Items And Loot Archive

Thread: Kill Stealing!!!!

KaiRan
Sun Mar 06, 2005 12:19 pm
#66

If you do a search inthe holocron (ctrl + h) on this topic, you wll find SOE's official stance on this subject to be something to the effect of "We do not recognize 'target ownership' in SWG"



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Mysterious_Deathdealer
Sun Mar 06, 2005 12:28 pm
#67

2nd kill stealing is a problem for you well you can do what i do....................grind out that same profession and then go back to the hunt and make sure that you are the one that kills the beast not joe schmuck with his uber l33t weapon


Yeah, that'd make the game really fun, Everyone would have the exact same template to try to solve the killstealing problem. Better yet you'd have to change your template 5 times a day cause there were 5 different people that did the killstealing all with different templates. This suggestion is just ludicrousnoone should have to change their template so that they can enjoy their gameplay. There are jerks out there that think killstealing makes them cool or uber but all it does is prove what type of person they are. I personally do not jump into a fight unless I am asked for help or the person asks me to help them, it's a matter of honor to me to not jump in and make myself look like a jerk for taking over someone's kill just because I can. As for going and buying uber weapons, yeah the guy that just started the game and is getting his kills stolen has the millions it takes to get a weapon so that he can kill stuff and not have to worry about thieves. The economy is based on what we make it if we stop paying outrageous amounts of credits for items then they will drop in price but this won't happen because we all want instant gratification, that and the fact it'd take everyone on the server to band together to make the prices drop and that'll never happen.



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PeopleBiter
Sun Mar 06, 2005 1:53 pm
#68

not that bad of a rebuttal, but as yet neither of you are accomplishing anything by arguing. wilvas just ignore him.....with 2 degrees and owning a business you should kknow that these people arent worth your time. They slow down any process, and remember it takes two to make an argument



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xthejedix
Sun Mar 06, 2005 3:17 pm
#69

i find this rather funny. u dont own any npc's or creatures in this game therefore how can it get "stolen"? i mean, yah if ur out attacking something for half an hour and someone comes up and kills it that is kinda bogus, but like the other day, i was at fort tuskan. i am runnin around killin tuskans like always. i c a warlord that no one is attacking so i shoot at it (i am pistoleer) and then this other guy starts attacking it and tells me to beat it, which i dont and i killit,and then heclaims i stole his kill cuz he "called it" or something childish like that. i mean seriously, calling a creature as ur own? he told me he was gonna follow me around and "steal" my kills, which he couldnt cuz i out damaged him by far, but thats not the point. for everyone who thinks steal killing is a prob, grow up. its a game, quit complaining. if u were there for a while, then ask nicely, but if u get there at the sametime, dont call it as ur own, cuz that is bogus. and if they dont leave u alone, then either report them for harassment (if they follow u and harass u), then go somewhere else.




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Dancuk
Sun Mar 06, 2005 5:51 pm
#70

You may already know this but in EQ2 this system is already in place, as is the loot system that we now have taken directly for EQ2 im sure the devs can produce a similar or identical way of locking mobs to the initial attackers.
Jocephus
Sun Mar 06, 2005 7:37 pm
#71

and yes I know I spelled writing "righting." So sue me.
Willvas
Mon Mar 07, 2005 4:55 am
#72

i hear an echo...well anyway....the current system is not pheasable as you can have a group of 3....


each person does damage to a mob...person A does 20k on a mob...person B does 20k on the same mob...person C does 20k on teh same mob.... they equal 60k damage...


but however that does not matter...along comes joebob he does 21k guess who gets the mob... you got it joebob...its not a good system it needs to be changed....


Locking mobs is the way to go...nothing else needs to change...just lock the mob..simple solution...





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dubiousmastax
Mon Mar 07, 2005 7:20 am
#73

The solution seems simple to me. They need to do HAM weighting.
By this I mean that when considering loot rights, the first 25% of HAM is worth 40% of loot credit.

So if I knock a krayt from 300k to 225k HAM and then someone else comes along and tries to kill steal, he would have to outdamage me almost 6 to 1. If we started killing it at the same time then its a race, but this should make true kill stealing a fruitless waste of time.


As far as camping is concerned, they already have the fix in the game, it just isnt implemented properly. Make dungeons and caves "no load zones"

It's already that way in the bottom level of the warren and in the deathwatch bunker. If you logout or disconnect for more than a few minutes, you will find yourself topside when you log back in. If people want to camp that way then so be it...they still need to buff up and fight their way back down to the boss and actually play the game for every spawn.
fny
Mon Mar 07, 2005 8:42 am
#74

Hm what about this suggetion: When 1 person attacks a mob it will lock on to that person so only the first to attack can damage the mob. To avoid the potential exploit that could be gained then by making sure to attack lots of mobs once and then consentrating on killing one at a time how about this: A player can only get 1 "mob lock" at a time. He /she has to kill that mob (or get out of range so he/ she can /peace) in order to get another mob lock.

On the issue that could arise from mobs aggroing a player and thereby potentially "locking" on that player:
Why not make the program codes so that when mobs aggro a player it doesnt lock to that player? (If the player doesnt have a locked mob when he/ she get 1 or more aggroes that first mob that the player attacks would be locked to that player.)

Any1 have any thoughts about this as a solution?
Jocephus
Mon Mar 07, 2005 9:49 am
#75

In the EQ2 system if something aggro's you, it doesn't lock automatically... you have to attack it 1st (manually). Unfortunately the way SWG works is that if you get attacked, you automatically attack back... and would therefore lock the mob.I'm sure they could come up with some work around for it though.


Also, another issue is that in EQ2, the mob is usually group of enemies. If you attack one, they will all aggro you and you lock the entire group. So, in SWG would you want to lock an entire lair? Also, would any thing that came out of the lair later also be locked to you? Would you rather have it that every creature would be it's own mob and not have group mobs? Just some things to think about.
Inchow
Mon Mar 07, 2005 4:14 pm
#76

I have always thought people who scream kill stealing is such BS! #1 NONE of the NPCs have YOUR specific name on them do they? Quit whining about this already and go kill stuff! If some 12 year old kid is just faster than you, you just need to learn the mechanics of the game. I have people trying to "Kill Steal" stuff from me all the time. The ones who are actually decent might get "MY" stuff maybe 1 or 2 times out of every ten things I kill. I pay my monthly $15 and I can kill what I want to! Your stuff!? Bah. It is whoever gets it first! If your profession totally sucks, get a new one!
dubiousmastax
Mon Mar 07, 2005 5:59 pm
#77



Inchow wrote:
I have always thought people who scream kill stealing is such BS! #1 NONE of the NPCs have YOUR specific name on them do they? Quit whining about this already and go kill stuff! If some 12 year old kid is just faster than you, you just need to learn the mechanics of the game. I have people trying to "Kill Steal" stuff from me all the time. The ones who are actually decent might get "MY" stuff maybe 1 or 2 times out of every ten things I kill. I pay my monthly $15 and I can kill what I want to! Your stuff!? Bah. It is whoever gets it first! If your profession totally sucks, get a new one!





Not everyone wants to play the same game you do. Some people see their profession as their identity, not a means to an end. Saying they need to change who they are for loot rights is wrong. I personally agree that mobs should not be "locked" in and that skill should play a role in getting loot. However to say that other people need to play the game your way in order to succeed is a bit silly.

If balancing works as intended then all this is moot anyway. Once the CU hits, your DPS should be the same as the DPS of anyone with a similar investment in combat skills.
Inchow
Mon Mar 07, 2005 7:30 pm
#78

I think you got me all wrong. I am not saying you should play the game ANY way but the way you want to. I remember the days of me being a NOOB and spending like 5 minutes on a single Tusken Raider just to have someone come by and kill it in one hit! Was I upset? Oh yeah! But it made me want to also know how I could do the same thing. I LEARNED this game from my friends and reading the forums. I LEARNED how to play this game and have helped tons of my friends to learn this game also. As far as the Combat Balance, bring it on! Fair play is fine with me! I don't have +25 two handed melee tapes on me, I sure wish I did! If I see a NOOB working on a creature or an NPC, I leave them alone, plain and simple. If they ask for help I jump in and give it to them! =) Learn the game, play the game! "Don't hate the player, hate the game!" LMAO! =) =p

Message Edited by Inchow on 03-07-2005 11:32 PM

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