Jedi Archive

Thread: Population Control posts will fail unless...

RebelArchAngel
Fri Oct 28, 2005 5:23 pm
#14






JediAsh wrote:
OMG... well thought out statements, and complete sentences. Am I still in the jedi forums?!?


Anyway, very nice post man




i was thinkin the same thing, QFE on the good post part too



Dalik Murrh________________

Fist of the Force

MikeHeXt
Fri Oct 28, 2005 5:25 pm
#15

I just lose a lot of it cuz I tend to go solo against like 8 rebel Jedi while trying to distract them from the 3 jedi and 4 non jedi flanking them... AI for the win while it lasts. Kamakazi Jedi is me.



COL Mike' HeXt-Elder Jedi Master Imperial "Rebel Slayer"

CPT HeXt -- ElderClone Bounty Hunter/Commando "Rebel Jedi Slayer"

Myke' HeXt- ShipwrightMerchant "DWB Fodder"


Daivan
Fri Oct 28, 2005 5:30 pm
#16






MickGrey wrote:
So, you came to the Jedi forums to post yet another idea regarding how to thin out the Jedi population. Perhaps you're not a troll. Perhaps your idea is well-intentioned. But before you click the "Submit Post" button, though, consider these points:

Be clear in your meaning. Is the goal of your suggested design:

(A) to cause Jedi characters to be less visable in cities?
or (B) to cause the toon to quit the Jedi profession and switch to non-Jedi professions?
or (C) to cause the account owner to cancel their SWG subscription?
or (D) to cause Jedi to not participate in one or more elements of game content available to non-Jedi? (e.g. GCW base raids, Mustafar quests, etc.).

If your answer is (A) then one-liner "bring back permadeath" statements probably won't help your case. That would probably induce (C) instead. "Bring back the saber TEF" might help, but you'll need to explain what it is (don't assume everyone is a 2-year veteran) and why it would be beneficial.

If your answer is (B), explain how that will benefit the game. A blanket statement of "a lower Jedi population means the remaining Jedi will be made more powerful" won't fly for some. For one thing, there's the trust issue. Not everyone trusts that, after a series of nerfs and the still-present Pearl issue, that the Developers would increase Jedi power after the population is decimated. Also, would there be an incentive for a Jedi to switch over to Swordsman or Pistoleer that goes beyond "you need to take one for the team because I say so", or is your plan merely to make Jedi so difficult that Jedi will drop it out of frustration (and probably lead to scenario C).

/sarcasm on
If your answer is (C), then you should explain the benefits of a lower subscription base.
/sarcasm off

You might consider disabling your auto-signature in your post if your default one says "i r uber and keel Jedai lotz, LOL". Your readers might suspect hate or an ulterior motive.

Placing "blame" on your fellow subscribers for "watering Jedi down" is probably a bad idea, too. So is bringing up outdated quotes from SOE/LA Producers from 2+ years ago. Just focus on the benefits of your proposal, taking into account how the game is TODAY and how easy/difficult the changes would be for SOE to implement. (Translation: "roll back the CU and throw away the last 6 months of Publishes" one-liners probably won't go very far).

Keep in mind that whatever you propose will be a very hard sell. You are asking your fellow subscribers to either change their playing habits or to abandon the Jedi profession altogether. If you lace your post with hate: no sale!

Finally, keep in mind the Jedi community is not homogenous. Meaning: not everyone is Master Sabers + Master Defender with a 700+ damage saber who shares the same views on Jedi as you do. So if you make a statement like "Jedi were never intended to be (insert your views here)", be prepared to defend it.





Nice post Mick.


I'd also like to add that before you can really effectively tackle the "thinning out the population question" we need a mission statement of sorts from SWG's lead developer.


Where is this game going? What do you see as the future of Jedi in SWG? Are you trying to make them more commonplace? Are we going to see them rare again? Devs, let us know what's on your mind and what you see for SWG!!!


We blindly play this game with little to no hints of future content or visions from the Devs.


SVX007
Fri Oct 28, 2005 5:31 pm
#17






SWG_Miriam wrote:

well if you have option (B) then you won't have groups of 8 overt jedi cloaked in theed load-ganking overts shuttling in.


you also won't have a situation where in a 1 vs. 1 fight the jedi will always win. right now it takes an exceptionally great PvP'er like me to kill a jedi in a 1 on 1 fight, but if you take just an average player and pit him against a jedi, then the jedi has an instant "i win" button.






LOL in love with yourself much, and what game are you playing i think its more liek it takes a comepetant Jedi to win against the average BH these days. Every patch makes it easier for the BH. Its pretty close to PRE-CU where some cat with a 2k damage pike or DOT VK and a adked PSG acted like he was somehting special because he could kill Jedi.




(gggggggggggggg9WXnnn]Shogun]nnnWX9gggggggggggggg)
Gradius
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Daivan
Fri Oct 28, 2005 5:33 pm
#18






SWG_Miriam wrote:

well if you have option (B) then you won't have groups of 8 overt jedi cloaked in theed load-ganking overts shuttling in.


you also won't have a situation where in a 1 vs. 1 fight the jedi will always win. right now it takes an exceptionally great PvP'er like me to kill a jedi in a 1 on 1 fight, but if you take just an average player and pit him against a jedi, then the jedi has an instant "i win" button.







Perhaps loading into aknown PvP hotspot while SF isn't a good tactic? There are 3 shuttle ports in Theed alone, ever though of loading into one of those instead?


You know for a bounty hunter that claims to have 421 Jedi kills and proclaims himself "SWGs Greatest Bounty Hunter"......you sure seem like a idiot.


Fitryshbri
Fri Oct 28, 2005 7:28 pm
#19






SWG_Miriam wrote:

well if you have option (B) then you won't have groups of 8 overt jedi cloaked in theed load-ganking overts shuttling in.


you also won't have a situation where in a 1 vs. 1 fight the jedi will always win. right now it takes an exceptionally great PvP'er like me to kill a jedi in a 1 on 1 fight, but if you take just an average player and pit him against a jedi, then the jedi has an instant "i win" button.







But Maura, thats exactly what the Devs have said cloak is SUPPOSED to be used for. Its an Alpha-strike attack, not an escape tool. And besides, Riflemen can do the same thing to an extent, can't they?



Xalya Shadowalker
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Taborzoid2
Fri Oct 28, 2005 7:43 pm
#20

I just think it's becoming a moot point.


Honestly, as this game get older, and more tired, I believe at some point, SOE will need to make Jedi a starting profession to be able to compete with all the newer (better) MMO's that will be released in the next year.


Call me crazy, but Jedi is the ONLY thing that ever kept this garbage barge afloat.


In the end, it will be the last the leg it stands on, and Jedi population will be irrelevant, as if it isn't already.





Steve Sullivan – Director of R & D for Lucas Arts Entertainment.

“I think George has always seen movie making and video games to be very closely related…..he cares about telling stories, and these are two different mediums in which you might tell a story”

I think we were able to “tell” better stories, when we had player interdependency, and multiple, variable classes.
Astroamish
Fri Oct 28, 2005 7:50 pm
#21






Taborzoid2 wrote:

I just think it's becoming a moot point.


Honestly, as this game get older, and more tired, I believe at some point, SOE will need to make Jedi a starting profession to be able to compete with all the newer (better) MMO's that will be released in the next year.


Call me crazy, but Jedi is the ONLY thing that ever kept this garbage barge afloat.


In the end, it will be the last the leg it stands on, and Jedi population will be irrelevant, as if it isn't already.






If it comes to making Jedi a starting prof, then this game will come to an end.




Gahr/Ma'rea
Taborzoid2
Fri Oct 28, 2005 7:58 pm
#22






Astroamish wrote:





Taborzoid2 wrote:

I just think it's becoming a moot point.


Honestly, as this game get older, and more tired, I believe at some point, SOE will need to make Jedi a starting profession to be able to compete with all the newer (better) MMO's that will be released in the next year.


Call me crazy, but Jedi is the ONLY thing that ever kept this garbage barge afloat.


In the end, it will be the last the leg it stands on, and Jedi population will be irrelevant, as if it isn't already.






If it comes to making Jedi a starting prof, then this game will come to an end.







I hear ya, BUT......


I think it's inevitable.


It will be the equivalent of the Devs "Last Ditch" shot, when they are hanging on to thier subscribers by thier fingernails, and hoping to maybe "persuade" a few people to play this game, instead of something better.


In other words, anytime now.


Then, the end will follow, most assuredly.


Just look at it like the "two minute warning" timer.





Steve Sullivan – Director of R & D for Lucas Arts Entertainment.

“I think George has always seen movie making and video games to be very closely related…..he cares about telling stories, and these are two different mediums in which you might tell a story”

I think we were able to “tell” better stories, when we had player interdependency, and multiple, variable classes.
impcrusher123
Fri Oct 28, 2005 8:05 pm
#23



Blace Salter of Chilastra

there is no Emotion; there is Peace
there is no Ignorance; there is Knowledge
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Mightion
Fri Oct 28, 2005 8:55 pm
#24

I still don't understand how people can think that a new player, SWG in hand for the first time, should not be allowed or should be hindered on their path to Jedi, if that is the path they choose. At the risk of sounding like a broken record - they pay their $15 a month, same as you, and they have as much right to Jedi and the rest of us here.


Some posts include people being "angry" when they see a Jedi, or heaven forbid, a few Jedi, in a starport or outpost. I ask why - How exactly is your game experience worsened simply by seeing another person in a starport? What direct, tangible, quantifiable effect does it have on your play time?


Is your experience point rate dropped x percent for each Jedi with y meters?

Do x percent of your mission rewards go into the pocket of all nearby Jedi?

Do your weapons do less damage because there's another Jedi on the same planet?

Does a single Jedi take up two slots in your group instead of one?


When I see another Jedi, I don't feel hatred, I just see another person, another player.


It's highly unlikely that any "population control" thread will stay flame-free more than a few hours simply because once you start talking about "removing Jedi" or bringing back permadeath, etc, there's an increasing chance that someone reading the thread will have an emotional response to it - they don't read the virtues of permadeath, they see the post as calling for the permadeath of THEIR Jedi, their character.


Just my 2 credits.




Mightion Defensor
Flashlight-wielding Padawan Learner
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"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
SWG_Miriam
Fri Oct 28, 2005 9:04 pm
#25






Mightion wrote:

I still don't understand how people can think that a new player, SWG in hand for the first time, should not be allowed or should be hindered on their path to Jedi, if that is the path they choose. At the risk of sounding like a broken record - they pay their $15 a month, same as you, and they have as much right to Jedi and the rest of us here.




to follow your line of thinking ... i pay my $15 same as jedi, but how come i don't get two character slots for my account? i have as much right to a second character slot as a jedi. there must be something else going on that warrants them getting a free character whilst i have to pay $30 a month for two.



____ Maura _________________________________
PRE-NGE PWNZ3R of JEDI

... Before the dark times ... before the NGE.


MickGrey
Sat Oct 29, 2005 2:45 pm
#26



Mightion wrote:
I still don't understand how people can think that a new player, SWG in hand for the first time, should not be allowed or should be hindered on their path to Jedi, if that is the path they choose. At the risk of sounding like a broken record - they pay their $15 a month, same as you, and they have as much right to Jedi and the rest of us here.
Some posts include people being "angry" when they see a Jedi, or heaven forbid, a few Jedi, in a starport or outpost. I ask why - How exactly is your game experience worsened simply by seeing another person in a starport? What direct, tangible, quantifiable effect does it have on your play time?
Is your experience point rate dropped x percent for each Jedi with y meters?
Do x percent of your mission rewards go into the pocket of all nearby Jedi?
Do your weapons do less damage because there's another Jedi on the same planet?
Does a single Jedi take up two slots in your group instead of one?
When I see another Jedi, I don't feel hatred, I just see another person, another player.
It's highly unlikely that any "population control" thread will stay flame-free more than a few hours simply because once you start talking about "removing Jedi" or bringing back permadeath, etc, there's an increasing chance that someone reading the thread will have an emotional response to it - they don't read the virtues of permadeath, they see the post as calling for the permadeath of THEIR Jedi, their character.
Just my 2 credits.





Good post, Mightion. (bolded for emphasis)

Despite the fact that SWG "is just a game", many players have an emotional investment in their characters... especially if you're talking about a 2-year veteran. It's hard to imagine somebody being a regular player for 1-2 years and not have some sort of attachment to their character. Yes, there are people out there who really don't care... but I think those are the exception and not the rule.

But then along comes another subscriber who tells you that you're a member of a profession that needs to be "culled for the benefit of the game". That doesn't exactly generate a positive emotional response.



________Star Wars Galaxies "NGE"________
NEW GRIND EXPERIENCE

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