Items And Loot Archive
Thread: Guide for Skill Enhancing Attachment (SEA) use (CU facts, still testing) scroll down for discussion
Hmm... I also have some medic skills.
Can that defense vs dizzy and stun come from Medic augumentation and support trees?!
Ok, this definitely needs to be tested further. Anyway, those skills are still in game, however one gets them. I thought maybe its a race bonus, but no, both my zabrak and my human got them.
As to the 4 sockets - are you 100% sure? 2 crafters I asked claimed they cannot craft anything with more than 3 sockets nowadays.
Uninformed wrote:
It is my understanding that you cannot get Rifle Speed over +25 with Skill attachments. Is this true?
- attachments only ever add +25 even if more shows (dev confirmed)
- speed does not cap - but with dimishing returns you may reach a point where speed increases at such a slow rate that any more points put into it will not show an increase in a linear fashion but your speed will still increase(dev confirmed)
- Rifles are set to be slower then pistols or carbines at similar player speeds (deduced from dev comments)
I also followed up with him to be sure. (I'm very interested in knowing exactly how this works because I"m about to load up some armor with some sea's) Here was his reply to my email:
"the devs have confirmed to us that all attachement mods end at +25
they will display higher on the ctrl-s screen but you actual mod only goes up by +25"
I suspect that rifle speed does cap, only in that after +25 added it stops making a difference, my char is +32 over base from tapes and when I added the +6 to take it from +26 to +32 there was no increase in my modified DPS.
I would want it confirming from others than myself, but I did check carefully when doing this.
Message Edited by Danto1 on 05-17-2005 05:32 PM
Not to be rude, but before you start making claims you need to post your testing data. Just because the DPS listing on your weapon keeps going up after +25 doesn't mean anything over +25 is working. The DPS calculations appear to be calculated client side, and thus they can't be trusted as to what the server actually uses. Before the CU you could equip items that put you over the +25 cap, and you skillmods in your character sheet would show the increase, however this was just a display bug, and the server would only take +25 into account. We've already seen that the +25 cap is still in place for Experimentation. If you truely think its been lifted for other skills, then post the numbers from your testing.
Also, as for Defense vs. Stun, Defense vs. Dizzy, Defense vs. Knockdown, etc., again I think we need to see actual numbers from testing before we can believe that they still work. The dev responsible the BE Tissues removed Defense vs. Stun from post-CU tissues because he said it was no longer a valid skillmod in the CU. Granted, the devs don't always know what they're talking about, but until someone does some actual testing and posts the data, what the devs say is the only thing we have to go on.
Message Edited by Imaridril on 05-17-2005 06:34 PM
If the defense vs stun and defense vs intimidation and defense vs all else has been hard code removed from the game, why the hell then:
1) my master swordsman, master brawler, medic 4040 has in his skill tree defense vsdizzy +10, defense vs intimidation +10, defense vs stun +10?
2) why does defense vs stuff attachments still drop?
3) why does that master up there in the notes see defense vs blind +15 in his char?
4) One more thing: such thing as polearm damage +1 never added to the numbers on your ctrl+s screen. I just stuck a defense vs dizzy +1 on my bracer and the ctrl+s value for this skill went up to 11. Thus the game HAS to recognize the name and value of this skill, otherwise how the computer would know where to add the +1? it wasnt able to add the polearm damage, cause yes, that skill was removed.
I think thats quite enough hard data for the existence of these skills.
I'm looking into the DPS thing now, cause I want to know for my own benefit. Dev's have claimed multiple things, including the statement that NS bicep isnt supposed to drop from Nightsisters because noone ever coded it that way and its a bug (yeah, right, the Aliens coded it, or the Nightsisters themselves).
Well, my findings right after CU stand in complete disagreement with your post.
I'd be very careful about things "confirmed" or "deduced" from dev chats. If you search the teras kasi forum, about 3 months ago their correspondent posted that he chatted with the coder that did the unarmed code and that unarmed damage isnt working since december 2003, so everybody using unarmed damage mods for the past year and a half are nuts. Let me tell you, the post was VERY convincing.
About 90% of the Teras Kasi believed in that post. The other 10% needed about5 minutes to prove it completely FALSE.
Unarmed Damage on BE Clothing currently DOES NOT work...
I just got done testing out Unarmed Damage, too. I had enough free skill points to pick up 2-0-0-0 Brawler. I tried using both Melee Hit and Melee Strike, with both just my hands, and with a Blaster Fist. I then tried equipping a total of +47 Unarmed Damage BE clothing. There was no increase in damage what-so-ever.