Image Designer Archive
Thread: Image Designer fixes and changes coming next week.
Well what to say? I just started ID before the patch and I love it. Today I was able to lvl up to Body 1...so far so good. But when I saw, that no new options for customization where added to my ID-Screen i was friggin annoyed. Wanna know why? Because it took me about two hours of id to get there (finding customers or willing vicitims, starring on id screen, nothing else - can be very unsatisfying...). And thats just row one (I am starting to feel sick, when I am thinking of getting to master).
Dont get me wrong, I dont like holo-grinding, thats why I dont do it (and the day every second person I meet is a Jedi, i will quit the game). But come on, you made the ID-Profession unplayable. I am a casual gamer, with a real life and real problems, I aint have the time to play 120 hours straight through....so do many other players. I bet many ppl, that thought about ID, will dont even start the profession. I suggest:
- Let the timer as it is, thats no prob for me (btw: Why do you lower the timer for masters? I dont get it. I mean a Master ID has so many options to customize, it takes way more time for the customer to deceide than any timer of the world could ever count down....so if you lower a timer, do it generally not for masters only - and novice IDs, which really need their customers, wont loose em).
- Stack the XP: If I change eG eyecolor, haircut and bodyweight, stack the xp you get for every change. Its not necessary to stack every single customization, but it should stack the xp from all "major areas" (like body, face, hair/frills, face), its just not right, thatI changenearly everything on a player and I just get the xp from the hardest customization after he was for like 15 mins inhis "deceidingprocess"-----> more work = more xp (sounds logical, doesnt it?)
I agree with Fuschia that not being able to use macros on its own slows exp gain a great deal.My at-launch ID friends andImastered the profession only using the /im command (which still works) and it took us 1-2 months (I came in at a the tail end) of casual play time where we spent a lot of time ID'ing. I would ID every spare moment, while running around, waiting at the shuttle, you name it
FuschiaD wrote:
Masen wrote:
As for the timer..Leave it alone. It's just fine. Most people spend so long gettign a look right, it's a moot point.
This isn't the issue of the timers. It's an issue of the experience gain. As it stands right now, it would take an aspiring ID 120 hours to master ID. That is not even close to being on par with the rest of the professions. They got rid of the macro ability AND they added the timer, and that made it total and complete overkill. It's going to kill our profession. If they got rid of the timer (for everything except stat migration), and just let the person gain xp through the user interface, it would bring it perfectly in line with the rest of the professions in terms of time grinding.
Hey SWG-Runesabre,
Any timeframe on when we might get something more useful for our profession, like NEW Hairstyles or Tatoos? That is what customers ask for.
Ok, rant time. I started my life in this world as an Entertainer. I mastered Entertainer, Dancer, and Image Designer. I was very happy in this capacity, because I enjoyed the social aspect of dancing and creating "works of art" in my ID customers. I did get bitten by the "Jedi Holo-grind" bug, (I always tried to contribute in whatever profession I was doing at the time too...almost always kept a new master title at least one week before moving on) and I did use whatever legal shortcuts I could to advance quicker through my professions. All the while I was anxious to go back to my starting template: Entertainer/ID/Dancer. Well, I was extremely disappointed, not only do have to deal with xp cap (from long ago---have 900k dance xp, but can only train to dance 2...BLAH), but now this bloody 2 minute wait between an ID session!!! Give me a break! Total overkill. ID macro'ing is gone now, so why do we need a timer?As much as I would love to be an ID once again...Iam doubtful that I will because I dont have 100+ hours to devote to mastering it AGAIN.
Rant done...I am very pleased with the other positive changes to the profession...especially thehair bug fix.
Master of masters, J/K
Entertainer, Dancer, ID, Merchant (H), Commando (H), Artisan (H), Chef (H), Marksman, Medic, Scout, Brawler, Combat Medic, Doctor, Bio-Engineer,Musician, Pikeman, Bounty Hunter, Ranger, Squad Leader, Creature Handler, Pistoleer, Rifleman, Carbineer, Smuggler, Droid Engineer, Architect, Tailor, Teras-Kasi, Fencer (Unlocked), Merchant (Again), and possibly my Entertainer ones again.
Ok, rant time. I started my life in this world as an Entertainer. I mastered Entertainer, Dancer, and Image Designer. I was very happy in this capacity, because I enjoyed the social aspect of dancing and creating "works of art" in my ID customers. I did get bitten by the "Jedi Holo-grind" bug, (I always tried to contribute in whatever profession I was doing at the time too...almost always kept a new master title at least one week before moving on) and I did use whatever legal shortcuts I could to advance quicker through my professions. All the while I was anxious to go back to my starting template: Entertainer/ID/Dancer. Well, I was extremely disappointed, not only do have to deal with xp cap (from long ago---have 900k dance xp, but can only train to dance 2...BLAH), but now this bloody 2 minute wait between an ID session!!! Give me a break! Total overkill. ID macro'ing is gone now, so why do we need a timer?As much as I would love to be an ID once again...Iam doubtful that I will because I dont have 100+ hours to devote to mastering it AGAIN.
Rant done...I am very pleased with the other positive changes to the profession...especially thehair bug fix.
Master of masters, J/K
Entertainer, Dancer, ID, Merchant (H), Commando (H), Artisan (H), Chef (H), Marksman, Medic, Scout, Brawler, Combat Medic, Doctor, Bio-Engineer,Musician, Pikeman, Bounty Hunter, Ranger, Squad Leader, Creature Handler, Pistoleer, Rifleman, Carbineer, Smuggler, Droid Engineer, Architect, Tailor, Teras-Kasi, Fencer (Unlocked), Merchant (Again), and possibly my Entertainer ones again.
Master of masters, J/K
Entertainer, Dancer, ID, Merchant (H), Commando (H), Artisan (H), Chef (H), Marksman, Medic, Scout, Brawler, Combat Medic, Doctor, Bio-Engineer,Musician, Pikeman, Bounty Hunter, Ranger, Squad Leader, Creature Handler, Pistoleer, Rifleman, Carbineer, Smuggler, Droid Engineer, Architect, Tailor, Teras-Kasi, Fencer (Unlocked), Merchant (Again), and possibly my Entertainer ones again.
Well, I kinda like the stat migration being given to the ID's. They are rare profession anyways, so giving them an ability to make a physical change (since that is what they specialize in) that is actually in demand may keep them alive as a profession. As for un-subscribing because of this ability being turned over to ID's that's just nutters...but I wish you the best.
Master of masters, J/K
Entertainer, Dancer, ID, Merchant (H), Commando (H), Artisan (H), Chef (H), Marksman, Medic, Scout, Brawler, Combat Medic, Doctor, Bio-Engineer,Musician, Pikeman, Bounty Hunter, Ranger, Squad Leader, Creature Handler, Pistoleer, Rifleman, Carbineer, Smuggler, Droid Engineer, Architect, Tailor, Teras-Kasi, Fencer (Unlocked), Merchant (Again), and possibly my Entertainer ones again.