Items And Loot Archive

Thread: Kill Stealing!!!!

Ecnirp
Thu Mar 03, 2005 7:52 am
#53






Actairr wrote:





Ecnirp wrote:





Actairr wrote:
Ok first my story. I am a doc/swordsman that was at the krayt graveyard and was KSed by some jedi, to remain nameless. So I added them to my friends list with a little note about what they did. A few days went by and I seen them at the graveyard again, this time with more jedi and guild members. So I waited and just as 3 or 4 dragons got on them I drove off and attracked as many dragons as I could (was 4 or 5) and pulled them right on top of the little buggers. You should have seen them all start running for their lives. I did feel bad for the innocents that I affected but I got my revenge. I was thinking, you want my dragon here have a whole family lol.

Now for anyone getting KSed at krayt graveyard, you can take my method or look at other parts of the planet like I did also and find other spots where they spawn. they are out there.





I hate KS as well, and its happened to me on more than one occasion - But that is considered griefing while KS is not - sucks I know but why risk your account?








Actually I was told that it is not griefing since I was just riding my bike around, not my fault the dragons attacked them.






Deliberately drawing a MOB onto someone or a groupwho is not currently engagingit- or does not wish to engageit is considered griefing - but saying that its difficult to prove unless a CSR is present and watching the event.


Like I said, personally I think KS is lame, there may not be any rules against it but its just good manners and decency at the end of the day - all I am saying is you never know who is in the group and who is watching - so be careful.


Jocephus
Thu Mar 03, 2005 10:40 am
#54

The EQ2 solution stinks. I hated that system. It's one of the reasons I quit EQ2. Often, I don't mind help from other people. In fact a lot of times I need it. I dont want to have to group to get help from someone for one encounter. Also, as soon as you break the encounter, the creature's health goes back up to full so you cant retreat, regroup and attack and anyone else who attacks has to face it at full strength instead of finishing it off. Kill stealing sucks, but locking encounters is even worse.
CammoCoE
Thu Mar 03, 2005 3:25 pm
#55






Iukespacewalker wrote:
this is all i have to say, if you like eq2 so much go play that game and dont whine on the forums


n00b and other varotion of the word=totally cool word /^_^\





vos...

from somone who has not been apart of the conversation since it started, i will say that you make your argument seem like it ACTUALLY matters to KS. you are such a *bleep*ing nub it isnt funny.

you sound like you're only 9 or 10 at tops. your point is totally unproven...like my buddy..opirr pointed out once, if you have an oppinion and think it matters, give a reason WHY and back it up with FACT.

unless you do that, you make it totally irrelivent.



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havoc28
Thu Mar 03, 2005 5:20 pm
#56


Willvas wrote:
Ok as for having many different ages in this game I think this is a serious issue....
i love the idea of your new loot system will make things easier then the one who macro loots faster then the one who doesnt...so it does solve the problem
Now as for when I am attacking mob...private jo here comes up takes his 1000 damage pike and swipes it down in a few hits...i dont get the kill he gets the loot that i was working on....
this is just an example...i know the cu is suppose to change all the legendary, uber and cheat weapons out there but we do need to consider anotehr change...
that is locking in a mob that is once attacked to only the attacker and his group fellowmates...this will be less of a hassle for a lot of us...
then the larger guilds "who can" do it because they choose to be rude to the rest of the population....
please devs look into this...this would greatly improve star wars....final fantasy online despite how bad it was...was very nice that nobody can run up to your mob you are attacking because it was "your mob" not its mine because i can kill it faster....
I hope you seriously look into this....





Not just Corbantis then...
We have a guild of jerks... errr sorry, Dark Jedi who between the 7-8 of them up there at any given time can take down an ancient in YES 5 minutes with little trouble if not faster.

Some people play the game only for themselves.
Some play to better the community.

Then you have those that seem to play only to ruin the game for others.
We call that guild JUDGE on Corbantis.

Message Edited by havoc28 on 03-03-2005 06:21 PM



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A True Champion of Kashyyyk
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Well you've come to the right place my friend, for no one knows more than I.

Jocephus
Fri Mar 04, 2005 4:46 am
#57


Willvas... your lack of reading comprehension skills is amazing. Let me address your comments.


no one ever mentioned that mobs gain health back they never did in FFXI when you released it yelling for help....


You are right. No one mentioned it. THATS WHY I MENTIONED IT.LEARN TO READ...I am talking about EQ2.... not FFXI. I HAVE NO IDEA HOW FFXI WORKS.... THATS WHY IAM TALKING ABOUT EQ2.


cant see how you think kill stealing is better then locking mobs... you didnt even really explain yourself....


Let me dumb this down for you. I hate the locking mob system in EQ2 and kill stealing doesn't bother me all that much (although that doesn't mean that I like it). Therefore if you use basic logic, since I HATE the locking mob system of EQ2 while only DISLIKE kill stealing it is easy to figure out that I would find kill stealing a better option than the locking mob option.


nobody said you have to group if you need help if you read you have to release the mob for help...then you just made the mob open game for attack....not that hard, the system is actually quite easy...


Again, no one mentioned it. Again, THATS WHY I MENTIONED IT! This is how it works in EQ2 and it sucks. Also, I am talking about helping someone take on a creature or mob. I'm not talking about attacking something, finding out you are over your head and then running away like a little girl so someone else can take on the mob (at full strengh don't forget). I'm talking about 2 people attacking something where they BOTH get the credit for it. What a novel idea. Sorry that I don't want to have to form a group everytime there is an encounter that requires more than one person. Somewhere in this thread Monci said that the EQ2 system was good. I don't agree. Maybe the FFXI system is great... I don't know. I never played it.


Willvas
Sat Mar 05, 2005 12:07 am
#58

jocephus im not going to sit here and argue and my reading skills are quite fine BUT WHERE IN GOD DOES IT SAY IN THIS POST...that mobsregain health...


this post is about locking mobs...DOES SWG mobs regain health? no they dont...so why even bring it up that is my point...


I am talking about ONE FEATURE in EQ2 and that is the same in FFXI.... and what would be the difference if 2 poeple just group up for the mob then say you both not being the group? nothing except that you want to say you arent group and still get credit...


NOVEL IDEA....lol thats the whole point...YOU NEED TO READ...the problem is people do it anyway whether you WANT HELP or NOT.... that is the problem... you are trying to justify kill stealing with a measly little option to have somebody help you so that you dont have to group.... wow what a great novel idea...im so impressed...this is what all the mmorpgs have and let me tell you its not novel... its a problem...why do you think a lot of new games have moved to instance dungeons and locking mob systems... because it does cause problems... and those are the solutions...if you want help you do a /invite joebob...he gets in group helps you out...wow WHAT A NOVEL IDEA...


i guess being a smarta*s can be done both ways huh.....


I have 2 college degrees and my own business and i am currently in china...i think i do fine with reading... I think you seem to have missed my whole point of this post... like i said in this thread i never mentioned mobs regaining health why? because it doesnt happen in SWG to begin with... this thread is about LOCKING MOBS... stop the kill stealers... I had asked for the removal of the tef system from day one... I knew it wasnt a good idea... people just ganking up on somebody because of a tef... i also knew this would drive away the ones who didnt want to pvp but just wanted some GCW content but couldnt...well look what happened its gone...


changes are done to this game for the better of it...and this would improve it...why less griefing involved.... thats why... makes the game more enjoyable...

im done say what you want but bottom line is I am doing it for the community as a whole you are doing it so joebob doesnt have to group with you...



---------------------------------------------------------------------------------------------------

Dont hate me because I am a beautiful Jedi..... I didnt know a lightsaber can make you blush. MLS/Heal 4xx4/Enh 2xx3/Def xx44

{Skorbane} Armor
Fort Lok on Lok


kordeth4
Sat Mar 05, 2005 4:02 am
#59

well said bigrico70


i have seen many 25-35 yr olds in this game being real jerks and many younger peeps playing really nice charactors


now on to the matter at hand

1st this is not eq2 and this is not ffx this is starwars galaxies and i do not look to favorably on peeps that attempt to make all these games so similar that playing one is the same as playing the other ...sounds way too boring

2nd kill stealing is a problem for you well you can do what i do....................grind out that same profession and then go back to the hunt and make sure that you are the one that kills the beast not joe schmuck with his uber l33t weapon

3rd if that solution dont work for you then maybe , just maybe you should consider purchasing what you need however i do not suggest that lightly as i personally think there is too many overpriced items in the galactic economy


and to clarify myself i have played this game since the first launch week and have fought almost every mob in the game..theres a couple i still wont attempt to fight with my republic advanced(gorax is one)

and no i have not played either of the other games (prolly why i didnt mention the way they play)

-however any system that forces me to fight the critter i attacked and not the more powerfulagroo that can kill me in a few seconds is definately not one that i want to play with-

and a shout to the guy thats in china.....dont matter how many degrees how much money how lettered you was in school or how old you are in lifeany person can act either immature or mature its a personal choice of the person


still this game has come a long way and i feel that there is a lot they can do it just takes a little time and a whole lot of patience as there will always be someone playing the game that is loking to ruin someone elses day...kinda like real life somewhat


Kordeth

Being of many Galaxies
Willvas
Sat Mar 05, 2005 7:14 am
#60


and you seem to forget this is a game not real life....


so in essence neither should meet....


and like you said my degrees shouldnt matter then a poster shouldnt have challenged it as such...yes there are adults who act childish but you seem to forget that the youngins who dont act mature far outway....


like all else there are exceptions to the rule....and you guys are talking about a separate topic..


umm first off you can release a mob like i said...YOU DO NOT HAVE TO KILL IT...the locking system is ONLY to make sure nobody touches it.... once you release the mob though you can no longer lock it by the way...you released it to be open for attacks so yes actually you can release and get on the stronger mob...so i dont see where this is a problem where you have foreseen...


And excuse me but SWG will still not be like FFXI or EQ2...it is way different and i dont see borrowing an actual good concept is making SWG the same...


As for the concept for changing professions...hmm this sounds like a contradiction..you just said above how boring a game would be if they were all the same....but yet you would go as far to say that in order to hunt fairly you need to go get same professions...sounds boring? nobody should have to change professions.... thats why soe nerfs to begin with...because of the FOTM's....


and asking a person to go get rifleman then hunt to go get a top notch rifle along with it? umm you are asking for a lot to hunt something...


secondly does this only entail high end mobs? no i actually witnessed a rifleman.... run around killing all lowbie mobs with strafe attacking any and all mobs newbies were fighting....csr was contacted nothing happened of course... he was not following anybody around...yet went around hopped off his bike shot up kreetles etc...


i even asked what he was doing he said he was bored.... tried talking to him but he was like talking to a wall... so i didnt even bother... a guildy of mine was leveling up pistols at corsair canyon... on one mob of course... up came a tkm killed all mobs around along with the one he was working on.... the guy couldnt even let him have the one mob he was working on.... this isnt a high level important mob.... i dont see the logic in telling somebody go tkm so you can do it back to him... ok so he goes tkm but how does this stop somebody from doing it to somebody who is just leveling...it doesnt...


that is the whole point of this post.... problems with a system that allows other people to do "what they want and when they want" even if its at the expense of harming or griefing another subscribers gameplay


Message Edited by Willvas on 03-05-2005 10:25 PM



---------------------------------------------------------------------------------------------------

Dont hate me because I am a beautiful Jedi..... I didnt know a lightsaber can make you blush. MLS/Heal 4xx4/Enh 2xx3/Def xx44

{Skorbane} Armor
Fort Lok on Lok


Jocephus
Sat Mar 05, 2005 9:19 am
#61

I cant believe that I have to explain this a 3rd time. I will dumb it down even further for you.

1. Someone said they liked the Eq2 system.
2. I responded that I do not like the eq2 system for the following reasons
a. When you break an encounter the mob's health goes back to full.
b. If I get help from someone I dont want to have to group up with them in the middle of a fight in order
for us to both get credit. If I need help, it doesn't mean that I need to run away and get no credit.
3. Like I explained in my second post, no one broght up either of these issues. I BROUGHT THEM UP! HOW MANY
TIMES TO DO I HAVE TO EXPLAIN IT? I BROUGHT THEM UP BECAUSE NO ONE ELSE DID. I BROUGHT THEM UP BECAUSE
SOMEONE SAID THEY LIKED EQ2 AND THIS IS HOW IT WORKS IN EQ2. I DO NOT LIKE THE EQ2 SYSTEM BECAUSE OF THESE
2 REASONS! I DO NOT LIKE THE EQ2 SYSTEM BECAUSE OF THESE 2 REASONS! I DO NOT LIKE THE EQ2 SYSTEM BECAUSE OF
THESE 2 REASONS! I DO NOT LIKE THE EQ2 SYSTEM BECAUSE OF THESE 2 REASONS! I DO NOT LIKE THE EQ2 SYSTEM
BECAUSE OF THESE 2 REASONS!
4. GET IT THOUGH YOUR THICK SKULL! I BROUGHT UP THESE 2 THINGS BECAUSE NO ONE ELSE DID. THIS IS HOW IT WORKS
IN EQ2 AND I DONT LIKE IT. THIS IS NOT HARD TO UNDERSTAND.

I have now explained this to you about 100 times. If you do not get it now, I recommend that you contact the University where you recieved your 2 degrees and request a refund.

Also, no where in my previos posts did I ever justify kill stealing. I have only argued against the EQ2 system of mob locking. If there is a better way, great. All I have been saying is that if I had to choose between the EQ2 system of mob locking and kill stealing, I would choose kill stealing. I dont find it to be that big of a problem to me and the Eq2 system of mob locking would be much more annoying in my opinion.

As for your second-to-last paragraph... I just want to laugh. WHat in the hell does you being in China have to do with you being able to read English? What does your having 2 degrees have to do with you being able to read? I know morons with doctorates from Stanford. I know people who own their own businesses who are morons. I know people who own their own businesses who never graduated high school. I know people who have degrees, & they own their own businesses that dont make any money. Let me borrow a phrase from a movie I'm sure you've seen:

Stupid is as stupid does.

Unfortunately you seem to not be able to figure out that I am not arguing against locking mobs in general, only the way it works in Eq2. PLEASE DO NOT MAKE ME HAVE TO REPEAT MYSELF AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Mysterious_Deathdealer
Sat Mar 05, 2005 9:55 am
#62

I talked to several CSRs and they have all told me that even if someone walks up and kills your mission NPCs it's cool because killstealing is not against the rules no matter the situation, and I'd guess this applies to quests as well so that means you're screwed if a group of jerks sees a quest creature popup before you get to it. To me missions and quest specific NPCs should be attackable only by those in the group because sometimes it takes alot of work to get to them and then to have them stolen just aggravates the crap out of whoever had the quest. My other pet peeve is people who claim that a NPC agros them while you're fighting it, this happens cause they inch up until the NPC uses an area attack and that's not an agro that's a jerk using an lame excuse to justify their thoughtless actions. Once engaged NPCs don't agro someone that is not engaged they use area attacks that catch others in the area and jerks exploit this which is just as bad as coming up and taking the kill by attacking it straight out in my book.



Mysterious Deathdealer
Slayer of Jawas
NNNNNNNNNNNNN

Cold Steel Master
Fisticuffs Master
bigrico70
Sat Mar 05, 2005 1:23 pm
#63

Being a vet of MMORPG's darn near since they were available, I can easily say this is not a new problem. You have to live with one of the two evils.....Mob locking..or kill stealers.


You will find 12 year olds that play mature characters with ettiquette, and 30 year olds that act like vindictive punks. Bottom line is it is an unfortunate thing that will continue. I do agree with a particular point:


remove characters from zones like caves/bunkers etc that log out for a particular span..ie an hour or so..to prevent the log in killers at certain locations


I switched guilds recently to one that plays like i do. Honorably. It's a larger guild as well, and numbers can make a difference. When someone in partilcuar is noticed kill stealing or camping etc, and you may not think this to be a big deal (it was to them), they spent the next several days with someone from our guild usually near them letting others know of their exploits, or being "followed" by one or several droids named "killstealer". You would be surprised how a bit of peer pressure brings some around.


But not always...some people will always kill steal and greif, somehow making themselves feel better through others pain.



--Greckus Rackus--Naritus
TKM/MBrawler/Swords
"Death comes to us all in different ways, heroes earn it, honor can demand it, but cowards deserve it."
Willvas
Sat Mar 05, 2005 11:33 pm
#64








Jocephus wrote:
I cant believe that I have to explain this a 3rd time. I will dumb it down even further for you.


lol never needed to i read your post and came with a rebuttle but you seem too misunderstood....so let me break it down for you or you say DUMB IT DOWN for you so you totally see what I AM SAYING...

1. Someone said they liked the Eq2 system.


first off we said EQ2 and FFXI have the same locking mobs system as reffering to nobody can run up and bang on it unless they are in your group.... nothing else to explain about this...



2. I responded that I do not like the eq2 system for the following reasons


YES I KNOW...i read your reasons "100s of times" still doesnt give me a GOOD reason as it is only a personal reason and a personal excuse to keep "kill stealing"



a. When you break an encounter the mob's health goes back to full.


this is where i find it funny... never mentioned about mobs in EQ2 but you keep mentioning it...like i said in MY PREVIOUS POST...answer this question... do mobs in SWG regain health? NO.... i answered it for you...so you dont have to hurt your brain by thinking... so my comeback was WHY BRING IT UP...yes nobody brought it up because it does NOT HAPPEN IN SWG...what dont you get about this? Maybe you should learn to read about what the TRUE TOPIC of this discussion is Not about health regen issues of mobs but about KILL STEALING and locking mobs.... So basically THIS REASON DOES NOT FIT WITH A PROBLEM IN SWG....OR THE CURRENT MOB SITUATION OF KILL STEALING... lol this isnt EQ2... how much clearer DO I NEED TO BE... I think you are the one with the thick skull...you are giving this as REASON 1. to not have a locking system...i have said why its not a good reason because it does NOT happen here in SWG....


this is NOT EQ2...yes it might be a reason for you to NOT like the EQ2 system but that is not what we are asking for is it? no it is for the locking system ONLY...



b. If I get help from someone I dont want to have to group up with them in the middle of a fight in order
for us to both get credit. If I need help, it doesn't mean that I need to run away and get no credit.


again like i said nothing hard to just invite somebody to a group to get credit...this is just a poor excuse to have a reason to keep a kill stealing system... this is because you are too lazy to type out /invite joebob... why do I HAVE TO EXPLAIN TO MYSELF AGAIN? like i said before you are doing it for your pure laziness to not invite somebody...My reasons to have this system is to lessen grief not to make your life easy.... and if you played FFXI you would understand that FFXI and EQ2 are not the same kind of games they are different but HAVE THE SAME GENERAL MECHANICS of locking mobs...



3. Like I explained in my second post, no one broght up either of these issues. I BROUGHT THEM UP!


Yep and i explained about both of them.... so read up...


HOW MANY
TIMES TO DO I HAVE TO EXPLAIN IT?


None because it is you who doesnt seem to understand my rebuttle afterwards..but i have cut up your post so maybe you will get it more...you know kind of "dumb it down" for YOU....


I BROUGHT THEM UP BECAUSE NO ONE ELSE DID. I BROUGHT THEM UP BECAUSE
SOMEONE SAID THEY LIKED EQ2 AND THIS IS HOW IT WORKS IN EQ2. I DO NOT LIKE THE EQ2 SYSTEM BECAUSE OF THESE
2 REASONS! I DO NOT LIKE THE EQ2 SYSTEM BECAUSE OF THESE 2 REASONS! I DO NOT LIKE THE EQ2 SYSTEM BECAUSE OF
THESE 2 REASONS! I DO NOT LIKE THE EQ2 SYSTEM BECAUSE OF THESE 2 REASONS! I DO NOT LIKE THE EQ2 SYSTEM
BECAUSE OF THESE 2 REASONS!
4. GET IT THOUGH YOUR THICK SKULL! I BROUGHT UP THESE 2 THINGS BECAUSE NO ONE ELSE DID. THIS IS HOW IT WORKS
IN EQ2 AND I DONT LIKE IT. THIS IS NOT HARD TO UNDERSTAND.

I have now explained this to you about 100 times. If you do not get it now, I recommend that you contact the University where you recieved your 2 degrees and request a refund.


No need i make very good money and that comment about my degrees was never referenced to you... so dont even know why you even brought it up...

Also, no where in my previos posts did I ever justify kill stealing.


you are justifying it if you 1. dont like locking mobs 2. didnt come up with an alternative to it... so in essence you are...


I have only argued against the EQ2 system of mob locking. If there is a better way, great. All I have been saying is that if I had to choose between the EQ2 system of mob locking and kill stealing, I would choose kill stealing.


and this is what we call justification by the way


I dont find it to be that big of a problem to me


maybe not for you but MANY OTHERS have had this problem... read all the posts who agree... its not just me who agree its a PROBLEM... I have seen NEW people coming into this game left the game because they thought it was just plain stupid how easy it was to be griefed in a game...


and the Eq2 system of mob locking would be much more annoying in my opinion.


and thats your opinion...nothing wrong with it...

As for your second-to-last paragraph... I just want to laugh. WHat in the hell does you being in China have to do with you being able to read English?


because it was never directed at you.... it was directed at somebody else who failed to even respond after i mentioned it... dont even need to explain myself...and by the way I AM AN AMERICAN who is in CHINA...


What does your having 2 degrees have to do with you being able to read?


like i said wasnt directed at you... so please move on... and believe me you have to know how to read if you have college degrees...


I know morons with doctorates from Stanford. I know people who own their own businesses who are morons. I know people who own their own businesses who never graduated high school. I know people who have degrees, & they own their own businesses that dont make any money. Let me borrow a phrase from a movie I'm sure you've seen:

Stupid is as stupid does.


maybe you should take your own advice...

Unfortunately you seem to not be able to figure out that I am not arguing against locking mobs in general, only the way it works in Eq2. PLEASE DO NOT MAKE ME HAVE TO REPEAT MYSELF AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


never said you had to repeat yourself did I? you seem to get your jollies off doing it all by yourself...


I should never explain my intelligence till it is challenged... thats where i was going.... i never said anything along the lines of health regen on mobs need to change... people need to learn to read... we are talking about a fundamental mechanic in game of locking a mob ONLY to stop other people from running up and just killing because SOE "allows them to"... this is a mechanic that stops the griefing and gameplay spoilers in their tracks... it has worked in FFXI nobody has stole mobs it was never the issue... and basically nobody said this mechanic will be exactly like EQ2 or even FFXI...just the simple fundamental of taking away the ability of somebody coming up and stealing a kill... if its a pain for you to actually group with a person... wow then why even play an online game... the point is to play with other people...but like anything else... you need to stop griefing as well to make the community more workable together...


If you feel this system wont work then YOU COME UP WITH AN ALTERNATIVE because as of now its only going to make this game less fun... and that is what this is about FUN not who can i grief today.... why do you think they got rid of tef? same exact reasons... the same people who would run around killing tef people didnt like tef because people would ride tef in a group to attack at the right moments... so it was a system that needed to change...



im done say what you want..but i think this change will better SWG if you dont think so then come up with an alternative... if you cant then obviously you are just here to argue....


by the way you can repeat yourself all you want...still doesnt change the fact of what i rebuttled with...













---------------------------------------------------------------------------------------------------

Dont hate me because I am a beautiful Jedi..... I didnt know a lightsaber can make you blush. MLS/Heal 4xx4/Enh 2xx3/Def xx44

{Skorbane} Armor
Fort Lok on Lok


Willvas
Sun Mar 06, 2005 4:49 am
#65

and you are right peoplebiter... sometimes i need a little reminder... thanks...


just trying to fight for something that I feel strongly for at the moment... and whats worse is you will always have people on here with opposition not because its a bad idea but because they just love to argue...


but every now in then need to be given a reminder on how people are and why I even spend some of my time on the forums...



---------------------------------------------------------------------------------------------------

Dont hate me because I am a beautiful Jedi..... I didnt know a lightsaber can make you blush. MLS/Heal 4xx4/Enh 2xx3/Def xx44

{Skorbane} Armor
Fort Lok on Lok


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