Items And Loot Archive
Thread: Guide for Skill Enhancing Attachment (SEA) use (CU facts, still testing) scroll down for discussion
Cootie
Thu May 19, 2005 2:32 am
#27
And to ruin my initial findings on how this game works after CU, my rifleman just stopped reacting to the speed and accuracy mods, and works exactly the same with and without his rifle shirt/belt/gloves. Same goes for unarmed damage and terrain negotiation, which is ridiculous. I just dropped novice scout, and walking up the hill is just as nice as with novice scout. Sheesh, I'll get back to the numbers on weekend.
And thanks for taking the time to test.
Cootie
Thu May 19, 2005 2:47 am
#28
Imaridril, can you spare the time to testdizzyshot? I'll be away till saturday.
Staveeno
Thu May 19, 2005 2:54 pm
#29
I have Pike speed +25 gloves on my pikeman, I put them on, DPS goes up, speed of weapon drops to a lower number. I put a +25 Speed helmet on, and nothing changes. I take gloves off and put helmet on, stats are better again, Either one does the same thing because they are both +25, but going to +50 did nothing.
Klinsek
Sat May 21, 2005 5:06 am
#30
I hope to see a dev response to SEA's shortly so we can all figure out what's what. Until then, I will be storing all my attachments. Nothing worse than wasting precious sockets!
It's just sad as SEA's have had issues since the launch of the game. I had prayed with the CU they were all fixed, but doesn't seem that way.
Good investigative work. I will keep an eye on this thread.
It's just sad as SEA's have had issues since the launch of the game. I had prayed with the CU they were all fixed, but doesn't seem that way.
Good investigative work. I will keep an eye on this thread.
D3ViL-Begger
Sat May 21, 2005 6:59 am
#31
Just being stupid here.. please try and answer if you can.. :/
I got a AA with Two-Handed Damage +7.. Does this work? I know it didnt Pre-CU, but I kept it till now, wonder if it is worth anything at all. 
D3ViL-Begger
Tue May 24, 2005 10:39 am
#32
Just to add:
"Stacking" CAs or AAs do not work. If you use a higher number CA, likea +8 Pistol Speed, on a shirt with an already +5 Pistol Speed, it will be "overwriten" by the +8. It will NOT stack to +13 Pistol Speed..
ealide
Thu May 26, 2005 5:49 am
#33
Great guide. Has anyone tested Heavy Weapon speed/aacuracy? Are these still not working?
Staveeno
Tue May 31, 2005 10:05 am
#34
ealide wrote:
Great guide. Has anyone tested Heavy Weapon speed/aacuracy? Are these still not working?
They work because that is now a skill on the skill tree.
Not sure about General speed/accuracy though. Before CU, General Melee Speed and Accuracy helped out the flame thrower. Don't know if they switched it to ranged speed and accuracy or not.
fotabett
Sat Jun 04, 2005 6:46 am
#35
Excellent guide!
I'm curious if anyone has run tests on Dodge or Two-Handed Melee Counterattack?
Elblonko
Sat Jun 04, 2005 10:16 pm
#36
Anyone tested the Accuracy while standing or moving CA's AA's
Tested a plus 4pistol accuracy while moving with no noticed differance in hit rate or dmg
A plus 10 general ranged accuracy mod however increase dmg by 2 and hit rate a great deal
any input on this?
Romulus76
Sun Jun 05, 2005 4:49 am
#37
Force Power Max SEA's do not work.
I looted a CA Force Power Max +5 from an Aa'kuan, tossed it in a robe and equiped/unequiped etc. When equiped in CTRL+S it shows it stacking with my force pool IE (Force Power Max +6150/+6155)
However in the Character screen (the one which shows bf/etc forget the ctrl+ combo) as well as in my ham bars on the top left, my force pool remains at 6150. So this mod is not working. It's not even really worth it as 5 pts of force is a joke.
As for caps. Some things seem to cap out, some don't. Saw a guy that's claiming to be a +15 pt Shipwright on Bria. Now I'm not sure if that's due to the different experimentations for shipwright in game now (chassis - weapons systems - etc) or from stacking over the +25 (cap).
And sorry but because a correspondant says it's dev confirmed doesn't mean anything, Smuggler Correspondant "dev confirmed" smuggler revamp over a year and a half ago....nothing further to say on that.
From my experiences post-CU, to me it doesn't appear to have a cap for the things I use on my toons. That being General Ranged Speed/CArbine Speed, General Ranged Acc/Carbine Acc, melee def/ranged def etc.
For me, I'm gonna be a SEA stacking fool, either way it's not gonna hurt to overdue it, and if you can afford to do it, more power to you. If you can't afford to do it, play it safe and stick with the +25 cap rule.
Macellarius
Mon Jun 06, 2005 3:36 pm
#38
Some really good stuff coming from this post. Anyone tested a maxed out suit of +MD/+RD yet?
Staveeno
Tue Jun 07, 2005 7:34 am
#39
Macellarius wrote:
Some really good stuff coming from this post. Anyone tested a maxed out suit of +MD/+RD yet?
I think MD/RD only effect you if whatever you are fighting has higher accuracy than you do defense. So it is good to get the high since you don't know what their accuracy is but once you are higher than their accuracy, it doesn't provide any more benefit.