Image Designer Archive

Thread: Image Designer Update for Publish 8

Dispenser
Fri Apr 09, 2004 5:55 pm
#53

So who are people going to image design after every quits the game cause you didnt bother to fix important stuff like the GCW and Combat
Lefty73
Fri Apr 09, 2004 6:06 pm
#54






Thunderheart wrote:

The trade off is that Im working with the team to make it so that humans can go to an Image designer and get "an imperial haircut" and then they can wear the hat. That would take care of all the art concerns.







TH, if possible can you work out at least one "balding" Imperial Haircut and one female haircut in addition to the young spry officer cut? Maybe that's too much to ask...
Neesha
Fri Apr 09, 2004 6:33 pm
#55






Will you add more of this 'particle' effect to work on other stuff then hair? Thinking of Twi'lek Lekku's? They are static all the time but I would think they would move more then hair does.





I completely agree. I hate that my lekku stay in one place all the time.Very disappointing. Has anyone said anything about changing this?


And again...as far as the hard drive goes...my computer is only used for SWG.

Rrowann
Fri Apr 09, 2004 7:35 pm
#56

I don't suppose with all this new art and programming there's new Wookiee styles coming in braids or the like? My Wookiee hates what the swoop bike wind does to her headfur and thinks it would be ever so much more manageable if it were tied back a bit so it couldn't flap around to get tangled.





--

"I'm not a Wookiee. I'm an Imperial."
cwhooks
Fri Apr 09, 2004 11:22 pm
#57






Thunderheart wrote:





OdiousEncounter wrote:





Thunderheart wrote:

The truth is, I don't know if this is making it in. Last I heard, this is something we wanted to do, but there is a lag issue. If all the players in any given area are using particle effects at the same time, then frame rates are going down to the basement. Some things are possible, but not anything that is persistent. Any persistent effect has to be "optimized" so as to reduce the amount of necessary data that has to go back and forth between the server and the client.






Just looking at this from a technical standpoint for a moment....


Why does windblown hair have to be a client/server communication? Couldn't this be entirely handled and processed on the client side? In that case you might see your hair blowing different than how someone else sees it at the time, but I'd think that would be a small price to pay for reduced lag. That would place the burden solely on the client, which could cause problems for the video card in crowded ares, but surely that could be left to the character LOD manager or an ingame option?



Well, the use of particle effects is where the drag comes in because everyone has to get the data. In addition we could do wind-blown hair as a"standard hair" image, but for the most part,it would seem like that character just used a whole lot of space-hair spray


You *could* make it just client side, but that kind of defeats the purpose. The player becomes a legend in their own mind and the ID doesnt get any rep because no one sees their work...




*raised eyebrow* You might want to talk to your developers again... For wind blown hair you really only need a couple of pieces of data, most of which could easily live client side! The big data tiems would of course being the particle effects and hte hair style, but that could easily live client side if it was based of hte physics of wind. In which case, you only need to send out data when the wind changes. The other data that you'd need is proxcimity of other object aorund which, which you should have. Have the clients put all the data together for smooth effects... No need for the server to keep track of anything but the global effects, people, objects and wind... The particle effect should live client side and be adjusted to the globals.





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soal-farous
Sat Apr 10, 2004 12:02 am
#58

TH, im no ID but i would really like to see those imperial haircuts to make the hat fit be put in. how is that going? have you thrown that idea away? i think it would be great for RP and the such.



-Soal-Farous Maccama, Gorath-
-Master Pistoleer, Master Bounty Hunter, Carbineer 0440-
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Altares
Sat Apr 10, 2004 12:11 am
#59

Please forgive me for trolling but while i look forward to alot of these features, are the incredible flaws in 80% of the combat profesions ever going to be fixed TH.



P.S. BOUNTY HUNTER STILL LOOKING FOR OUR TOP 10 ANSWERS
Strikke
Sat Apr 10, 2004 12:13 am
#60






Sir_Voor wrote:





Thunderheart wrote:



On the bright side, we've been able to put a lot of "ID infrastructure" in, so if the particle effects that are in the game turn out well, we will be able to add things like this for the future. In any event, what I would expect is more of a temporary thing (which is actually better for IDs in the long run anyway). That is to say, get a particle effect from an ID, go play with it for a few hours and then *poof* and if you want another, then you will have to go visit an ID and get another one :smile:




Wow! Great News! Thank You


Party! Party! Party! Party! Party! Party! Party! Party!


How about Body Paints will they also be be temporary?







Why you think the temporary nature is something to be so excited about?




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Sir_Voor
Sat Apr 10, 2004 12:15 am
#61

I think some of you are under the impression that ("Hair accessories" AKA: particle enhancements) are just an wind-blown effect. I not 100% sure but I think "Hair accessories" are more like something you would want for a party, Imp. ball or wedding, with things like glitter, changing colors, sparks, and maybe blond highlight.




Thunderheart,


Sence we have you ear right now,I know you can't be 100% sure about it. But is there any chance you can look at the ID wish-list by Species.and tell us if any of it likely or unlikely?


Again Thanks!







[`M Sir VOOR N`\

Thunderheart
Sat Apr 10, 2004 12:16 am
#62






soal-farous wrote:
TH, im no ID but i would really like to see those imperial haircuts to make the hat fit be put in. how is that going? have you thrown that idea away? i think it would be great for RP and the such.




No, I have not forgotten, and Im bringing it up again with the devs on Monday


Its not an entirely "simple" thing though. You see, on your avatars heads, there is a hairline along theskull about 3/4's of the way downand we can't just let the Imperial hats be worn by anyone because ofthe way hats work. Most of the hats in the game are big hats. They are big hats because they have to cover that hairline, otherwise, you'd put a hat on and there would be a spot on your head like someone shaved a big bald spot there. Furthermore, aliens can't have the hat because the hat is so small that there has to be some hair attached to it to cover the bald spot in question, so an alien would put on the hat and their would be this weird patch of hair hanging from the bottom of the hat.


The trade off is that Im working with the team to make it so that humans can go to an Image designer and get "an imperial haircut" and then they can wear the hat. That would take care of all the art concerns.




Kurt "Thunderheart" Stangl
Community Relations Manager
Atteke
Sat Apr 10, 2004 12:19 am
#63






Thunderheart wrote:





soal-farous wrote:
TH, im no ID but i would really like to see those imperial haircuts to make the hat fit be put in. how is that going? have you thrown that idea away? i think it would be great for RP and the such.




The trade off is that Im working with the team to make it so that humans can go to an Image designer and get "an imperial haircut" and then they can wear the hat. That would take care of all the art concerns.





Just make sure us Rebels can't get the haircut.


Edit: If it was an Imp only hair cut what would happen if they left the Imperial army? would they keep the hair cut or go bald?

Message Edited by Atteke on 04-09-2004 08:21 PM



Colonel Atteke Runningmoon
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Lotussutol
Sat Apr 10, 2004 12:25 am
#64

what about the CHEF hat...you put it on and you get crazy black and grey hair or is that a hair net under there
Formica
Sat Apr 10, 2004 12:25 am
#65


Thunderheart wrote:
Furthermore, aliens can't have the hat because the hat is so small that there has to be some hair attached to it to cover the bald spot in question, so an alien would put on the hat and their would be this weird patch of hair hanging from the bottom of the hat.


This is precisely what happens with the Chef hat on Mon Cals, if you want to see what it looks like.



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