Image Designer Archive

Thread: What's going on Kwee?? ALL ID'ers please read :)

Deady
Mon Feb 16, 2004 9:01 am
#40

Runesabre i'd be wary of trying to make every profession link into the core of the game. Sometimes its nice to have a profession that sits on the outskirts and is only taken on by people who "like" doing it, rather than have it took up by people who do it for a game mechanic purpose, or to take it up because its "essential" to play.
Graysaber
Mon Feb 16, 2004 9:03 am
#41

How about not only giving ID's the ability to change a Jedi's name, but also allow them to give a Smuggler a new Name/Alias to go by that can be broken by an Imperial scan team maybe. I guess I am trying to say some sort of false ID for Jedi's and Smugglers to hide form the Cops, so to speak. That would be some good imersion!


Also, for those that getmarried, how about allowing the ID's a way of permantly changing surnames of brides? IRL your name does not change automatically upon getting married, you have to fill out the papers and do the foot work. In game terms, the ID could be the person with the Legal right to change the name of the player by crafting some sort of device first or something. Also,I would suggestonly the ability to change the surname and not the given name. And if a divorce occurs, I would suggest the surname be reset automatically to prevent any further problems between players.


Just my two cents...




=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vokalon Srone
Master of the YT-1300 "Fool's Gold"
"Just another no-good, stuck-up, scruffy-looking, nerf-herder..."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Kisedd
Mon Feb 16, 2004 9:21 am
#42

I guess you could say I'm a non ID person. I am an entertainer, so I have worked a bit with the ID stuff. First let me say I love ID'ers. No game have I played that allows avatars to be changed in any way after launch. Yes you can wear different clothes, but to be able to change pretty much every aspect of your avatar is one of the best things I've seen in a MMORPG.


As an entertainer doing ID, OMG boooooring! Yes I have had people ask me to change their hairstyles and a leku or two, but mostly if I want to advance I have to do the fast click thing. I hate grinding, so the number one thing I search for in a profession is a way to make the journey fun. My number one pet peve in this game are professions where you pretty much have to master half or more of a profession before its even useful. Lucky for me that is mostly a small minority of crafting professions. No person should have to grind anything in SWG. If a person wants to sit down and make 5000 items, that is his choice, but another person should be able to sell those 5000 items if they choose to advance that way.


As a customer I've never been to and ID. I love my Mon Caljust the way he is. He is just adorable. My human though, he could use somehelp with a new hairstyle.


One thing maybe ID's could do is allow you to keep your earned XP in some way. For instance, Ihave 300k pistol xp on my character, but he had to drop pistoleer and marksman in order to work on entertainer. As the system stands now, when I go back to marksman and train my first pistol box, the cap on pistol xp will kick in and set my exp from 300k down to 1k. I earned this xp I would certainly like to keep it. Maybe in some way by working with an ID, they could help me as I change the focus of my life.



Angetenar
Mon Feb 16, 2004 9:22 am
#43

How about...

Have a TEF and want to remove it, see an ID.

Overt and don't want to wait an hour to be covert, or commit suicide, see an ID.

Also, a neat mission that might be fun is to have an NPC give a player a mission that requires, at some point, them to visit an ID to make them appear to be of the opposite faction so that they can go clandestine in order to complete some task. This would be tricky since you don't want this to turn into something that enables players to start completing things they shouln't be able to complete, i.e. theme parks from the opposite faction.



-Baccaror
Webels do it with the lights on.
Karquile
Mon Feb 16, 2004 9:25 am
#44




Disguise. I know there would be coding involved to create the "disguise" data structure for targeting, display etc, but it would be worth it.



  • The higher your level, the more you can change (one column) and the longer it lasts (another column).

  • By Master you can change not just appearance, but name and PA and faction.

  • You can also disguise yourself.

  • Like /maskscent, when a player comes into your range you roll against breaking their disguise. The higher level the disguise, the better the impostor's roll; but Smugglers and Jedi (and maybe MBH's) would also get a +mod for their roll. So a high level Smuggler would see through a low level disguise most of the time, but an ordinary Pistoleer or Merchant would be fooled. The highest level disguise would fool all but a high level Jedi nearly all the time.

Vendors. Let ID's change the appearance of NPC Vendors the same as they can change people. Many merchants would want this service.


Artworks. Yes, you said you don't want ID to be "just another crafting class," but as you know, SWG doesn't have classes -it has professions. And there is nothing wrong with crafting- it helps pay the bills. Instead of making paintings loot drops only, let ID's make them. And move the smaller sculptures from Architect to ID.


Although you say want changes that make ID "critical to the game," what I think you have to remember is that it is critical to the game if nobody wants to play a profession. Simply ensuring that there are Image Designers playing the game - and doing something that other players need and will pay for - is critical. You don't necessarily need to code "Force Mascara Attack." If you give ID's one or two interesting and useful things and let the game rebalance itself, you may find that's enough.
Sir_Voor
Mon Feb 16, 2004 9:36 am
#45

An "Image Designer Community Member" Wish List to answer our questions


  • New ID (non-character creation) content *
  • Improved User Interface.

  • Vendor ID'ing
  • Skill: Last Name changing
  • Skill: Capitolization of first name changing
  • ID building **

  • TemporaryID - non functional/crazy styles and colors
  • Temporary disguises – faction hide
  • Bug fixes
  • Crafting
  • Secure trading



  • * New ID (non-character creation) content


    In reading Thunderheart’s posts about Imperial hats, I get the feeling that to get a blessing the change can’t be one-sided toward a species. So to meet their requirements I suggest one or two items for each species be done per publish. Not only would this be fair for all species but also give a IDers a steady customer base.






    Bothan



    • More hair styles
    • More facial hair styles (aka. 3D breads)

    Human



    • More hair styles
    • More facial hair styles
    • Body Tattoos
    • Blush

    Mon Calamari



    • Lip Color
    • Eyeshadow
    • Morehead patternings

    • Body Tattoos

    Rodia



    • More hair styles
    • More facial hair styles
    • Body hair shading adjustments (like on snout)

    • Body Tattoos

    Trandoshan



    • More ridge styles
    • Solid Color ridges
    • Fading Color ridges
    • Back ridges
    • Lower Leg thickness adjustments or leg/foot styles
    • Upper Leg thickness adjustments
    • Blush
    • Scale Patternings

    Twi’lek



    • Lekku arrangements
    • Lekku thickness adjustments
    • Forehead styles (aka Bib Fortuna bumbs)
    • Body Patterns
    • Body Tattoos
    • Blush

    Wookiee



    • More facial hair styles
    • braids
    • pigtails

    Zabrak



    • Ability to alter horns and hair independently
    • More hair styles
    • More Horn styles
    • Body Tattoos
    • Blush

    All Species



    • Hip/Rump adjustments
    • Shoulder-width adjustments
    • Eye spacing adjustments
    • Facial-weight adjustment
    • Head size and head height adjustment (excluding Mon Cals, which already have head size).
    • Scars, bruises, and other "battle signs".





    ** ID building


    There is only one way I can think of to accomplish adding critical function and preserving the unique playstyle of the Image Designer, and that is to add and image design buildings and have equipment inthem that handle the critical functions. (Steam-rooms for Weight Loss, massage chairs forStat Migration, and Hot Tubs for detoxitying) Like harvester have Image Designer have to maintain them, adding energy and water as needed. And maybe having them have a minium effect when the IDer is notthere, and maxium effect then the IDer is actively there. This way we are a bigger part of the world without getting billions of tells. and our toon ID bussness will increase do to exposureand not be limited to major NPC cities, thus also helping PC cities from being gost town, like many are currently.


    P.S. I think it would be great if hospitals, cantinas and ID building could attach to each other with large doorways inside to walk between them inside. This makes them a mega social hub, instead of competing social places.



    P.P.S. A wieght gain of 0.25 -1.0 per food should do the trick without being to much. Also on spice the after effect of using spice should increase by 30 - 60 second per use, and be reduced/resetViaID buildings. (see above)

    P.S. maybe have some foods more fattening then others.

    Message Edited by Sir_Voor on 02-16-2004 10:50 AM







    [`M Sir VOOR N`\

    Virtanis
    Mon Feb 16, 2004 10:03 am
    #46


    I don't know if this idea has already been pitched, but here goes...


    How about an ID craftable "disguise tool" that will change a player's features enough to warrant the removal of a TEF?


    Of course,it wouldn't actually change the image of the player, it's just a justifying reason why a player might be able to lose their TEF... sort ofa kit that gives a player a temporaryfake mustache, jowels, different color eyes (contacts), wrinkles, and lightened eyebrows.


    Pros: It gives ID's some additional utility that almost all players might be able to draw upon,it "jives" well with the image design profession, it adds a crafting aspect to ID's.


    Anti-abuse measures: 1) make sure that the kit is scanned as contraband, 2) it can't be used in combat, 3) to "use" the tool takes 45 seconds of real time to finish applying the disguise (so it's not really usable under near-combat conditions).


    Expanded idea: It might even be used to address covert/overt issues (tricky question... but possible, requires some additional brainstorming).


    Just an idea.






    "You Droid Engineers have had to suffer through some tough times. The Devs do not hate the profession and have plans to address some of the larger concerns."
    - Q-3PO 10/23/03 1st Annual Droid Engineering Academy Awards

    - Fortium - Master Droid Engineer - Master Artisan - Grumpy Advocate for Droids and DE's -
    - Proprietor of CF Industries Droidworks -
    Naboo: -6600, 3450; Tatooine: -680, -4290; Dantooine: -772, 2860; Corellia: -140, -5500;

    ValleyJedi
    Mon Feb 16, 2004 10:07 am
    #47

    I would love Image Designers to be able to change your name by allowing the player to get a change name window to prevent name griefing.


    What good is being able to get totally different look if you still have the same name? This would also be a boon to Jedi who could change their name when they get a little too famous. Sound familiar?


    Obi Wan Kenobi = Ben Kenobi = Old Ben Kenobi
    GadonThek
    Mon Feb 16, 2004 10:47 am
    #48

    "I will try to write a productive post a little later after I am more awake, but this is the one thing that would probably make me quit image design. There are two aspects to ID that I really enjoy. One of them is social, but the other one is creative. and this would sap the creativity completely out of it. Basically my job would be to have someone tell me where on my screen to click the mouse. I would love to see some changes in the interface (like being able to actually see the hairstyles on the person), but not this! As it is right now, I need to be creative enough to make a look come together and social enough to make it a nice experience for the customer. That is why I am an image designer in the first place."

    Fair enough, however I know several people ingame who dont use Image Designers for just this reason: they cannot stand the sheer amount of guesswork thats involved. It may be fun for you too be creative and come up with interesting looks, but if I want a specific hairstyle for a party, with a certain colour, its really not fun for me to sit there for an hour while an IDer shows me style after style until we hit the right one. Then theres the colour to do

    If its less hassle for the customer, its better for you, because more people use your service and you make more money, and if people want you to be creative and come up with a look for you, they can ask.
    Saarkai
    Mon Feb 16, 2004 11:05 am
    #49






    JediNewb wrote:

    Let me qualify the following by first stating that I am not an Image Designer, and therefore am not speaking from their point of view, but from those of us on the outside looking in, so to speak.


    1) Give ID's the ability to"alter" aplayer's appearance so as to make themmore likable by one faction or another (temporary, of course, probably along the same timeline as buffs). I think the way in which this would be a "critical" function should be fairly obvious.


    2) I, personally, don't see how this would upset the community balance, and think it would do well to enhance both the game and the ID class. The fact that these specialized alterations would be temporary (timeframe debatable) would keep it from being TOO much more desirable than going out and doing the work to get "real" positive faction, but perfect for those brief "one-time" instances where you absolutely have to have positive faction with one (or one group) of NPC's just long enough to get a conversation done, but don't want to have to spend an entire day "factioning up" just for that one encounter.


    Comments?






    Really like this idea. Perhaps a way for non-humans to make themselves more appealing to the Empire. I like all of the disguise ideas. However, non of this Jedi hiding from bounty hunters nonsense.





    Saarkai - Rebel Ace Pilot - Flurry
    Saarkai
    Mon Feb 16, 2004 11:07 am
    #50

    Ohh, and the ability to change species. I know this was supposed to be set in stone but, hey, you got rid of jedi permadeath. Why not lets us change species?



    Saarkai - Rebel Ace Pilot - Flurry
    meeuki
    Mon Feb 16, 2004 11:09 am
    #51

    enable the image designer to change the player's race. (once a month or something)

    let them craft temporary makeups and dyes. give the makeups and dyes entertainer skill bonus effects.



    Replicant.NonStopDisco.Kettemoor
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    Sir_Voor
    Mon Feb 16, 2004 11:24 am
    #52






    meeuki wrote:

    let them craft temporary makeups and dyes. give the makeups and dyes entertainer skill bonus effects.




    ID craftables was talk about not to long ago, most IDer don't want tofull crafting like artisans. if any it should be something smallmore ofan way to advertise their business. not a functional thing


    ForExample:




    All items should be temporary and have 12-20 uses (bonus uses base on quality of one of theresouces)




    for theladies

    lipstick

    eyeshadow

    Hair ribbons (for female wookies and bothans, because they can't uselipstick and eyeshadow )


    for theguys

    Face Paint in three styles(football/sport, indain war paint, and combat camouflage) < rename to be more star warish)







    [`M Sir VOOR N`\

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