one nerf screaming fest to another... Let me know what the community thinks should be teh exact template we can all agree on and tehn we can all set out to grind that specific one, no one will scream for nerfs then. I'm hear pm with the communities decision. Oh make sure you go over to the "I have a toon for 3week and I want to kill Jedi" forum and ask them too.





This has nothing to do with the cloak nerf, i have been saying that force defense mod is unfair to powers users long before this, If you cant see that its unbalanced then you are just being selfish





Not in my template moron. So go paint someone else with that brush.



Jokerbacca Jedi
Rekojbacca MBH
W
ofi Shipwright
EHRSO

JANUARY IS COMING DEVS, PRAY.
sanct_squadleader
Mon Sep 19, 2005 9:39 pm
#19






jokerbacca wrote:





sanct_squadleader wrote:





jokerbacca wrote:
Wow, not even 72 hours after the cloak nerf goes out you guys are after your fellow Jedi immediately. Classic. I think that the cloak nerf is ridiculous. In fact every nerf since the CU is ridiculous, but the never ending whinning cycle of nonsense from Jedi to nerf others continues. I guess you guys haven't learned much. sigh maybe we all should quit if it's just on to one nerf screaming fest to another... Let me know what the community thinks should be teh exact template we can all agree on and tehn we can all set out to grind that specific one, no one will scream for nerfs then. I'm hear pm with the communities decision. Oh make sure you go over to the "I have a toon for 3week and I want to kill Jedi" forum and ask them too.





This has nothing to do with the cloak nerf, i have been saying that force defense mod is unfair to powers users long before this, If you cant see that its unbalanced then you are just being selfish





Not in my template moron. So go paint someone else with that brush.





whatever but its still unbalanced and if you cant see that then maybe you should clean your glasses or somthing lol



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

jokerbacca
Mon Sep 19, 2005 9:45 pm
#20






sanct_squadleader wrote:





jokerbacca wrote:





sanct_squadleader wrote:





jokerbacca wrote:
Wow, not even 72 hours after the cloak nerf goes out you guys are after your fellow Jedi immediately. Classic. I think that the cloak nerf is ridiculous. In fact every nerf since the CU is ridiculous, but the never ending whinning cycle of nonsense from Jedi to nerf others continues. I guess you guys haven't learned much. sigh maybe we all should quit if it's just on to one nerf screaming fest to another... Let me know what the community thinks should be teh exact template we can all agree on and tehn we can all set out to grind that specific one, no one will scream for nerfs then. I'm hear pm with the communities decision. Oh make sure you go over to the "I have a toon for 3week and I want to kill Jedi" forum and ask them too.





This has nothing to do with the cloak nerf, i have been saying that force defense mod is unfair to powers users long before this, If you cant see that its unbalanced then you are just being selfish





Not in my template moron. So go paint someone else with that brush.





whatever but its still unbalanced and if you cant see that then maybe you should clean your glasses or somthing lol




dont wear glasses moron. I just simply do not believe in nerfs of any type. There is always a better way to accomplish things than reducing someone. But we've all been so battered by the nerf stick around here that's all you are capable of thinking in terms of.



Jokerbacca Jedi
Rekojbacca MBH
W
ofi Shipwright
EHRSO

JANUARY IS COMING DEVS, PRAY.
sanct_squadleader
Mon Sep 19, 2005 9:49 pm
#21

no need for the name calling were all friends here, but its the only logical way to balance powers, like buku said about the three options you cant just up the powers dmg cause that would make it too unbalanced against non jedi. The devs giveth and the devs taketh away, they should have never given force defense and if they dont take it away then powers is doomed forevor



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

acmtalk
Mon Sep 19, 2005 11:03 pm
#22

/agree 100% I wonder if the devs ever listen to any feedback But the /cancel accounts?



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Acmtalk - IRG -Co Leader Dark Jedi Sith - Storm Trooper Forever!

BukuJohnson
Tue Sep 20, 2005 7:10 am
#23

Great ideas folks.
____________________________________________________________________________________________________________

I really wish a Dev would come out and tell us the reasons behind all of the negative factors imposed for playing a Mpowers Jedi, and give us a clear statement in regards to what their vision is for the "Role" of a Mpowers Jedi in this game.


Buku
Naritus
Saereth
Tue Sep 20, 2005 7:15 am
#24

I honestly prefer to leave the defenses there for those who have chosen to take them as part of their lightside template, learning to counter some of the dark force abilities, but as of right now its just lame, one more way to screw over powers, most people I dont even bother activating these defensive skills because they just are not needed. Instead of removing that aspect of the game however, I'd much more prefer to see powers increased to a point where those defenses DO matter. Powers needs increased more, and this is coming from a non-powers user. But please, lets stop asking to REMOVE stuff, I'd much rather see stuff get fixed.




f...And all around Jack@ss of the Galaxy!
\
Colonel Saereth Lightsblade - Husband, Jedi, Politician, Rebel Ace

(
gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggggggggg)

Offer my Auction winnings to my vendor 482 -1365 (High End Loot vendor) Dantooine, City of Shadow

BukuJohnson
Tue Sep 20, 2005 7:31 am
#25

I'd much more prefer to see powers increased to a point where those defenses DO matter. Powers needs increased more, and this is coming from a non-powers user. But please, lets stop asking to REMOVE stuff, I'd much rather see stuff get fixed.
____________________________________________________________________________________________________________

Force shield mitigates an additional 75% of all force attacks, Force Feedback returns 95% of the Wielders damage to him, Force Defense can reduce the damage of Force attacks by upwards of 70% and has no counter.

How much they would need to increase the damage a Wielder deals in order to make us balanced versus those additional defenses? It would have to be an insane bump and that would make us very over powered in PVE and non Jedi PVP.

Remember those defenses in no way effect your defenses in PVE or non Jedi PVP. Two of these defenses are left over from a former game system in which a Powers Jedi could inflict very high damage on a Jedi player that did not have them, the third (Force Defense) was a poorly designed skill with no counter that should not have been implemented to begin with.



Buku
Naritus

Message Edited by BukuJohnson on 09-20-2005 07:32 AM

Saereth
Tue Sep 20, 2005 7:36 am
#26






BukuJohnson wrote:
I'd much more prefer to see powers increased to a point where those defenses DO matter. Powers needs increased more, and this is coming from a non-powers user. But please, lets stop asking to REMOVE stuff, I'd much rather see stuff get fixed.
____________________________________________________________________________________________________________

Force shield mitigates an additional 75% of all force attacks, Force Feedback returns 95% of the Wielders damage to him, Force Defense can reduce the damage of Force attacks by upwards of 70% and has no counter.

How much they would need to increase the damage a Wielder deals in order to make us balanced versus those additional defenses? It would have to be an insane bump and that would make us very over powered in PVE and non Jedi PVP.

Remember those defenses in no way effect your defenses in PVE or non Jedi PVP. Two of these defenses are left over from a former game system in which a Powers Jedi could inflict very high damage on a Jedi player that did not have them, the third (Force Defense) was a poorly designed skill with no counter that should not have been implemented to begin with.



Buku
Naritus

Message Edited by BukuJohnson on 09-20-2005 07:32 AM




No I agree nothing should mitigate that insane amount of damage, what I mean is make it more comporable to IFa, such as, maybe powers ignoring
inate armor entirely and the improved force shield mitigating about as much as IFA would have, tbh I havent thought alot on the specifics but
Im sure a something more viable that just removing skills can be thought of.






f...And all around Jack@ss of the Galaxy!
\
Colonel Saereth Lightsblade - Husband, Jedi, Politician, Rebel Ace

(
gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggggggggg)

Offer my Auction winnings to my vendor 482 -1365 (High End Loot vendor) Dantooine, City of Shadow

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