Jedi Archive

Thread: Helios, take a real hard look at Powers Specific Defenses

BukuJohnson
Mon Sep 19, 2005 8:58 pm
#1

I can handle having double the Force Cost of Sabers.

I can handle having double the action Cost of Sabers.

I can handle being a combat profession with no speed mods in my tree.

I can handle having the shortest range of any ranged profession in the game.

I can handle having lower damaging attacks than Sabers.

I can handle Sabers having a higher damage ranged attack than Powers.

I can handle the Zip bars on my attacks that only do poor to average damage.

I can even handle being rooted when I use most of my attacks.

But for crying out loud address the Powers specific defenses in Jedi.


Jedi have Innate armor, Force Armor, Ranged Defense, Aura, Valor, and PSG. These are the same defenses that exist versus every other ranged combat class. It is not warranted that there are also Force Feedback, Force Shield, and Force Defense further mitigating an already poor damage dealing profession.

The rebalancing of these 3 skills would have absolutely no impact on Jedi vs non Jedi or PVE battles, so please do not label it as a retroactive nerf cry. There are no Saber Feedback, Saber Shield, and Saber Defense skills mitigating Saber damage so these Powers specific defensive skills do not have a balanced implementation.

Remove the ability for Jedi Innate Armor to mitigate Force Damage. Ignoring innate would make Mpowers a God vs TKM so there would need to be a working code for the system to distinguish between Non Jedi Innate Armor and Jedi Innate Armor. It would provide balance vs a Defender as they would still have Force Defense, Aura, Valor, and a PSG working against Wielders attacks, and while Valor and Aura could be Breached Force Defense would remain an innate Force Powers damage mitigator.

Keep Feedback and Shield in Enhancer but do not allow them to stack with Innate Armor/Force Armor. A Wielder successfully Breaching those would be no different than being hit with an Armor Break in the current system.

Simply stated with these three specific skills in place at their current values, coupled with the above list of negatives for being a Mpowers, the FRS will not have any Mpowers Jedi in it and the game as a whole will have very few. The remaining Jedi in this game will all be Saberists and the three Force Power specific defenses will go unused any way.

Rebalance the skills and encourage contiued diversity of Jedi offensive templates. Substantialy increasing Mpowers damage output to the point it would matter as a solution would only create an imbalance with Mpowers vs non Jedi at the same time.

In the long run Jedi players would have nothing to lose from a change in these skills.



Buku
Naritus

Message Edited by BukuJohnson on 09-20-2005 08:19 AM

sanct_squadleader
Mon Sep 19, 2005 8:59 pm
#2

I agree 100% just remove force defense mod and powers will be viable enough against other jedi. I can live with force feedback / shield / and absorb cause those can be breached even though they are a pain in the ass.



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

Tarja-
Mon Sep 19, 2005 9:02 pm
#3

at the very least move it to 0400 so that its not just an added bonus for every jedi because aura is a must.



Iwiw Ogrec
Elder Dark Jedi Knight
(ggggggggggggggggggggWX9nnnnn[[[[nnnnnWX9gggggggggggggggggggg)
Carli Elder MBH-loot whor_e
sanct_squadleader
Mon Sep 19, 2005 9:07 pm
#4

The cu is supposed to be about balance, everything is supposed to have a counter, Force shield, absorb, and feedback can be broken with force breach so there is some balance there, however force defense has no counter and makes powers dmg useless against other jedi, this is not balanced at all.



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

MrDecipher
Mon Sep 19, 2005 9:10 pm
#5

I'd say keep the defences but lower them. Then increase the damage done by powers jedi aswell. Jedi should have alittle defensive advantage against powers over the defence of a non jedi would have.



DcyfR the forum account.
LAW Website
Novock
Mon Sep 19, 2005 9:11 pm
#6

Its seems we the weilders have been moved to the novelty discipline section to join the long standing master healer regiment of despair and lack of hope. My guess is may be in SWg 2 Powers will have some hope but it seems to little to late. They have stubbornly refused to address our lack of damage and protection by using cloak as the scape door saying well we have cloak and the functionability of cloak makes up the difference of lack of defense and power. Now that argument is soon to be gine yet still no adressing of our others issue just the confiscating of our cloak ability as we know it.


Its a shame we are in teh shape we are in but I believe now its more by design than by accident. i believe 5 disciplines was to many to keep up with. they intend for everyone to be MLS/MDEf anything else is novelty. With th reasoning placed out there for the changes to cloak, how long do you think it will be before force run and stasis are madeuseless.


With man at the helm history repeats itself. How quickly we are returning to force templates made up the preCu jedi fold. How many more publishes? 2 maybe 3 before everyone is MDEF/MLS?





Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

BukuJohnson
Mon Sep 19, 2005 9:12 pm
#7

The cu is supposed to be about balance, everything is supposed to have a counter, Force shield, absorb, and feedback can be broken with force breach so there is some balance there, however force defense has no counter and makes powers dmg useless against other jedi, this is not balanced at all.
____________________________________________________________________________________________________________

I agree. But where is the balance in Jedi having additional defenses specific to Powers when no additional defenses exist that are specific to Sabers? It isn't like we have higher damage attacks, or lower force Action costs than them.

The higher FC, action costs, and lower damage is more than enough compensation for our increased range, especially considering Improved Saber Throw does more damage than Improved Force Lightning.



Buku
Naritus
emovamalla
Mon Sep 19, 2005 9:12 pm
#8






sanct_squadleader wrote:

The cu is supposed to be about balance, everything is supposed to have a counter, Force shield, absorb, and feedback can be broken with force breach so there is some balance there, however force defense has no counter and makes powers dmg useless against other jedi, this is not balanced at all.






Breach... hahaha... you are funny. You must be thinking of the mater lvl skill that has a 50/50 chance of removing ONE buff (which can be reapplied instantly) that costs a TON of force and "misses" about as often as it debuffs. Breach... haha.. listen to you.


I 100% agree with the OP on this. Force Defense is very very very very out of whack. Give Powers (or defender or enhancer) LS sheild (that cannot be armor broke), LS Absorb, LS Feedback, and LS Defense. Then it would still be WAY out of whack in favor of MLS but atleast it might be competitive in a 2 Powers on 1 MLS kind of situation.





Foginock ~ 12pt Master Architect ~ 12pt Master WS ~ 12pt Master Artisan
Haciv ~ Master Powers ~ 4440Defender ~ 3002 Enhancer ~ 4000 Healer
Vicah ~ Master BH ~ MasterPistoleer ~ 4000CM


jokerbacca
Mon Sep 19, 2005 9:13 pm
#9

Wow, not even 72 hours after the cloak nerf goes out you guys are after your fellow Jedi immediately. Classic. I think that the cloak nerf is ridiculous. In fact every nerf since the CU is ridiculous, but the never ending whinning cycle of nonsense from Jedi to nerf others continues. I guess you guys haven't learned much. sigh maybe we all should quit if it's just on to one nerf screaming fest to another... Let me know what the community thinks should be teh exact template we can all agree on and tehn we can all set out to grind that specific one, no one will scream for nerfs then. I'm hear pm with the communities decision. Oh make sure you go over to the "I have a toon for 3week and I want to kill Jedi" forum and ask them too.



Jokerbacca Jedi
Rekojbacca MBH
W
ofi Shipwright
EHRSO

JANUARY IS COMING DEVS, PRAY.
BukuJohnson
Mon Sep 19, 2005 9:15 pm
#10

Jedi should have alittle defensive advantage against powers over the defence of a non jedi would have.
____________________________________________________________________________________________________________

Well then shouldn't Jedi have a little better defense versus Sabers than non Jedi have as well?



Buku
Naritus
emovamalla
Mon Sep 19, 2005 9:16 pm
#11






jokerbacca wrote:
Wow, not even 72 hours after the cloak nerf goes out you guys are after your fellow Jedi immediately. Classic. I think that the cloak nerf is ridiculous. In fact every nerf since the CU is ridiculous, but the never ending whinning cycle of nonsense from Jedi to nerf others continues. I guess you guys haven't learned much. sigh maybe we all should quit if it's just on to one nerf screaming fest to another... Let me know what the community thinks should be teh exact template we can all agree on and tehn we can all set out to grind that specific one, no one will scream for nerfs then. I'm hear pm with the communities decision. Oh make sure you go over to the "I have a toon for 3week and I want to kill Jedi" forum and ask them too.






We'd ask for improvements but well... ya know that will NEVER happen.



Foginock ~ 12pt Master Architect ~ 12pt Master WS ~ 12pt Master Artisan
Haciv ~ Master Powers ~ 4440Defender ~ 3002 Enhancer ~ 4000 Healer
Vicah ~ Master BH ~ MasterPistoleer ~ 4000CM


MrDecipher
Mon Sep 19, 2005 9:17 pm
#12






BukuJohnson wrote:
Jedi should have alittle defensive advantage against powers over the defence of a non jedi would have.
____________________________________________________________________________________________________________

Well then shouldn't Jedi have a little better defense versus Sabers than non Jedi have as well?



Buku
Naritus




yes



DcyfR the forum account.
LAW Website
sanct_squadleader
Mon Sep 19, 2005 9:18 pm
#13






emovamalla wrote:





sanct_squadleader wrote:

The cu is supposed to be about balance, everything is supposed to have a counter, Force shield, absorb, and feedback can be broken with force breach so there is some balance there, however force defense has no counter and makes powers dmg useless against other jedi, this is not balanced at all.






Breach... hahaha... you are funny. You must be thinking of the mater lvl skill that has a 50/50 chance of removing ONE buff (which can be reapplied instantly) that costs a TON of force and "misses" about as often as it debuffs. Breach... haha.. listen to you.


I 100% agree with the OP on this. Force Defense is very very very very out of whack. Give Powers (or defender or enhancer) LS sheild (that cannot be armor broke), LS Absorb, LS Feedback, and LS Defense. Then it would still be WAY out of whack in favor of MLS but atleast it might be competitive in a 2 Powers on 1 MLS kind of situation.








Breach isnt as bad as people say, i have removed 3 buffs at once a few times using breach, i think it has a better chance to remove buffs if the target is kd but thats just a theory i have. with no defendeIf it is against a master enhancer r than it can be enough to win you the fight if you can dish out the dmg fast enough. So i think powers is pretty well balanced against , but against defenders penhancer although enhancers have a slight advantageowers is absolutely worthless which is why i suggest to remove the force defense mod, if you want defense vs powers you should have to get some enhancer.



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

Page 1 of 3
Previous Next