Jedi Archive
Thread: Helios, take a real hard look at Powers Specific Defenses
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Ignoring innate would make Mpowers a God vs TKM so there would need to be a code to distinguish between Non Jedi Innate Armor and Jedi Innate Armor. It would provide balance vs a Defender as they would still have Force Defense, Aura, Valor, and a PSG working against Wielders attacks, and while Valor and Aura could be Breached Force Defense would remain an innate Force Powers damage mitigator.
Keeping Feedback and Shield in Enhancer at reduced levels that do not stack with Innate Armor/Force Armor may work, but I then question whether a Wielder successfully Breaching those would be balanced. I suppose that in that instance a successful Breach would be no different than being hit with an Armor Break in the current system.
Thanks for the input I am going to edit the OP with a 4th option.
Buku
Naritus
Message Edited by BukuJohnson on 09-20-2005 08:05 AM
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Are you proposing an increase in FC and or a cooldown timer that activates after those skills are are dropped?
I thought about that too. It semmed like Breach might even be served as a debuff of some kind to force defenses. I am just not sure how they would work that out with three seperate force activated defenses on multiple timers.
Buku
Naritus
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I have thought about that before. I liked the concept, it was just hard to invision the implementaion with 2 seperate attacks required.
The combination of at least +80 Force Defense and one or both of the Enhancer defensive buffs is so prolific that we would need to successfully land both a weaken and a breach in order to damage the majority of our Jedi opponents.
I prefer to see us get back to some form of rock, paper, scissors where we are more effective vs one instead of being totatlly ineffective versus both. If your Breach is successful it will have a chance to debuff their Aura as well as Enhancer buffs if a successful hit occurs it will drop their ranged/melee defenses by 500.
Buku
Naritus
Name callingis for 12 years old kids ! kthnx.
"Hold on lemme reply this ... lol rofl n00b f4g lol" - teh_pwnerer. www.purepwnage.com
"Hold on lemme reply this ... lol rofl n00b f4g lol" - teh_pwnerer. www.purepwnage.com
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I don't think you posted in the thread you intended to.
Buku
Naritus
BukuJohnson wrote:
Name calling is for 12 years old kids ! kthnx.
"Hold on lemme reply this ... lol rofl n00b f4g lol" - teh_pwnerer. www.purepwnage.com
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I don't think you posted in the thread you intended to.
Buku
Naritus
ROFL.. now this was funny.. and I am guessing your right.. Now back to this idea.
"Any chance we can just petition to go back to our Pre-9 Choices lol?"..... I mean if you think about it none of this would be a issue.
Dear devs,
I just want to know about one thing. I can understand Powers attacks getting mitigated by force defense, shield, feedback, absorb, & even though I don't like it innate armor.
What I can't understand is why we are also mitigated by RANGED DENSE!!! Powers has more things that can mitigate our damage than any other type of attack.
If you are non-jedi you don't have some of those things but if you take duelist stance or Center of Being or some ranged defense foods you end up getting the low end of Powers damage all day, & lets say you are a jedi & you take the same foods & hit aura combined with aura & shield which 90% of the jedi community has there is almost no point to using lightning against a jedi.
Please I'd like you to explain all this to me, as I'm wondering what your going to throw at Master Powers jedi next to nerf an already gimpy proff even further after this cloak nerf.
On a pesonal note I don't really mind the gimpy nature of Powers as I like a challenge, but having Blead tick for the same as Choke against a Master Defender is a little rediculous.