Items And Loot Archive
Thread: Petition to Remove High-End Loot from STATIC Spawns
Tirranus
Sun Feb 20, 2005 3:47 pm
#14
MasterArohk wrote:
your right.. lets take out ALL the caves and bunkersin the game and have them all running around and have even less of a feel for the game. that should make everyone more excited. and while ur at it lets have no more POIs just because a few people think that because they can't get loot its the other people's fault that camp.
Actually that sounds like a stupid idea. Why take out content? Many people enjoy going there to kill boss type stuff.
MasterArohk wrote:
Yes i disagree with AFK camping, but no, if someone earned or looted a weapon that can outdamage u they have a RIGHT to camp a spot and get the loot because they worked for their status.
I don't believe anyone has any moreright to anycontent than anyone else. I have noted previously that I was unaware of any game mechanic that states your weapon will do less damage if you are fighting a non-static spawn, but that seems to be the basic argument against this. Maybe I missed something. I guess they did "work" for thier "status," which apparently entitles them to never have to work again since you think items should be given out on a silver platter that always stays in one place.
MasterArohk wrote:
Just because u dont want to play as much and complain doesnt mean u should get all the good stuff handed to u.
Wow, that seems to be an incredible contradiction. By supporting camping for loot onstatic spawns, you're asking for stuff to be handed to you. Whereas I am supporting a system where people have to work for rewards.
MasterArohk wrote:
IMO making nyax spawn faster was stupid. now he drops SEAs pretty often and now people bicker and complain and fight about it. The poor still can't get SEAs and the elite rich people are getting better with the loots and getting richer. it didnt help anything like people said it would, and i disagreed from the start. My idea: put nyax's spawn time back to the old way and maybe this childish bickering can stop.
That's not even a band-aid.
MasterArohk wrote:
Not trying to put down anyone's ideas but seriously, if someone plays harder then u to get better then they completely deserve to camp the spawn a few hours (no not days or AFK).
So they apparentlyworkso hard for what they have, but actually moving from one spot, that's just way too much.
MasterArohk wrote:
in fact i dont even understand what the fun in AFK camping or monopolizing a spawn for days is.
Greed and/or grief, a popular motive. And the game design does nothing but reward this behavior, so why not?
NepokaT_Szolo
Sun Feb 20, 2005 10:49 pm
#15
Look, when was the last Legendary or Exceptional thingy looted?
YES - monrhs ago - they still removed the "3k damage hammers and the 300max dam tissies ect...
ForceFielding
Mon Feb 21, 2005 1:15 pm
#18
The title of your post is slightlly misleading. You have the right idea but to be more exact what needs to be done is not remove any high end loot, but insted make the high end loot spawns non-static.
I mean does Lord Nyax always have to spawn at the exact same place at the top of the ramp?
Just make the dude spawn at a random location at that POI like the other Nyax and there you go ... nobody can then just get buffed, go to bed and wake up with 50 mil worth of attachments, buy an uber gun with an ADK and wash rinse repeat, etc.
Khristen
Mon Feb 21, 2005 2:08 pm
#19
yohan1701
Mon Feb 21, 2005 2:28 pm
#20
i am surprised by the number of people that don't agree with this. I have no problem with static spawns, its the fact that a few static spawn give good loot. Any time there is static spawn it will be camped no matter what dragons, meatlumps, nyax anything and everything will be camped at one time or another.
But you don't see people complaining about meatlumps, dragons or valarians. The low end spawns give low end loot that most people don't care about. Dragons the loot they give is rare (sort of now a days ) and they are pretty hard to kill. The popularity of nyax seems to be that he is fairly easy and he gives pretty good loot. Why ? Why does nyax or ackley need to drop such good loot ? If nyax and ackley didn't drop uber loot they could spawn in the exact same spot every two seconds and nobody would care.
But you don't see people complaining about meatlumps, dragons or valarians. The low end spawns give low end loot that most people don't care about. Dragons the loot they give is rare (sort of now a days ) and they are pretty hard to kill. The popularity of nyax seems to be that he is fairly easy and he gives pretty good loot. Why ? Why does nyax or ackley need to drop such good loot ? If nyax and ackley didn't drop uber loot they could spawn in the exact same spot every two seconds and nobody would care.
aries_liak
Mon Feb 21, 2005 2:41 pm
#21
Because nerfing something isn't a solution. SEA's and Acklay bones are "desired" to compete in combat. So by removing high-end loot from 1 location you don't solve peoples issue. Fix the issue by doing something like instancing, timers, more drops of high end loot on known random spawns. Just don't take away sources of loot. I think everyone simply wants a fair shake at the loot.
yohan1701 wrote:
i am surprised by the number of people that don't agree with this. I have no problem with static spawns, its the fact that a few static spawn give good loot. Any time there is static spawn it will be camped no matter what dragons, meatlumps, nyax anything and everything will be camped at one time or another.
But you don't see people complaining about meatlumps, dragons or valarians. The low end spawns give low end loot that most people don't care about. Dragons the loot they give is rare (sort of now a days ) and they are pretty hard to kill. The popularity of nyax seems to be that he is fairly easy and he gives pretty good loot. Why ? Why does nyax or ackley need to drop such good loot ? If nyax and ackley didn't drop uber loot they could spawn in the exact same spot every two seconds and nobody would care.
Tirranus
Mon Feb 21, 2005 5:42 pm
#22
MasterArohk wrote:
ur saying take all the spawns and send them out in the world. is that not going to require taking out content?
Static spawns aren't going anywhere, they're just not dropping high-end loot. With the added dynamic spawns, it's more content.
MasterArohk wrote:
and i didnt say people get more content because they are better, i said they deserve to camp the spawn for short periods of time and develope their characters over your character that is weaker.
So let's go over that again, you think that they have excelusive rights to content because they are "better" and that others don't because they are "weaker." What part of your complex reasoning am I missing here?
MasterArohk wrote:
and u completely twisted everything i said to get it to fit ur bullsh!t flame post lol. and this is why all the cry baby's that don't get their way post here and cry about it and then get mad when u say SOE doesnt listen so why bother
Please provide an example of me twisting the actual meaningof something you said. And an example of my crying about something, too. I can't wait. I have to say that making fun of uberkids who can't spell, develop, or support an argument is an excellent motivation to bother posting.
ForceFielding wrote:
The title of your post is slightlly misleading. You have the right idea but to be more exact what needs to be done is not remove any high end loot, but insted make the high end loot spawns non-static.
I mean does Lord Nyax always have to spawn at the exact same place at the top of the ramp?
Just make the dude spawn at a random location at that POI like the other Nyax and there you go ... nobody can then just get buffed, go to bed and wake up with 50 mil worth of attachments, buy an uber gun with an ADK and wash rinse repeat, etc.
I could have worded it a little better, but it made sense tome. And this is not Nyax-specific, altough he is the most high-profile. Making him (and any comparable spawns) appear randomly in a POI would be a big first step, but ultimately I think POIs should be a "fun thing to do" and not a day-after-daycamping spot.
As specifically stated in the post, the amount of these items to flow into the game should not change. That may take a bit of tweaking on TestCenter, but if 20 of something drops on static spawns every week, then the spawn rate of dynamic spawns should be such that about 20 of them drop a week. In fact, instead of "every time Spawn X dies, it respawns somewhere" could be the same timer as now (maybe slightly higher to account for spawns not found before a server reboot, whereas a static spawn is usually always killed immediately,) thus ensuring the drop rate will be the same over the long term.
aries_liak wrote: Because nerfing something isn't a solution. SEA's and Acklay bones are "desired" to compete in combat. So by removing high-end loot from 1 location you don't solve peoples issue. Fix the issue by doing something like instancing, timers, more drops of high end loot on known random spawns. Just don't take away sources of loot. I think everyone simply wants a fair shake at the loot.
Rence
Mon Feb 21, 2005 7:11 pm
#23
If the game got rid of the high end static spawns,
We wouldn't have campers,
If we don't have campers,
We have nothing to complain about.
This forum wouldn't have many posts.
Kakabus
Tue Feb 22, 2005 1:42 am
#24
IMO from personal experience:
You will be suprised why some of the campers of Nyax/Acklay might actually be there. Some cases it becasuse of greed, but a high number are there for other people. My guild is known to camp Nyax alot, but myself and the other member(s) camp him because the guild/guildmate might need something or our WS might need some bones from Acklay to make weapons for other guildmate. Now it is probably fustrating for those who go to these places and find a couple of people camping it for hours on end, but have you ever asked to join them? I have camped Acklay for a couple of straight spawns and looted some decent bones then another group shows up and after talking with them found that it was their 1st time down there. Acklay spawns and dies. I loot base bones. Since i looted better bones on the prior spawn i give them the base ones. I know that might seem like a rare event, but the campers are really looking for the UBER loot. The base/less uber stuff isnt really worth a whole lot really.
On Nyax, most of the time im either just there because NS are not spawning or just bored and seeing what falls. Im do not have the BEST weapons most of the time, but i can hold my own and outdam (suprisingly) some of the best campers on the server. I only have 2 toons (which might seem to be alot, but compared to the harcore 5+ toon people its quite modest) 1 2h (speed capped) and 1 rifleman (speed capped). My weapons are good but not the best. Hammer thats 269-870 pu (bought for 1mil from a spaceport spammer) Dxr thats 292-800 pu (looted in the geno cave and got a good slice. I outdam a jedi w/ a perfect saber + 2 friends + their ATST. A guy w/ an excpetional T21. A guy with an exceptional DXR. So in a wierd way their is some fun competition with the campers. For me I dont pvp so this competition provides some content in the game which would otherwise get boring real quick. I also would invite others who might show up as well. At least ask anyways. Mostly the ungrouped people during times that there might be a couple of groups down there. I would even let them loot. If I was there for a while and if nothing really uber drops (2h speed/ experimentation tapes/ etc) I would let them keep what drops. I dont think im the only one who does this so if you go down there with the wrong attitude dont expect to make friends. But if your cool you might find that they will invite you and share the rewards.
So i fully disagree with this petition, but i do wish that the uber loot was spread out a little more. If protectors would start dropping the kind of stuff Nyax does on a more frequent basis or even Crystal Hunters and other NPCs Also if there was some random Acklay spawns like Krayts on Yavin and maybe add an Acklay Pack Leader or something like that which would have a better chance of getting higher quiality/more frequent drop of bones it would free up the camp spots to other people. I also think that Nyax drops stuff that way too good for his difficultly level, but I didnt make the game. I just play it. BTW im not uber rich either. I only have 3 mil to my name. Might seem like a lot o some, but i spread the wealth and dontate stuff like experimentation tapes/ premium crystals to my guild and its members. And sell bones to our WS at 50% or more below market value. And im seldom AFK. Most of the time ill be either chatting on guild chat or might check the forums. But im generatlly at the computer.
Message Edited by Kakabus on 02-21-2005 12:48 PM
Message Edited by Kakabus on 02-21-2005 01:03 PM
Message Edited by Kakabus on 02-21-2005 01:08 PM
DMSL
Tue Feb 22, 2005 6:20 am
#26
Rence wrote:
If the game got rid of the high end static spawns,
We wouldn't have campers,
If we don't have campers,
We have nothing to complain about.
This forum wouldn't have many posts.
Uhmmm.....if they did that, then it will look like this soon:
The game got rid of the high end static spawns.
We don't have campers,
but with no static spawns we have to search weeks to get an item.
We have lots to complain about, since we have to search too long to get something.
This forum has many posts of whiners that can't find what they are looking for.
Really, you should think about the things you are suggesting.
I think the best option is still to block /autotarget and kick any user from the game when there has not been any keyboard or mouse input for over an hour. Blocking /loot or /lootall will not help. This will only anger people that do many dungeons for fun and get too tired of double clicking on all the corpses they make. Add to that the aggrevation of other people in that dungeon/area. Since the corpses aren't looted, it will take ages for them to despawn and trigger a new wave of enemies.
Message Edited by DMSL on 02-22-2005 05:20 PM