Image Designer Archive

Thread: What's going on Kwee?? ALL ID'ers please read :)

xtxShifter
Mon Feb 16, 2004 11:25 am
#53

When we get some non-jedi PvP bounty hunting in the game, being able to go to an ID for a disguise sounds likea great idea!



Elder Shipwright Ledaio
Kaadara - Naboo
Valcyn

Gyopi
Mon Feb 16, 2004 11:47 am
#54






GadonThek wrote:
Fair enough, however I know several people ingame who dont use Image Designers for just this reason: they cannot stand the sheer amount of guesswork thats involved. It may be fun for you too be creative and come up with interesting looks, but if I want a specific hairstyle for a party, with a certain colour, its really not fun for me to sit there for an hour while an IDer shows me style after style until we hit the right one. Then theres the colour to do

If its less hassle for the customer, its better for you, because more people use your service and you make more money, and if people want you to be creative and come up with a look for you, they can ask.




If it is taking an hour to get your hair right, then you are not going to an image designer with much experience. Yes, it can be frustrating because often we don't have exactly the style that people have in mind, but that is why we need more content! Anyway, the *first* thing I ask is what kind of style someone wants so that I can try to nail down the look they want. This eliminates most of the guesswork. Sometimes they can't describe it or give me something really general like "I want something different" and won't give me any more details. I try a few very different styles to see if I can get into the right ballpark and then go from there. In the very few cases where nothing satisfies the person, I can also send them to a website like swg.atomicspacekitty.com and have them look around to see what they might like. Anyway, it almost never goes for more than 5 or 10 minutes for hair. I usually get it nailed down in one or two tries! Color is even easier!


Anyway, if we let people choose all the changes themselves, then that is what they will want most of the time. People like to "solo" and almost always feel they can do everything best themselves. The fact is that often they can't. All you have to do is look at all the chinless and noseless people around you to see that. A good image designer should have the experience and eye for detail (and knowledge of how to get around all the bugs) to give you the look you want and leave you happy with the way your character looks. Just yesterday I did a full makeover on someone and she couldn't stop gushing and thanking me for what I did for her. She had spent an hour at character creation changing things and tweaking this and that to get the look she wanted, and ended up so lost in the details that she could never get the look to "gel". I was able to give her the look she wanted in the first place. If she could just make the choices herself she probably would still be working on it. Or there have been several times where people have asked for a new hairstyle and could not quite find one that made them look right. It turns out in most of these cases that the hair is not the problem in the first place. It is usually something like their nose length being set so that the proportions of their face look all wrong. I fix that and suddenly their problem goes away, but they would have never guessed. They just don't have the experience in it so they don't even notice, just like I would never know what combination of special shots would kill a target most efficiently.


As far as money is concerned, I doubt that very many of us have gone into image design to become rich. There are much faster and easier ways to make money and it isn't a huge motivation. It is the creativity and interaction with customers that I think attracts most of us to image design, so what is "better for us" does not necessarily have to do with making money. Credits are just fake money anyway.




Message Edited by Gyopi on 02-16-2004 01:53 PM




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Ninetx
Mon Feb 16, 2004 12:39 pm
#55











SWG-Runesabre wrote:








1) What critical function can Image Designers perform in SWG?

2) How canyou and I accomplish adding this function while preserving the unique playstyle of the Image Designer?



Message Edited by SWG-Runesabre on 02-15-2004 06:32 PM



I am not an image designers but something that would make me use them.is if they give me a new look it gets rid of some the Negative faction points. Also if they could give custom Tattoos on the arms, chest andback.

Lysateur
Mon Feb 16, 2004 12:56 pm
#56

I'm not an image designer myself, but an idea I always thought was giving players an option to not display their name. Thus they could goto image designer to change their look etc and be more "sneaky" I guess. Would make looks etc more important.
Spikestar
Mon Feb 16, 2004 7:59 pm
#57

How about letting IDs create 'brands' (or trademarks), that can be used by merchants to market their wares.


For example on Kauri server there's a weaponsmith who names all of their weapons '<x> by Echo' (e.g., 'Scout Blaster by Echo', 'DX44 by Echo'). Now I like to buy this person's stuff because generally its good quality at a decent price. But good luck trying to find it on the Bazaar! You can't sort or filter the list of Bazaar items to show only stuff made 'by Echo' so you're stuck trawling through a huge list of crap weapons trying to find something decent.


So instead, this weaponsmith could get an ID to create a brand for them which they could linkto their items. The brand would be some text (e.g., 'Echo') with customisable font, colour and icon. Then when I'm on the Bazaar I could sort by brand,then scroll down to the 'Echo' brandto see all the decent weapons! The merchant could even license this brand to other merchants, so you could have a whole 'merchant guild' trading under the same brand name.


Anyway, the ID would create the brand and sell (or give) it to the Merchant. Whenever an item was purchased under that brand the ID would make some cash or experience.

Ke_la
Mon Feb 16, 2004 9:22 pm
#58

but perfect for those brief "one-time" instances where you absolutely have to have positive faction with one (or one group) of NPC's just long enough to get a conversation done, but don't want to have to spend an entire day "factioning up" just for that one encounter.




Like act 3 and Jabba. What Factions you can effict should be based on LvL Starting with Markings 1 (say meatlumps and other thugs) MK 2 (Jabba and other "starting planet" factions), pergressivlyImproving 'til Imp/Reb at Master ID, and we should only beable to negate Negtive Faction and NOT give Positive, (ie, a master can take you from -5000 jabba to 0 jabba) also How much per charge a ID can aggust faction is based on class and how much Neg Faction the other player has, In other words it takes more charges for a low lvl ID to up the faction of someone with -5000 faction then a Master ID needs, and at the same time the Difficalty of the Change should have an effcet on the Effectiveness of the charge (ie Imps have Better Secuaty then Jabba so it takes more to fool them)




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

ArjunThakur
Mon Feb 16, 2004 11:47 pm
#59

I'm not an image designer but I'd sure like to have fake badges or names. Perhaps a craftable "makeup kit" ?



-=BLUE GLOWIE=-
Syzygy-Gorath
Tue Feb 17, 2004 1:29 am
#60






GadonThek wrote:
"I will try to write a productive post a little later after I am more awake, but this is the one thing that would probably make me quit image design. There are two aspects to ID that I really enjoy. One of them is social, but the other one is creative. and this would sap the creativity completely out of it. Basically my job would be to have someone tell me where on my screen to click the mouse. I would love to see some changes in the interface (like being able to actually see the hairstyles on the person), but not this! As it is right now, I need to be creative enough to make a look come together and social enough to make it a nice experience for the customer. That is why I am an image designer in the first place."

Fair enough, however I know several people ingame who dont use Image Designers for just this reason: they cannot stand the sheer amount of guesswork thats involved. It may be fun for you too be creative and come up with interesting looks, but if I want a specific hairstyle for a party, with a certain colour, its really not fun for me to sit there for an hour while an IDer shows me style after style until we hit the right one. Then theres the colour to do

If its less hassle for the customer, its better for you, because more people use your service and you make more money, and if people want you to be creative and come up with a look for you, they can ask.



I can't speak for all IDs…but for myself, that's not better. I don't want quantity of customers, nor do I really care about money—I want quality customers who come to me because I'm good at what I do. I do not want to be a walking, talking ID vendor. In addition, I take great pride in what I do, and what you suggest would have lots of people running around with no chins and gigantic noses telling others I'm the one who did it. No thank you.




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

JamGod
Tue Feb 17, 2004 6:20 am
#61






Spikestar wrote:

1) Give IDs the ability to allow Merchants or Politicians to publicise themselves by placing advertisements or other messages on the bazaar or on billboards around towns. The advertisement could have a picture of the Merchant/Politician and some message (e.g., why to vote for them or where their shop is). The ID would create the advertisement which would have to be approved by the Merchant/Politician.





I'm a merchant/politician & I have to say you have no idea how invaluable this would be! Right now the only option I have for advertising my vendors is to leave my computer on while I'm out & have my character shouting adverts in coronet... The only way I can actually do my job is to afk macro


Maybe you could have bilboards that politicians could place in player cities with a slideshow of say five different adverts. The ID'ers could create the adverts for merchants & then they'd pay politicians for the rights to place it on a bilboard. If you made advertising a workable buissness it'd open so much up in the way of content for the game! (Competitions and player events would actually be big buissness rather than a novelty!)


Infact, I think I'm gonna go post this idea on the merchant forum too



Jam Doctor / Squad Leader / Radioactives Guru

Merchant / Dancing Stormtrooper Ribbet Dakota
Sir_Voor
Tue Feb 17, 2004 7:12 am
#62

1) What critical function can Image Designers perform in SWG?

Before anycritical function is added the issue of XP gain needs to be addressed. As it is now with the right setup a player can become a IDer in a few hours, but there is no power gamer reason to do so. (unless you are holocroning) But if an critical function is added on Friday by Sunday there will be 100,000+ IDers. So ether redo the XP gain system for ID or drop these not so popular idea of adding critical function.


P.S. IF the critical function is a craft able (ai: disguise kit that hide faction) then some players will spendthe few hours to be master IDs then set factories to make a life time supply and drop IDing.


Just something to think about...







[`M Sir VOOR N`\

Syzygy-Gorath
Tue Feb 17, 2004 7:21 am
#63






Sir_Voor wrote:
1) What critical function can Image Designers perform in SWG?

Before anycritical function is added the issue of XP gain needs to be addressed. As it is now with the right setup a player can become a IDer in a few hours, but there is no power gamer reason to do so. (unless you are holocroning) But if an critical function is added on Friday by Sunday there will be 100,000+ IDers. So ether redo the XP gain system for ID or drop these not so popular idea of adding critical function.


P.S. IF the critical function is a craft able (ai: disguise kit that hide faction) then some players will spendthe few hours to be master IDs then set factories to make a life time supply and drop IDing.


Just something to think about...






Oh wow. Good point…I totally forgot about the XP gain thing. So…yeah. If ID starts to become a critical profession, skill gain does need to be addressed—but as I've said in the past regarding that, if skill gain is slowed more useful aesthetic content needs to be added to the lower boxes. Which means more new content needs to be added to the higher boxes. Yeah…call me pessimistic, but that is so not going to happen.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

damocles88
Tue Feb 17, 2004 8:51 am
#64

You want to give image designers a role in the GCW? Make the only way to go covert (and I mean only...) to get image designed. Isn't that what going covert means? To be disguised so that you're infamous rebel (or imp) face is no longer noticeable?


You wouldn't have to actually change a person's appearance (unless they wanted to for role play purposes.) Just a temporary 'makeup' job that makes the person incognito until their reputation fades would be adequate.






AKYI - Rebel Lieutenant * Officer * Alliance Pilot * Elder Heavy Swordsman * Master Explorer - Moenia, Naboo, Starsider

THE OCEP'FA FAMILY- An unfortunate family of Imperial Twi'leks: Atrasi (Starsider) * Mintrasi (Test Center) * Itrasi (JTL Beta) * Zitrasi (Combat Upgrade Beta) * Petrasi (RotW Beta) * Zetrasi (TOW Beta) * Botrasi (NGE Beta)


I support being able to "live" in the world of SWG, not just fight in it.
Syzygy-Gorath
Tue Feb 17, 2004 9:16 am
#65






damocles88 wrote:

You want to give image designers a role in the GCW? Make the only way to go covert (and I mean only...) to get image designed. Isn't that what going covert means? To be disguised so that you're infamous rebel (or imp) face is no longer noticeable?


You wouldn't have to actually change a person's appearance (unless they wanted to for role play purposes.) Just a temporary 'makeup' job that makes the person incognito until their reputation fades would be adequate.









Why? Whywhywhy does everyone want to make IDs the way to go covert/remove TEF. My two creds on covert status: going covert is as much a matter of removing/altering data trails as it is a physical appearance thing. In fact, it's probably more a matter of data records—stormtrooper/rebel commando looks at data pad, sees a Bith instead of you, doesn't shoot. Let smugglers (specifically slicers) do it. On removing TEF: you got it for a reason, it only lasts 5 minutes, suck it up—don't like TEFs? Don't participate in the GCW.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

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